User review spotlight: Carmageddon (DOS). Released in 1997.

GhostControl Inc.

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Description

GhostControl Inc. is a ghost hunting simulator with turn based battles, combined with a managerial part and some RPG elements. Combats may be compared to the old X-COM games, while the managerial part is similar to a minimal version of Theme Hospital; graphics wise the game uses pixelated hand-drawn graphics to create a retro look. The game was originally funded via Kickstarter.

The game's settings and mechanics remind a lot of the The Real Ghost Busters TV series: Your clients will call you, and if you accept the offer, you will have to hunt the ghosts down and capture all of them with your traps - which will only work if you have weakened the ghosts enough. Each of your team members will get two action points per round which can be used to move around, shoot the ghosts or lay out traps. Each trap can only store a limited amount of ghosts - however you can empty it in your headquarters and get some ectoplasm instead. There's one notable difference to the TV series, though: You will have to pay for the mess you leave, meaning any damage caused by you or the ghosts will cost you money!

Your team members will have various stats like sanity, strength or intelligence which can be either trained in your headquarters or gained through experience during the battles.

If you completed your mission successfully you can spend the reward money on healing your crew, expanding your base (or rent a bigger one), hire new team members, buy / research new equipment and buy fuel for your car (or buy a faster one). Moving around on the map will also reveal other ghost hunter companies moving around the city - if you are not fast enough they may snatch missions before you arrive.

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Contributed to by Iggi (4967)