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Geoff Capes Strongman

MobyRank MobyScore
ZX Spectrum
Commodore 64
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At a time when multi-event sports simulations where all the rage, Martech produced one licensed by a successful shot-putter and strongman. There are six events on offer, which represent standard strongman tasks such as truck-pulling, a tug of war and wrestling. Each must be completed within a time limit; points are awarded based on how much time is left.

The game's control method and design philosophy distinguishes between each of the 8 main muscles Geoff uses. After a joystick-waggling challenge to raise as much strength as possible, you can choose which muscles to assign it to, which adds an element of strategy and memory-testing.

During each event, the 8 muscles are displayed on either side of the screen, and as one comes into use it will flash. Controlling a cursor, you must click on this as quickly as possible to achieve maximum effect. Any energy unused on each muscle is kept over for future events.


Geoff Capes Strongman Amstrad CPC Training session
Geoff Capes Strongman ZX Spectrum No luck here
Geoff Capes Strongman Commodore 64 Title screen and high scores
Geoff Capes Strongman ZX Spectrum Click on the highlighted muscle

Alternate Titles

  • "Geoff Capes Strongman Challenge" -- C64 in-game title

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The Press Says

Your Sinclair ZX Spectrum Feb, 1986 7 out of 10 70
Zzap! (Italy) Commodore 64 May, 1986 33 out of 100 33


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Contributed to by Sciere (234317), Kabushi (116474) and Martin Smith (63197)