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DescriptionThe third game in the Takumi/Capcom arcade shooter trilogy, Giga Wing 2 was originally designed for the Naomi arcade system and later ported to the Dreamcast. It is a top-down, vertical-scrolling shoot-em-up featuring four-player simultaneous action, high-res 3D graphics, and an orchestral score. There are four characters to choose from, each with his own storyline and fighter/spaceship. Each ship has its own weapon type and speed.
Like the previous Giga Wing and Mars Matrix games, gameplay is designed around bullet absorption/reflection mechanics, large numbers of enemies, and giant boss fights. Giga Wing 2 adds the ability to choose from two different bullet reflection powers: reflect force and reflect laser. The reflect force repulses enemy shots, while the reflect laser uses them to charge up a beam weapon.
There are no Dreamcast screenshots for this game.
- "Gigawing 2" -- Cover title
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The Press Says
|Planet Dreamcast||Jun 11, 2001||9 out of 10||90|
|Defunct Games||Oct 29, 2006||80 out of 100||80|
|GameSpot||May 02, 2001||7 out of 10||70|
|The Video Game Critic||Jun 22, 2007||B-||67|
|IGN||Feb 15, 2001||5 out of 10||50|
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tigen (30) added Giga Wing 2 (Dreamcast) on Apr 30, 2006
Makoto Maeda, Project Gigawing2Programmer:
Kenichi Morioka, Yoriko Itou, Seiji Satou, Fumihiro Watabe, Masanori Oose, Ken Taketoshi, Tadahiro Mukaide, Tatsuhiro Suzuki, Yuji Ootou, Kazumi Yogi, Akemi Ootaka