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Ghost in the Shell (PlayStation)

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100 point score based on reviews from various critics.
5 point score based on user ratings.
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Ghost in the Shell is a 3D shooter based on the original comic by Masamune Shirow rather than Mamoru Oshi's film. The story is set in the future and focuses on a team of policemen led by the female cyborg Major Motoko Kusanagi, which fights technology-related crimes. The player takes the role of a new member in Kusanagi's anti-terrorist squad and gets to accomplish missions on the Fuchikoma, a spider-like AI equipped tank. During the course of the twelve missions a plot starts to surface concerning a giant skyscraper, the Aereopolis II.

The Fuchikoma can be controlled from either third- or first-person view. It is permanently equipped with a machine gun, homing missiles (which are activated by holding the attack button), and limited supplies of grenades; there are no other weapons or tools in the game. The Fuchikoma can also jump, strafe, stick to the walls, climb on them, and even move on the ceilings. Missions mostly take place in enclosed outdoor or indoor areas and often involve destroying specified targets. Two of the missions are rail-shooting sequences.


Ghost in the Shell PlayStation Training stage 6 pits you against one of your own.  He's no match for circle-strafing.
Ghost in the Shell PlayStation Hey, that hurts! Drop the flamethrower, or.. or... I will... err... die, you know
Ghost in the Shell PlayStation The best thing to do here was to slip around him, up the wall, and onto the ceiling.  He's a little slow, so it gives you a better chance to attack.
Ghost in the Shell PlayStation This mission takes place at night. I'm on the roof, trying to take this heavily guarded grenade

Alternate Titles

  • "Koukaku Kidoutai: Ghost in the Shell" -- Japanese title

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User Reviews

Mecha-spiders and sexy cyborgs galore! Zovni (9360) 4.71 Stars4.71 Stars4.71 Stars4.71 Stars4.71 Stars

The Press Says

Gamezilla 1998 81 out of 100 81
IGN Dec 01, 1997 8 out of 10 80
Super Play Jul, 1998 79 out of 100 79
GameSpot Dec 10, 1997 7.3 out of 10 73
Svenska PlayStation Magasinet Jun, 1998 7 out of 10 70
GamePro (US) Nov, 1997 3.5 out of 5 70


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The main animation studio responsible for the Ghost in the Shell movie, Production I.G., contributed over 10 minutes of new animations to the game using the original character design (by Shirow) instead of the one featured in the movie. Also, the entire cast of voiceactors from the movie (save for Kusanagi) return to reprise their roles.

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Zovni (9360) added Ghost in the Shell (PlayStation) on Aug 29, 2001