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Casual Virtua Fighter fans will find themselves playing an enjoyable fighter that at the very least is an odd little piece of history. Die-hards should stay away, even though they should hardly expect an accurate translation. If you can look passed some of the missing pieces, this is a surprising title that ranks up there with the best fighters the Genesis has to offer.
Bref, en dehors des véritables coups des huit combattants et du boss Dural, ce Virtua Fighter 2 16 bits n'a rien de comparable avec ses illustres ancêtres en termes de plaisir ou d'intérêt.
I don’t feel that Virtua Fighter 2 offers enough fighting innovation to make this cartridge stand above the other great fighting games that are currently available for the Genesis. I do think that VF2 represents a good job on the part of the conversion team and the artists that were called in to recreate the mood of this game’s more advanced roots. It is impossible to ignore this title’s major shortcoming, though - it is not nearly as smooth as its predecessors. Because of this, I can’t recommend Virtua Fighter 2 for the Genesis as anything other than a catch up cart for collectors and fans, or for those patient enough to wait for this title to hit the discount bins. The rest of you; keep it in your wallet.
Pas trop mal fichu dans l'ensemble et reprenant énormément à ses aînés, ce fils inavoué de Virtua Fighter 1 et 2 sur Saturn narrive pas à convaincre. Trop lent, trop facile, sorti beaucoup trop tard, il tentera peut-être les fans de la première heure (pour qui le jeu fera office de collector) ou peut-être les curieux.
What we're looking at here is a game that essentially did everything right for a 16-bit fighter of the time, only the accomplishment came about two years too late. No one was really interested in an eye candy port of one of the most popular next generation fighters, and the Genesis rendition of Virtua Fighter 2 was quickly gobbled up by its 32-bit sibling's hype. Though an interesting footnote in Genesis history and a prime example of the console's capabilities, it will forever be remembered as the "other" version. At least it's a good one.
Avec cette conversion de Virtua Fighter 2, Sega offre un bien triste baroud d'honneur à la Megadrive. On se demande bien quelle mouche a piqué le géant japonais quand il a décidé de mettre en chantier cet épisode, car en passant en deux dimensions, le jeu a perdu tout ce qui faisait le charme et la technicité des versions arcades et Saturn. Doté d'une technique tout juste passable pour une machine en fin de vie, le titre dispose de surcroît d'une durée de jeu rachitique. Bref, les amateurs de jeux de baston passeront leur chemin, et se tourneront vers les valeurs sûres de la machine au rang desquelles figurent des titres comme Mortal Kombat 2 ou Street Fighter 2.
This is Virtua Fighter? Virtua Fighter is supposed to be a 3D game, but this version is just a second-rate 2D fighter. There's nothing "Virtual" about this game at all. Sega just used the name, and in my opinion, it's misleading. Anyway, this mediocre fighting game has decent graphics but nothing in the way of innovation. The whole gimmick to Virtua Fighter was the 3D angles, and without that the game seems pointless. Eight characters from the series are included, and I have to admit that they are colorful and well detailed. There are plenty of moves for each fighter, but the moves don't look very spectacular, and most are punch/kick variations. This game is a button-masher. It lacks the personality and playability of other fighting games like Street Fighter or Eternal Champions, and the voice samples are awful. Just to illustrate how lame this game is, one of the three bullet items on the box reads "Choose between 6 different fighting uniforms per character!" Big frickin' deal.