User review spotlight: Carmageddon (DOS). Released in 1997.

Viewpoint (Genesis)

63
MobyRank
100 point score based on reviews from various critics.
2.7
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 2.2
Sound / Music The quality of the sound effects and/or music composition 2.5
Overall MobyScore (4 votes) 2.7


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
84
GameFan Magazine
VP slows down a bit and does have a touch of flicky, but it's amazing it is here at all. This is a great shooter in every way. Huge bosses, smooth polygons, and excellent tunes, make Viewpoint the Genesis shooter to own this year.
80
Sega-16.com
In the end, what do we have with the Genesis version of Viewpoint? As an arcade port, it has its faults that result from memory constraints and less powerful hardware. As a game in general though, it's very good. Sure, it took a small hit visually and aurally, and from a technical stand point, it has a couple issues. But it's still a respectable port of a much bigger game, and the interesting qualities it inherited from it's big brother on the SNK system still shine through. Most importantly though, it's fun to play. Like Takara did with their SNK ports, American Sammy pulled off some magic in getting much of the Neo-Geo game into a Genesis cart. So don't worry that it's a somewhat toned down port. It's a fun and challenging shmup that deserves a place in your Genesis library.
70
Electronic Gaming Monthly (EGM)
American Sammy had done a good job at converting this Neo Geo shooter. However, there is some bad slowdown and the music comes nowhere near the original. Shooter fans, however will like it.
60
Mega Fun
MD-Besitzer haben lange auf diese Umsetzung warten müssen; natürlich kann die Grafik bei weitem nicht mit dem Original mithalten, da sie wesentlich blasser und detailärmer ist. Auch mußte auf einige Gegner verzichtet werden, was allerdings weniger stört. Beim Sound hat sich Sammy wirklich Mühe gegeben die Original-Stücke ansprechend umzusetzen, was aber letztendlich nicht ganz gelungen ist. Das große Manko des Spieles ist jedoch, daß, sobald sich mehr als drei oder vier Gegner gleichzeitig auf dem Bildschirm tummeln, die Handbremse furchtbar angezogen wird. Wer das akzeptieren kann, wird mit einer insgesamt annehmbaren Umsetzung bedient, auch deshalb. weil auf Easy, im Gegensatz zum Original, selbst weniger versierte Baller-Freaks eine Chance haben, den letzten Endgegner ins Visier zu nehmen.
60
GamePro (US)
If you stick with it, Viewpoint does offer a strong challenge --- it'll take a while to beat it. The bigger challenge, though, is overlooking the pokey pace and trying to stay interested.
50
SEGA-Mag (Objectif-SEGA)
Vous l'aurez compris, à moins d'être un fan de ce titre comme moi, difficile de ne pas jeter la cartouche par la fenêtre au bout de 30 minutes de jeu. Dommage, tout était là pour nous offrir l'une des plus belles conversions de jeu NeoGeo sur la machine de SEGA.
40
All Game Guide
Another thing going against Viewpoint is its high degree of difficulty. One of my all-time pet peeves in video games is when the screen sets the pace that you must follow. If you can't keep up, you'll often get pinned between the back of the screen and an obstacle of some sort. This happens quite a bit in Viewpoint, and it will frustrate you to no end. Also, there are often way too many bullets and such moving at incredibly slow speeds that appear to stay on the screen forever. In a nutshell, after playing for a couple hours I wasn't able to pass Stage Two. It's hard.