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Ghosts 'N Goblins

User Reviews

Rescue your beloved from the legions of hell Amiga *Katakis* (37795)
The legendary difficulty of this title is balanced by great gameplay NES J. P. Gray (111)
Quite O.K. port for the Amstrad CPC. Kinda too hard and cut off though.. Amstrad CPC Optimus (80)

Our Users Say

Platform Votes Score
Amiga 8 3.2
Amstrad CPC 7 3.2
Arcade 9 3.8
Atari ST 6 3.2
BREW 4 3.7
Commodore 16, Plus/4 1 1.5
Commodore 64 17 4.0
DOS 14 2.9
DoJa 2 4.5
Game Boy Advance 5 3.9
Game Boy Color 12 3.5
NES 36 3.6
Nintendo 3DS Awaiting 1 votes...
PC-88 2 4.5
PlayStation 3 1 0.8
Wii 4 3.5
Wii U Awaiting 1 votes...
Windows Mobile 5 3.4
WonderSwan 3 4.0
Xbox 360 1 0.8
ZX Spectrum 8 3.1
Combined MobyScore 145 3.5


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Game Boy ColorDaily Radar
One of the most influential platform games outside of Super Mario Bros. is Capcom's classic Ghosts 'N Goblins. The game introduced a couple of neat new twists to the genre -- great graphics and multiple weapons. Our hero, Arthur, is naturally on a quest to rescue a girl, this time from the clutches of an evil demon. To get to her, he'll have to battle through six massive levels of swamp, castle and forest. He'll pick up cool weapons including firebrands, axes and daggers, and he'll battle nefarious end of level bosses. The Game Boy Color version is one of the best to date, and the game lends itself spectacularly to the little machine. A must-have for Game Boy platform fans.
100
ZX SpectrumSinclair User
Yet another classic arcade conversion from Elite. Fiendishly difficult and more-ish. Very hot.
95
Commodore 64The Games Machine (UK)
C64 Ghost 'n' Goblins is especially good, one of the most playable and addictive coin-op conversions ever.
95
ZX SpectrumCrash!
I saw the arcade game all of a year ago and was predictably impressed. When I heard that Elite were to convert the game it caused much amusement, as we dismissed the deal as a triumph of marketing over the possible. Well, Keith Burkhill has proved my intuition well and truly and completely wrong and has gone and produced an excellent interpretation of the arcade original equipped with perfectly smooth scrolling and all the gamey bits that made the original Ghosts and Goblins so much fun to chuck ten pee bits into. Though a little bit hard at first it shouldn't take long to get yourself into the Ice Castle, battling off the fatal advances of the flying killer teddy bears. All in all a really outstanding release from Elite despite the rubbish advert (you know the one, drawn in crayon by a juvenile) and represents unusual value for money.
91
NESThe Video Game Critic
Let's face it, Ghosts and Goblins defies criticism. Not only is it fun and addicting, but it's spawned many fine sequels, including Maximo for the PS2. You play as an armored knight that can fire projectiles forward, backward, and straight up. Zombies and other creatures pour out of the woodwork as you forge through varied stages that include a graveyard, a burning village, mountains, and caverns. This is pure side-scrolling fun. The graphics provide plenty of variety, and the excellent background music plays a heroic refrain (much like the Genesis version). If there's one obvious complaint, that is that the game is too freakin' hard! The stages are short and you get unlimited continues, but it's still extremely difficult to make progress.
90
Commodore 64ASM (Aktueller Software Markt)
GHOSTS & GOBLINS war in den Spielhallen bereits ein Hit. Durch die ausgezeichnete Graphic und den interessanten Spielverlauf könnte das Spiel auch zu einem Hit bei Ihnen zuhause werden!
90
Commodore 64Computer and Video Games (CVG)
The 64's enhancements presentation wise, make this a superb conversion. Don't miss it.
90
ZX SpectrumYour Sinclair
In short, play Ghosts'n'Goblins and you'll be grabbed by the ghoulies. And as a non-sexist note for that half of the population without ghoulies, don't worry - it'll give you the willies!
90
Game Boy ColorIGN
As far as action platformers go on the Game Boy Color, Ghosts 'n Goblins is definitely on the top. It doesn't have any real extras (I still can't find the promised two-player or Game Boy Printer modes), so I wouldn't put it up with, say, Super Mario Bros. Deluxe as a "perfect" game -- but it comes pretty darn close.
89
NESZero
A game that's going to keep you playing well into the (k)night time.
86
ZX SpectrumCrash!
The few sound effects in the game aren't much and there is no tune but the addictiveness makes up for this. If you're looking for a cheap game packed with playability and challenging problems Ghosts 'N' Goblins is here
86
Commodore 64Happy Computer
Die geteste C 64-Version gefiel durch abwechslungsreiche Grafik mit tollen Sprites und diversen Musikstücken, die nicht nur technisch gut gemacht, sondern auch einfallsreich komponiert sind. Die bereits erhältlichen Schneider- und Spectrum-Versionen können sich auch sehen lassen. Die Jagd auf den High Score mit »Ghosts'n Goblins« dürfte jeden Joystick-Freak am Computer fesseln. Unbedingt ansehen!
84
NESThe Games Machine (UK)
The graphics are a compact and fairly accurate representation of the coin-op, each level gaining more and more detail, leading up to a fiery and wonderfully-powerful climax. The cute original sprites combined with atmospheric music mean this is a good conversion. One small gripe. Does the map screen have to appear and scroll along EVERY time you die?
84
AmigaThe Games Machine (UK)
Ghosts 'n' Goblins's taken a long time to reach the Amiga but it's been worth the wait.
83
WiiDefunct Games
Fans of Defunct Games already know that I love the Ghosts 'N Goblins franchise, so of course I recommend the original arcade game. Unfortunately, this game hasn't held up as well as its 16-bit sequels, but that shouldn't stop you from having a great time battling zombies and running away from gargoyles.
83
NESGénération 4
Un jeu assez difficile où persévérance et agileté seront récompensées par les superbes graphismes, les décors originaux, une musique et des bruitages parfaitement adaptés. Une option permet de reprendre le jeu là où l'on s'était fait tuer. Adaptation fidèle et particulièrement réussie du jeu d'arcade. Accrochez-vous !
83
Game Boy ColorThe Next Level
Since this is a near-perfect clone from Nintendo, the graphics aren't really much of an issue. On the color, GameBoy characters and background come of clear and defined, retaining the moody dark color scheme. If you compare this to newer GBC titles, you will find only slight differences in level of detail. In terms of the sound, it seems to have followed the repeating tune formula of most GameBoy games. It may be cool for a while, but in the end you find yourself playing it mute. In all, Ghost and Goblins is a hard title to get through. Essentially it is frustration in portable form. But above all it is a great way to appreciate the good old Nintendo days.
82
Commodore 64Computer and Video Games (CVG)
After some time playing the game, you will find yourself hopelessly addicted and very, very determined to beat the blasted thing.
80
Commodore 64Your Commodore
I loved this game, but it is very, very difficult to play.
80
Commodore 64Commodore User
There's nothing special here, just a very good implementation of an excellent arcade game.
80
Commodore 64ACE (Advanced Computer Entertainment)
Well decorated with Magazine accolades when it was launched in Winter '86 and, in 1989, a solid budget purchase.
80
BREWPC Powerplay
Ein forderndes Leveldesign und knallharte Endgegnerkämpfe machen den Titel auch auf dem Handy zu einem echten Fall für Profis mit viel Geduld und starken Nerven. Auch heute noch absolut spielenswert.
80
Commodore 64Pixel-Heroes.de
Den ersten Kontakt mit Ghosts´n Goblins zu Hause hatte ich auf meinem C-64. 1986 von Elite programmiert erfüllte dieses Spiel trotz einiger gravierender Unterschiede zur Vorlage alle Erfüllungen der C-64-Besitzer, zu denen ich mich damals selbst zählte. Für die C-64-Verhältnisse sehr gute Grafiken, eine geniale musikalische Untermalung, die meiner Ansicht nach unschlagbar ist, sowie eine gelungene Spielbarkeit machten Ghosts´n Goblins auch auf dem C-64 zu einem richtigen Hit. Einziger Kritikpunkt ist hier die Gesamtlänge des Spieles. Es gibt insgesamt nur vier Levels, die noch um einiges gekürzt wurden. Mit nur fünf Leben und keiner Continue-Funktion bietet das Spiel aber genauso viel Motivation wie die Originalfassung. So gesehen sind auch hier die acht Punkte gerechtfertigt.
80
NESNES Fanz
A great piece of NES history and a great early effort by the boys at Capcom. The game was ported from the arcade and would later spawn a sequel, Ghouls 'n' Ghosts for the Sega Genesis and the SNES version, Super Ghouls 'n' Ghosts which would later see a release on the Game Boy Advance. A wicked game which despite the immense difficulty and other distractions, plays out to be a nice game to test out whether or not your one of the best NES gamers.
80
Game Boy AdvanceGamingEvolution
A true classic if I ever saw one, and if you are into survival games, this is definitely one you must own. The main purpose beside saving the princess is to survive, which some can grasp a lot better than searching all over the Mushroom Kingdom looking for secrets and coins...LOL. If there is a drop of masochism anywhere in your body, then you will definitely be playing this title over and over for months and months to come.
80
AmigaAmiga Format
Despite its age, Ghosts 'N' Goblins is well presented, highly playable and an enjoyable romp. Techno-snobs shouldn't be put off because the follow-up is available, because the prequel has a feel and charm that Ghouls 'N' Ghosts somehow lacks. Veterans of the coin-op should ge thold of a copy, even if just for nostalgia's sake, and newcomers to the tale of Arthur and his foes could do a lot worse than take a brief visit to this weird and wonderful world.
79
Atari STACE (Advanced Computer Entertainment)
The ST game looks good and plays well but sound lets it down.
75
NESJeuxvideo.com
Ghosts'n Goblins véritable torture vidéoludique, parvient à immerger le joueur dans une ambiance vraiment unique puisant son inspiration dans l'univers médiéval-fantastique. Frustrant à souhait, ne vous laissant jamais la moindre chance de survivre, et n'aillant aucune pitié pour vous, le soft titille vos nerfs avec une rare efficacité et c'est certainement cela qui lui a permis de se hisser au rang des jeux cultes. Au final, le soft ne brille pas par son originalité mais bien par le challenge qu'il offre à ceux qui osent s'y frotter. N'en doutons plus, les bases d'une grande licence étaient posées, ne reste plus qu'aux opus suivants de corriger ses quelques petits défauts de jeunesse.
75
Game Boy ColorElectric Playground
Capcom’s handheld conversion of the classic coin-op’s just as you’d hope it to be. Catch is, the newly added continue feature makes winning a lot easier than ever before. It’s a textbook case of ‘be careful what you wish for.’
73
ZX SpectrumYour Sinclair
Of course, it all looks a bit dated now, and the graphics are plain, to say the least, but you still find yourself coming back to it - even when you've got other games to review, as I have.
73
AmigaZzap!
The bad news is the poor programming: especially the terrible memory efficiency resulting in a 1Mb only game. The collision detection also seems a bit dodgy, though thankfully it’s on the generous side. And for some reason Arthur can’t turn around in mid-jump as he could on both the coin-op and the C64 version - very odd. The good news is that the technical anomalies are made up for by the classic coin-op’s supreme playability.
72
AmigaAmiga Action
Ghosts 'n' Goblins seems to have stood the test of time. Although there is very little original about it, the game's playability carries it through. The graphics are spot-on copies of the arcade, as is the playability, but it is a little dated. There are a couple of annoying niggles with Arthur's controls but nothing that ruins an addictive conversion.
72
AmigaAmiga Action
Ghouls 'N' Ghosts seems to have stood the test of time. Although there is very little original about it, the game's playability carries it through. The graphics are spot-on copies of the arcade, as is the playability, but it is a little dated. There are a couple of annoying niggles with Arthur's controls, but nothing that ruins an addictive conversion.
70
WiiMag'64
"Ghosts 'n Goblins" ist ein unterhaltsamer und zugleich äußerst fordernder Plattformer, den man allerdings - sofern ihr kein großer Anhänger der Serie seid - nicht unbedingt gespielt haben muss, da die beiden Nachfolger für das SNES und SEGA Mega Drive in vielerlei Hinsicht empfehlenswerter sind. Wer dennoch einen Blick auf den Ursprung dieser Videospielserie werfen möchte, sollte auf jeden Fall gleich zur technisch besseren, aber auch etwas teureren Virtual Console Arcade-Variante des Spiels greifen.
70
WiiNintendo Life
Ghosts 'n Goblins is very similar to the other games in the series, however, playing it is a lot less fun. It should be pretty obvious why they decided to release this game on VC last.
70
NESNES Times
So overall Capcom managed to put together a game that's both frustrating and addiciting at the same time, but all in all Ghouls 'N' Ghosts is a great old-scholl arcade platformer. You'll find plenty of the exciting action that Capcom is famous for, and fans that enjoyed the later 16-bit versions will find much of the same great gameplay here. Had Capcom relented on the difficulty a little or made it so only one go-around was sufficient, this game would have scored higher. If you have a low frustration factor, then you might want to pass on this cart, but if you can stomach the very high difficulty, then you'll find Ghosts 'N' Goblins is another great NES classic.
70
WiiIGN
I don't know what it is about games in this series in particular, but every time I play them I somehow feel much more willing to deal with the incredible frustration of their excessive difficulty. Maybe it's because that's what Ghosts 'N Goblins is -- challenge incarnate. Maybe it's a nostalgia thing. Maybe it's because there really is something clinically wrong with me, and I really am overdue for a visit with a licensed professional.
70
AmigaCU Amiga
Whilst Ghouls is a superior coin-op with updated graphics and ideas, US Gold were able to convert it without great difficulty. So why does Ghosts 'n' Goblins require a meg? Its sales and appeal are restricted, yet there is little in the game which an Amiga couldn't cope with. This isn't to say that the conversion is poor, simply that in the face of current competition that it looks a bit lacklustre. It follows the arcade's graphics closely but the sound is dire - although it was hardly a sonic wall of noise when it first appeared. That said, the challenge posed by the game is undiminished and obviously, most would say, that's the main thing. True, but you'd expect that. Recreating the arcade spirit and finish is what separates real quality releases.
70
AmigaAmiga Joker
Kurzum: Wer (wie ich) den Automaten kenn- und liebengelernt hat, wird von der neuen Amigaversion ein bißchen enttäuscht sein, es fehlt einfach der Flair des wirklich Großen. Alle anderen find in Ghosts ’n’ Goblins ein recht ordentliches Action-Spielchen, das durchaus seine Qualitäten hat. Wer allerdings schon „Ghouls ’n’ Ghosts“ daheim hat, kann sich sein Geld auch sparen – sooo groß ist der Unterschied nun wirklich nicht!
69
NESPower Play
Ghosts‘n Goblins gehört auch für mich zu den Spiele-Klassikern. Die gut zwei Jahre alte C 64-Version krame ich heule noch gerne hervor. Die neue Nintendo-Umsetzung macht auf den ersten Blick einen super Eindruck. Vom leicht ruckeligen Scrolling abgesehen kommt die Grafik dem Spielhallen-Vorblld sehr nahe. Immerhin sieben lange Levels wurden ins Modul gequetscht. Die Spielbarkeit ist aber leider nicht überragend; Ich finde die Nintendo-Version zu schwer. Schon im zweiten Level gibt es eine Reihe von Stellen, an denen man sehr viel Können beweisen oder schlichtweg Glück haben muß. Die “Continue“-Funktion ist da nur ein schwacher Trost. Sehr gute Action-Spieler werden Ghosts‘n Goblins lieben, doch wer kein Joypad-Könner ist, sei vor dem hohen Schwierigkeitsgrad gewarnt. Momentan gibt es so wenig Nintendo-Module, daß man für diese Neuerscheinung regelrecht dankbar sein muß.
67
WonderSwanDefunct Games
Overall, Makaimura is a good WonderSwan game and can be enjoyed by everyone, no matter what language you read. But especially those who want their game to be a challenge will like it. Or everyone that always wanted to play Ghosts 'n Goblins in black and white.
67
NESThe DOS Spirit
Det som skulle være en enkel, avslappende piknik for Arthur og hans kjære går fort over til å bli en katastrofe når en demon dukker opp fra ingensteds og kidnapper henne. En av spillhistoriens aller vanskeligste titler gjør kort prosess på de utålmodige og ufaglærte. Klarer du denne, takler du alt av hva moderne spill har å tilby!
62
Game Boy ColorPortable Review
Replay value in this game is pretty low, believe it or not. Once you finally beat the game, you will watch a short ending and then a short credits sequence; and that’s it. Not much of an incentive to keep playing, right? There are no new abilities or power-ups gained, the game doesn’t get any harder and it just feels monotonous to play knowing you will not be rewarded. In the end, this isn’t a bad game, but it doesn’t offer any incentive to keep it interesting. If you’re looking for a good GnG portable game, try checking out the Game Boy Advance port of Super Ghouls ‘n Ghosts - or, better yet, the upcoming PlayStation Portable game, Ultimate Ghosts 'n Goblins.
61
Atari STPower Play
Mit ziemlicher Verspätung ist die ST-Umsetzung des actionlastigen Geschicklichkeits-Tests "Ghosts'n' Goblins" eingetrudelt. Im Gegensatz zur MS-DOS-Version wurden hier praktisch alle Features des Arcade-Vorbildes übernommen.
60
NESVideo Game Den
The insane difficulty and unforgiving nature of Makaimura doesn't need to be introduced anymore. The devilish game will consume many of your lives with little mercy and you'll see Arthur turn into a little bone pile so many times that you'll most certainly start feeling real, physical pain every time he does. To be honest, the original arcade game features the same hellish difficulty level and sparse checkpoints (and you have to complete the game twice!). On the conversion front, this Famicom port is (surprisingly) accurate and as close at it can possibly get to the arcade game - within the technical limitations, of course, of the hardware it's running on... I wish I could give Makaimura a better score (as it deserves it) but the incredibly difficulty level poises (I feel) this otherwise monumental and classic title.
60
Game Boy ColorAll Game Guide
Ghosts 'N Goblins' demonic themes (Satan steals your girl) and high level of difficulty will turn off some Game Boy Color owners (and their parents), but solid (though repetitive) platform action will attract hardcore gamers, at least until another NES classic makes it to the portable system.
53
NES1UP!
Au milieu des défauts plus (graphismes) ou moins (maniabilité) handicapants, trône la difficulté, gueule de crocodile sur un corps de souris, elle est monstrueuse, disproportionnée, et à moins d'être un hardcore gamer tendance masochiste (un game over, oh oui, oh oui, encore !!), le jeu vous lassera bien rapidement. Ghosts'N Goblins initiait donc très mal cette saga de Capcom, les qualités y étaient tuées dans l'oeuf.
50
Atari STASM (Aktueller Software Markt)
Bei der denkbar unproblematischen Umsetzung der Spielidee hat Elite jedoch nicht darauf verzichtet, ein paar störende Macken mit einzubauen - um den Spieler bei schlechter Laune zu halten. Die ST-Version ist zu schnell und die Steuerung etwas unpräzise, was zu hektischem und schwer kontrollierbarem Spiel führt.
50
WiiEurogamer.net (UK)
Much like a visit to Amsterdam, if you're going to be sadistically punished you at least want the spanking to come from the most attractive option available. There is a sore, angry kind of enjoyment to be had here, but anyone with a hankering for Capcom's classic is already better served by the sequels on the VC.
48
DOSPower Play
Mit dem Arcade-Vorbild und der ordentlichen ST-Umsetzung hat die MS-DOS-Version nur noch wenig gemeinsam. Statt Scrolling gibt's "Bild für Bild"-Action und viele Szenen wurden einfach weggelassen.
33
AmigaASM (Aktueller Software Markt)
Bei der denkbar unproblematischen Umsetzung der Spielidee hat Elite jedoch nicht darauf verzichtet, ein paar störende Macken mit einzubauen - um den Spieler bei schlechter Laune zu halten. Die ST-Version ist zu schnell und die Steuerung etwas unpräzise, was zu hektischem und schwer kontrollierbarem Spiel führt. Über das nicht ganz flüssige Scrolling sieht man hinweg, denn beim Amiga wird's noch schlimmer: Springt der Ritter, wird das Scrolling plötzlich schneller. Nach der Landung geht's im alten gemächlichen Tempo weiter. Bei jeder Waffenbenutzung bleibt der Recke stehen, was jeden Spielfluß unterbindet.