DescriptionVirtua Racing is Sega's first ever 3D, polygon-based racing game. The game consists of racing Formula-1-looking cars around a beginner, intermediate, or expert track, competing against a second player or computer drivers. Despite having Formula-1 cars, the game controls are very "arcadey" and players can see the leap they made from here to Daytona.
The Megadrive/Genesis version of Virtua Racing is of note as it is the only game for the system which features the SVP chip (Sega Virtua Processor). The chip is a 3D processor built into each cartridge (the console itself had no 3D capability) and is very similar to the SNES's SuperFX chips, used in games such as Starfox and Stunt Race FX.
- "バーチャ レーシング" -- Japanese spelling
Part of the Following Group
|Unnecessary? Yes Amazing? Also yes.||AkibaTechno (228)|
The Press Says
|GamePro (US)||Jun, 1994||5 out of 5||100|
|Player One||May, 1994||99 out of 100||99|
|Consoles Plus||Jun, 1994||94 out of 100||94|
|All Game Guide||1999||90|
|Mega Fun||Mar, 1994||88 out of 100||88|
|Mega Play Magazine||Jul, 1994||86 out of 100||86|
|Video Games & Computer Entertainment||Aug, 1994||8 out of 10||80|
|FLUX||Apr, 1994||7.9 out of 10||79|
|ASM (Aktueller Software Markt)||Apr, 1994||9 out of 12||75|
|Sega-16.com||Mar 22, 2007||7 out of 10||70|
There are currently no topics for this game.
1001 Video GamesThe Arcade version of Virtua Racing appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
CompatibilityThis game won't work on a model 3 Genesis.
SVP chipThis game caused a quite interesting problem for owners of phones. The SVP chip had a frequency that was so high it was picked up by the phones and they rang like crazy. It was enough to sure cause headaches!
- Gamefan Magazine
- 1994 (Vol 3, Iss. 1) - named the Best Genesis Driving/Racing Game of the Year ("Megawards" )
Related Web Sites
- Sega's SVP Chip: The Road not Taken? (A feature article on the fansite Sega-16, which discusses the history of the SVP chip and its use in Virtua Racing, as well as the unused potential that the chip offered to Sega. The article also provides a comparison between the SVP, the 32x peripheral, the Sega Saturn, and Nintendo's SuperFX chip (Marc. 17th, 2006).)