Give Up Robot 2
The scenery moves away from the surreal environments to a look that draws inspiration from the Super Mario Bros. games. Some levels are still dark, but of them are now a lot brighter. There are smiling clouds and rockets with speech balloons, the robot can collect coins and there are blocks that can be hit multiple times to release additional coins. Just like the original game there are narrow passages, large gaps, temporary blocks, moving platforms and explosive surfaces. Generally more precise timing is required to progress now and certain levels require a quick succession of grappling to avoid hazards. New challenges include rockets you can attach yourself to, to change their direction and blow up obstacles. Clouds can be lowered to temporarily open passages and there are also laser beams. In certain levels the robot needs to complete a sequence of grapples shown through numbers, in the correct order. Another addition is the jet pack. Once discovered the robot can use it three times to launch himself into the air for a short burst. It often needs to be used in combination with regular grappling.
After completing the main game a new, harder mode is unlocked.
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