User Reviews

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Wii 7 3.2
Combined User Score 7 3.2

Critic Reviews

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WiiNintendo Life (Nov 25, 2007)
Ghost Squad is proof that all arcade shooters should be ported to Wii, it's success is no doubt the reason behind SEGA announcing that House of the Dead will also be making the jump to Wii. If your into the genre, you'll love this one, as did I. It's only downfall is the length of the story- which is somewhat forgiveable given its roots come firmly from arcade gaming.
80 (Jan 25, 2008)
Eigentlich hatte ich fest mit einer Indizierung von Ghost Squad in Deutschland gerechnet. Zum Glück scheinen der Wegfall von Blut und sich auflösende Gegner nach dem Tod, die BPjS milde gestimmt zu haben und so wurde dem Spiel nur eine Alterseinstufung „ab 18“ und keine Indizierung verpasst. So bekommen auch deutsche Zocker endlich in den Genuss eines ernsten Lightgun-Shooters, der spielerisch sehr gut, aber technisch komplett veraltet ist. Bei der Bewertung wurde die grafische Präsentation übrigens nur in dem Maße berücksichtigt, wie sie meiner Meinung nach am Ende Auswirkungen auf den Spielspaß hat. So schafft es Ghost Squad nicht der Horrorsippe aus dem Haus des Todes den Rang abzulaufen, gerade aufgrund der spielerischen Qualitäten reicht es aber aus meiner Sicht noch für eine knappe 8er Wertung.
80 (Sep 21, 2009)
Ghost Squad richtet sich an Puristen. Wer sonst kaum aus der Spielhalle wegzulocken ist und auf Lightgun-Shooter in Reinform steht, wird mit der Wii-Portierung bestens bedient. Denn sie bietet so viel Abwechslung innerhalb der Missionen wie nur wenige Genrevertreter und punktet durch haufenweise Freischaltbares. Einen großen Bogen um den Titel sollten jedoch all diejenigen machen, die ohne groß in Szene gesetzte Story, bombastischer Grafik und großen Umfang nicht leben können. De facto gibt es schließlich nur 3 Umgebungen, um jene die weiteren Modi und Alternativrouten gebaut wurden. Genrefans stört’s aber nicht.
WiiThe Next Level (Jan 18, 2008)
While it's not the most expansive arcade port ever, Ghost Squad is a fun shooter with a decent variety of modes, and its pick-up-and-play nature suits the Wii perfectly. It would have been improved immensely by true, accurate aiming, but even without it's always a good time blowing away terrorists and earning new weapons for the next play-through. The multiple weapons help keep each replay feeling different from the one before, as does finding new routes through the level and the events that go with them. Ghost Squad doesn't try to be more than a solid and entertaining shooter, and you just can't go wrong with that.
WiiEL33TONLINE (May 05, 2008)
Resident Evil: UC may have the looks and Link’s Crossbow Training has the quirky license, but this is the only TRUE lightgun game on the Wii. See past the rough edges and there is loads of Old School fun to be had with the game.
WiiIGN (Nov 20, 2007)
All in all the core experience is extremely short, with only three main stages taking about 20 minutes to complete total. If you’ve got a friend (or two, or three) and get into ripping through each of the 16 arrange modes per level, however, there’s far more to see. Some decent IR calibration also enters the mix for the first time on Wii, and the outcome is a semi-accurate light-gun mode with no need for a cursor. As a core shooter experience we’d put Ghost Squad over Umbrella Chronicles, but as far as depth, immersion, overall presentation, story, and uniqueness, SEGA’s shooter is trumped. For light gun fans Ghost Squad is a must play though, and at $30 it won’t break the bank to purchase this one. At the end of the day, Ghost Squad is simply a fun arcade experience, and certainly worth a look.
WiiDeaf Gamers (Feb 06, 2008)
As long as you’re looking for an arcade, light gun style shooter, you’ll appreciate Ghost Squad for what it is. Some are going to point at the three missions on offer and argue that it’s simply not enough. In truth I would have liked to have seen more, but you have to consider that the missions are not completely linear affairs and it will take a while before you’ve seen everything each mission has to offer. As a single-player game it’s enjoyable but the lack of missions is really noticeable when you’re playing solo. It’s easier to forgive the lack of missions paying multiplayer and if you can find a few friends to join you in your fight against the Indigo Wolves, you’ll be in for a good time.
WiiIGN Australia (Jan 23, 2008)
It’s hard to put a finger on where Ghost Squad falls down; there’s this overriding feeling of budget development. It’s not consistent in its presentation – textures are PS2-era in quality, animations are decent, but models clip through objects, walls and each other with no physics or collision detection. It’s not so much that this is a rush-job port, but a version of a game that perhaps sits too closely to the original. For the Wii-owning on-rails shooter fan, it’s definitely worth picking up, but for people looking for a gameplay revelation, this isn’t it.
WiiNintendo Front (Feb 10, 2008)
Ghost Squad macht eine Menge Spaß. Mit mehreren Mitspielern aber mehr als alleine. Die Steuerung ist präzise, die Grafik nicht überwältigend, aber zweckdienlich. Das Problem ist einfach die lächerliche Anzahl von Missionen und die daraus resultierende geringe Spielzeit. Da können auch keine diversen Waffen und unterschiedliche Modi das Ruder herumreißen. Wäre Ghost Squad eine Beilage zum Wiizapper (der übrigens auch unterstützt wird), würde sich niemand beschweren. Aber als Titel der zwischen 40,-€ und 60,-€ kostet, ist das Preisleistungsverhältnis einfach nicht nachvollziehbar. Für 20-30,-€ eine Überlegung Wert, um langweilige Partyabende aufzupeppen.
WiiHonestGamers (Jun 24, 2013)
And even for light-gun fans, as enjoyable as the game is with its fast and furious gun fights, you can only replay the game so many times until you get worn out on seeing the same things over and over again. What the developers did to extend replay value for the Wii port is commendable and a bit clever, but an exclusive mission or two, preferably unlocked a little later, would've gone a long way to break the repetition that's eventually going to settle in. Well, you get an extra mode that allows up to four players in on the action and some goofy visuals (erm... one option allows you to use whale water guns to splash women), but I wouldn't consider that a fantastic addition, albeit still a good one. As is, Ghost Squad is an entertaining product that stands as one of the Wii's better light-gun titles that just could've used a little more bonus content.
WiiGameSpy (Nov 28, 2007)
At around 30 bucks, Ghost Squad is a great addition to your library if, and only if, you are into light-gun games that aren't heavy on the realism (ie, most of them). It's absurd and comical, and those aren't necessarily bad things. In our case, we certainly had no trouble laughing our way through some surprisingly entertaining light-gun action.
WiiWiiDSFrance (Feb 12, 2009)
Ce jeu est à recommander aux fans de jeu de tir, qui voudront améliorer leur score à chaque partie. Les moins acharnés passeront un bon, mais court moment. Quoi qu'on en dise, la Wii est la console idéale pour les jeux de tir comme Ghost Squad grâce à sa manette " révolutionnaire " !
WiiDarkZero (Feb 05, 2008)
However, in the end - regardless of its quality - it is hard to recommend Ghost Squad due to the fact you can finish the main campaign in about 30 minutes. However, SEGA have thrown everything but the kitchen sink at the game to increase the lifespan. So, if you are the perfectionist type then you will be playing Ghost Squad for weeks, unlocking all the weapons, items and weird bikini clad models the game offers. Even so, it would still be very hard to throw down the £30 asking price for the game without feeling some kind of buyer’s remorse.
WiiCubed3 (Feb 05, 2008)
Despite being a port, Ghost Squad feels uncompromised and well-suited to Wii. The accuracy of the remote's pointer is great, the Zapper actually feels something more than pointless when used with the game, and while appearing initially short there's a lot of bang-bang-bang for your buck, with a multitude of paths throughout the game, loads of unlockables and online leader boards - and the pure cheesiness of the whole package is appealing, too. If you're a fan of arcade shooters in anyway, buy Ghost Squad. After this, our anticipation for House Of The Dead Wii has just increased tenfold...
WiiPlayDevil (Aug 19, 2008)
"Ghost Squad" is a very enjoyable if somewhat short game but don’t let this put you off. The game can now be picked up for a relatively inexpensive price and if you can find it on the bargain shelves of your local game store it should be on everyone’s must buy list. There is no doubt that it has it’s faults but it is a game that will have you returning to it on a regular basis as long as you take it for what it is and that is a hugely enjoyable blast-a-thon. Whether you are playing using a wiimote or the impressive Wii zapper this game has a true arcade feel and should prove a worthy purchase for Wii owners everywhere.
WiiVideo Games Daily (Jun 10, 2008)
Ghost Squad is fairly recent game, however it lives on past glories. There's not much game here compared to House of the Dead 2 & 3, but with 4 friends Ghost Squad provides hours of entertainment normally only available for a pound a time each in Alton Towers. Overdub the terrible acting with your own voice talents and it's in a "Whose Dirty Harry Is It Anyway?" league of its own.
The small twists on standard light-gun action lend Ghost Squad just enough variety and replayability to keep the on-rails shooting interesting. Selecting a fire mode, unlocking new weapons, and choosing between a handful of paths through each of the three levels are minor things, but nonetheless keep the game from being as shallow as many others of its ilk.
70 (Jan 15, 2008)
Available for £30 (or less online) Ghost Squad is well worth picking up if you fancy a proper lightgun game for your Wii, especially if you've already bought the Wii Zapper. It's a game that has the potential to be played for hours and hours if you want to go for high scores and all the unlockable items, but many gamers may find the 20-minute campaign to be far too short.
70 (Jan 23, 2008)
Excellent défouloir, dans la veine de ces nombreux softs qui inondèrent autrefois la généreuse Dreamcast, Ghost Squad convainc par son action rondement menée et son mode multi, extrêmement plaisant. Les amateurs de jeux d'arcade apprécieront, les autres en revanche, auront peut-être plus de mal à accrocher.
69 (Jan 28, 2008)
Arcade nuts that simply cannot live without Ghost Squad in their collection should be prepared to receive nothing but a strictly shallow gaming experience, while everyone else would be well advised to consider spending their hard-earned cash on Capcom's far superior Resident Evil: The Umbrella Chronicles.
WiiPurojuegos (2007)
El juego en si en muy divertido y directo pero como suele suceder con este tipo de juegos no tienen la duración y la variedad necesaria para convertirse en un juego para consolas, es mas un Arcade adaptado a la Wii, a lo que voy es que es muy simple y corto para ser un juego por el que debemos desembolsar dinero, el juego dura muy poco para la inversión que requiere.
68 (Jan 31, 2008)
Ghost Squad ist wie alle Lightgun-Shooter ein zweischneidiges Schwert: Auf der einen Seite macht es gerade im Team oder einem der freispielbaren Fun-Mods eine Menge Spaß, auf unkomplizierte Terroristenjagd zu gehen. Auf der anderen Seite ist es trotz alternativer Routen, eingestreuter Spezialaufgaben sowie sich dezent verändernder Levels immer dasselbe. Und für die gerade mal drei verfügbaren Missionen braucht man keine halbe Stunde. Danach ist die Luft bereits merklich raus, auch wenn der Wiederspielwert aufgrund zahlreicher Variations- und Freispielmöglichkeiten recht hoch ist. Es ist durchaus motivierend immer wieder nachzusetzen, seinen Rang zu erhöhen sowie Zugang zu neuen Waffen, Wegen und Outfits zu erhalten. Aber die im Gegensatz zu Umbrella Chronicles schon nach kurzer Zeit deutlich spürbaren Abnutzungserscheinungen lassen sich nicht schön reden.
WiiPower Unlimited (Feb 12, 2008)
Ghost Squad is een arcadeshooter die doet wat je ervan verwacht: lekker kort, bijzonder plezierig met meerdere spelers maar in je uppie is er geen zak aan.
WiiGame Informer Magazine (Jan, 2008)
Ghost Squad is a fun arcade shooter, which is why it's a shame that the experience is finished in less than two hours. The Wii Zapper works great, and the game adds subtle twists to it's point-and-shoot gameplay to keep the experience fresh. Had Sega invested in 10-12 more levels, this game would have scored much higher, but right now it feels like a demo of a much longer game.
WiiGameSpot UK (Nov 28, 2007)
A deliberate '90s-arcade-game charm and some ridiculous non sequiturs give this incredibly brief light gun shooter an odd appeal.
60 (UK) (Jan 17, 2008)
As things stand, not only does Ghost Squad feel completely archaic on a number of levels, it offers very poor value for money. Over time that won't be an issue as it finds its merry way into the bargain bins, but the fact remains that there are better games of this type already available for the Wii. Ghost Squad falls firmly into the 'one for hardcore fans of the genre' category, and should only be approached on that basis.
WiiJeuxActu (Jan 25, 2008)
Basique, très axé série B, Ghost Squad est pourtant le titre qui s'en tire le mieux actuellement avec le Wii Zapper. Il offre un concentré d'action sur un laps de temps très court, avec des décisions à prendre ici et là pour offrir des situations de jeu différentes. Sa plastique a été érodée par le temps depuis les années 90, les thèmes musicaux tournent toujours sur quatre pistes, mais le jeu remplit parfaitement son rôle de défouloir que l'on éclate en trois quarts d'heure. Les vieux de la vieille y trouveront certainement leur compte, tandis que les néophytes auront un peu plus de mal à être séduits par un Ghost Squad aux coudes carrés et aux genoux pointus. Et on ne pourra pas leur en vouloir.
WiiFactornews (Jan 30, 2008)
En fait, on appréciera le jeu pour son charme old school, qui n'invente rien mais qui prouve une fois de plus que Sega reste le maitre en la matière. Les amateurs de shoots décérébrés prendront un malin plaisir à recommencer encore et toujours les mêmes niveaux, pour débloquer tous les bonus. On peut toutefois difficilement le conseiller aux réfractaires à l'arcade pure et dure, qui regretteront sûrement de mettre 50€ dans un jeu plus long à aller acheter à la FNAC du coin qu'à finir.
WiiGamereactor (Sweden) (Jan 27, 2008)
Efterhand som jag klarar uppdragen öppnas nya vägar att nå målen. Detta i kombination med en höjd svårighetsgrad samt nya upplåsta vapen sporrar mig att spela om äventyret gång på gång. Ghost Squad borde vara spelet som man i förbifarten slösar två tior i på arkadhallen och sen glömmer bort. Men jag återvänder gång på gång. Lite retro arkadskjutande är precis vad själen behöver. När jag behöver en halvtimmes avkopplande terroristmanglande finns det få bättre alternativ.
WiiAvid Gamer (Jan 30, 2008)
If you’ve played Ghost Squad in the arcade then you’ll feel right at home, its nigh on identical. The graphics are decent, but don’t exactly push the Wii. The music is a mix between odd techno baselines and tension building tunes. There’s two player co-op which ups the enjoyment factor but makes the game even easier. The only Wii-exclusive features are the four player minigames and an online leaderboard. Finding four people to play the game is the hard part, but when you do, its longevity is slightly more bearable. It’s not a bad game, but it’s just lacking in its content to justify a purchase. It’s definitely a rent title as its ‘drop in and out’ gameplay and structure is suited to on and off play. It’s a noble effort but just lacks that killer punch.
WiiTTGamer (Feb 19, 2008)
While Ghost Squad is not the best light gun game on the Wii, it offers a nice diversion for those who want to play something other than Links Crossbow Training. It does rely on friends/party mode a little bit and a love for light gun games, but if you have those two things then you will find a lot of fun times can be had with Ghost Squad.
WiiGamekult (Jan 23, 2008)
Ghost Squad est certainement le jeu de tir le plus dynamique à ce jour sur Wii. Plus pêchue que Resident Evil : The Umbrella Chronicles ou Link's Crossbow Training, la production de Sega fait oublier sa réalisation datée et son faible nombre de niveaux en brillant du côté de l'action pure, avec l'aide du Wii Zapper. L'arcade à la maison, comme aux plus belles heures de la Dreamcast, dans tous les sens du terme serait-on presque tentés de dire. Les amoureux du genre apprécieront, tandis que les nouveaux venus n'y verront qu'un jeu moche et court. Comme souvent, ceux qui prendront le temps de creuser sans se fier aux apparences seront récompensés.
WiiThunderbolt Games (Dec 21, 2007)
However, it’s the brevity of the Arcade Mode hinders the game from being truly great; even with the various paths, a few extra missions would have made the game worth its thirty dollar price tag. So, if you’re looking for a cheap Wii shooter and have some friends around, give this a go. If not, stick to the arcades. You’ll find better there.
WiiThe Video Game Critic (Feb 01, 2008)
The heart of the game is the arcade mode, but its progression is very confusing. You get unlimited continues - until you reach a boss. Is there any penalty for using continues? Who knows. Your progress is not saved unless you play through all three scenarios or fail to continue. Would it be too much to have a save option between missions? The manual clarifies some things, but an arcade game like this shouldn't be so complicated. Once you begin completing the missions, you'll unlock alternate versions of the stages and comical features. It doesn't seem like Sega put a lot of effort into Ghost Squad, but at its core, it's still the mindless light-gun action we all know and love.