User Reviews

"Are you not entertained?" Um... a little, maybe. PlayStation 2 Terrence Bosky (5476)
Entertaining hack n’ slash fare, with limited lasting appeal. Xbox Nick Drew (412)

Our Users Say

Platform Votes Score
PlayStation 2 Awaiting 5 votes...
Windows 7 3.6
Xbox Awaiting 5 votes...
Combined User Score 7 3.6


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
83
XboxXBox-Zone (Nov 21, 2003)
Die Programmierer von Acclaim haben die simple Spielmechanik von Gladiator durch einige sinnvolle Features (Schwert-Meter, Komboattacken, Mehrfachangriffe) ordentlich aufgewertet. Auch die schnell erlernbare Steuerung und die großartige Technik des Spiels mit ihren hübschen Lichteffekten stechen hervor. Dass man die Fähigkeiten seines Helden ständig aufrüsten kann, schafft zusätzlich Motivation. Einzig die Adventure-Elemente sind bei Gladiator etwas zu kurz gekommen und sorgen nicht für genügend Abwechslung, um einen Hit-Stempel abzustauben. Wer allerdings sowieso lieber auf Rätsel verzichtet und reine Nonstop-Action will, für den wird Gladiator DAS Spiel überhaupt sein. Wer das 18. Lebensjahr vollendet hat und kein Problem mit viel Blut hat, sollte sich die englische PAL-Version ansehen, die ebenfalls in Deutschland auf den Markt kommt.
81
WindowsIGN (Nov 18, 2003)
There are few moments in the videogame world that are as satisfying as finding something that exceeds expectations. And that's exactly what happened when we sat down to give Acclaim's Sword of Vengeance a thorough playthrough. Far from being perfect and definitely open to improvement, Gladiator isn't going to win any awards or change the way we look at videogames. What it will do, however, is help pass the time away for nine to twelve hours with its mindless but ultimately fun approach to the genre. In fact, we'd have to put it up there right alongside kill.zone as one of the premiere guilty pleasures of the holiday season. And we can't imagine a better weekend for videogame fans other than sitting down in front of the television set to give those two a try.
80
If there’s a major complaint it’s that the game really doesn’t innovate in any way, but it sure is a hell of a lot more fun than Gladius in terms of all-out action. There’s also no two-player mode, but then again, the nature of the gameplay doesn’t actually allow for a fighting game when you think about it. I doubt Acclaim Manchester will do a direct sequel, but if they do use the character or time period again, the next Gladiator game will definitely be something to look out for. These guys have some great talent on hand- I’m certainly looking forward to whatever comes next for them…
80
PlayStation 2IGN (Nov 03, 2003)
There are few moments in the videogame world that are as satisfying as finding something that exceeds expectations. And that's exactly what happened when we sat down to give Acclaim's Sword of Vengeance a thorough playthrough. Far from being perfect and definitely open to improvement, Gladiator isn't going to win any awards or change the way we look at videogames. What it will do, however, is help pass the time away for nine to twelve hours with its mindless but ultimately fun approach to the genre.
80
XboxIGN (Nov 03, 2003)
There are few moments in the videogame world that are as satisfying as finding something that exceeds expectations. And that's exactly what happened when we sat down to give Acclaim's Sword of Vengeance a thorough playthrough. Far from being perfect and definitely open to improvement, Gladiator isn't going to win any awards or change the way we look at videogames. What it will do, however, is help pass the time away for nine to twelve hours with its mindless but ultimately fun approach to the genre.
79
XboxNext Level Gaming (Nov 04, 2003)
But the question will remain; can Gladiator: Sword of Vengeance hold up in a crowded shelf of sports games and other marquee titles? Keep this in mind. There aren't a whole lot of games out there that you can just throw into your PS2 or Xbox and start hacking away at things. Hunter: The Reckoning is one, but how many other can truly "get medevil" on your ass? Looks like just one. But that is also something that can get old quickly. I would say Gladiator is a great weekend rental. You might want to hang onto it. Not at all a bad game.
78
It's unfortunate that the game's flaws take a lot of the fun out of this title, because it had the potential to be truly great. As it stands, it's still a fantastically well-produced game that generally does justice to the movies and games it "borrows" from. It's just a fantastically well-produced game whose gameplay isn't particularly deep or fulfilling.
77
WindowsGameStar (Germany) (Jan, 2004)
Wer sich schnell abreagieren will, ist bei Gladiator bestens aufgehoben. Die flotten Kämpfe mit sehenswerten Schlagkombinationen machen einfach Laune, das dutzendweise Dezimieren von Monsterhorden schiebt trübe Gedanken in den Hintergrund. Dazu die schicke Grafik, vielseitige Schauplätze und gelegentliche Rätsel - so kurzweilig war das alte Rom schon lange nicht mehr. Doch wenn ich kurz vor Ende eines mörderischen Kampfs sterbe und dann wieder die beiden noch härteren Kämpfe davor ausfechten muss, wünsche ich die Entwickler in den Orkus! Das frustige Speichersystem kostet Gladiator daher 5 Prozentpunkte.
72
WindowsGameplay (Benelux) (Feb, 2004)
Gladiator tracht een speelbaar alternatief voor de film aan te bieden maar slaagt hier maar half in.
72
WindowsPC Action (Nov 27, 2003)
Die englische Fassung von Gladiator ist ab 18 Jahren freigegeben und bietet ein Meer aus Pixelblut. Die deutsche Version dürfen auch Zwölfjährige spielen, weil’s keine rote Soße gibt. Auch wenn es nicht politisch korrekt klingt, muss ich Ihnen etwas beichten: Ich bevorzuge die englische Version, die Acclaim glücklicherweise auch hierzulande veröffentlicht. Höre ich da wieder Moral-Apostel und Pädagogen-Heuchler maulen? Mir doch wurst! Ich stehe dazu, denn ich kann echte Gewalt von virtueller unterscheiden. Allerdings muss ich zugeben, dass auch die ungeschnittene Fassung mit der Zeit etwas öde wird.
71
WindowsGameSpot (Dec 22, 2003)
Strangely enough, however, there haven't been many good action games to feature Roman gladiators in any really serious capacity. Recently, this has all come to change, thanks to Acclaim's Gladiator: Sword of Vengeance, an action adventure game rooted deeply in a style that combines Ridley Scott's Gladiator with some of the more mythical aspects of Roman history. Gladiator does have some shortcomings, as its simplistic and frequently flawed gameplay can prove to be problematic. However, some excellent production values and an intriguing plot ultimately make the game most certainly worth checking out.
71
PlayStation 2GameSpot (Nov 01, 2003)
It's unfortunate that the gameplay isn't nearly as interesting or well-put-together as the rest of the game, and it's equally unfortunate that there isn't any sort of multiplayer component to go along with the story mode, which leaves you with nothing to do in the game once the story mode is complete. Ultimately, however, if you can look past some of the game's mechanical shortcomings, you'll likely be pleased with what Gladiator: Sword of Vengeance has to offer.
71
XboxGameSpot (Nov 01, 2003)
Sword of Vengeance does well, it does very well. The graphics and sound are of great quality, and the story that Acclaim Studios Manchester has created for Invictus Thrax is an entertaining one that most any action game fan should find intriguing, if not captivating. It's unfortunate that the gameplay isn't nearly as interesting or well-put-together as the rest of the game, and it's equally unfortunate that there isn't any sort of multiplayer component to go along with the story mode, which leaves you with nothing to do in the game once the story mode is complete. Ultimately, however, if you can look past some of the game's mechanical shortcomings, you'll likely be pleased with what Gladiator: Sword of Vengeance has to offer.
70
XboxGameZone (Oct 24, 2003)
This is the type of game that has some appeal, and it certainly has a lot of action, even if locked into a mixed bag of mythical overlays, and linear paths through the world. The graphical elements also vary from the very good to the average. Gladiator: Sword of Vengeance may be a little frustrating at times with its control elements, but is a mildly pleasant diversion.
64
WindowsPC Games (Germany) (Oct 31, 2003)
An der Atmosphäre hapert es generell: Die Zwischensequenzen sind unspektakulär und vor allem viel zu selten. Ich finde es auch schade, dass die an sich interessante Verschwörungsstory keinen wesentlich höheren Stellenwert bekommen hat. So dient sie lediglich als nettes Beiwerk, um die verschiedenen Abschnitte ein wenig zusammenzuhalten. Langzeitmotivation entsteht also weder durch die Story noch durch die sich stark ähnelnden Gefechte - hier wäre eine größere Vielfalt an Manövern oder Entwicklungsmöglichkeiten wünschenswert gewesen. Die Kämpfe haben mich übrigens eher an Diablo 2 als an andere Action-Adventure erinnert: Schlachten mit 15 oder 20 Monstern gleichzeitig wirken stark an Blizzards Action-Rollenspiel angelehnt - nur eben aus einer anderen Perspektive. Wenn Sie mehr als nur Hack&Slay-Action wollen, lassen Sie Gladiator besser im Händlerregal.
60
PlayStation 2GameSpy (Nov 07, 2003)
Gladiator: Sword of Vengeance is an entertaining and beautiful beat-'em-up that puts just enough of a spin on traditional gameplay mechanics to get the thumbs-up. (A gesture born of gladiatorial combat. Look it up on Google. You can never possess enough useless Cliff Claven trivia.) At $50, it's too expensive for the amount of gameplay on offer, but it's a damn near perfect Blockbuster night.
60
XboxGameSpy (Nov 09, 2003)
Gladiator: Sword of Vengeance has solid gameplay, great graphics, and brings a little somethin' different to the beat-'em-up genre. The $50 MSRP is ten bucks too high, but hey, that's why God invented rentals.
58
XboxGame Informer Magazine (Nov, 2003)
The famous shadow work in Splinter Cell now has a graphical rival. This may sound completely crazy, but the fields of grass exhibited in Gladiator: Sword of Vengeance are a visual tour de force. Yes, it is just grass, but I guarantee that it’ll take your breath away. The entire game, for that matter, is loaded with eye candy. Instead of creating large vistas, Acclaim focused its processing power on small arenas and the little details within. Unfortunately, while the dwarfish nature of the worlds enhanced the graphics, it proved to be detrimental to gameplay.
58
PlayStation 2Game Informer Magazine (Nov, 2003)
Gladiatorial combat should be the perfect basis for an action game. It involves ultra-violence, cool weapons, fantastic settings and, occasionally, tigers. How could you go wrong? Sadly, Gladiator: Sword of Vengeance is a colossal disappointment, largely because Acclaim lost sight of what made gladiators cool in the first place.
55
PlayStation 2Jeuxvideo.com (Dec 04, 2003)
Chronique d'une déchéance. Voici ce que pourrait être le sous-titre de "Gladiator : Sword Of Vengeance. Doté de quinze premières minutes sincèrement époustouflantes, il se voit misérablement tombé en déliquescence pendant les six cents restantes. Pataugeant au sein d'une ambiance mythique et onirique, votre fidèle Thrax, perd sa voie vers l'affranchissement définitif. Son horizon masqué par les affres de la technique. Le pouce ne se baissera pas. Le gladiateur n'est pas rentré dans l'arène.
55
XboxJeuxvideo.com (Dec 04, 2003)
Chronique d'une déchéance. Voici ce que pourrait être le sous-titre de "Gladiator : Sword Of Vengeance. Doté de quinze premières minutes sincèrement époustouflantes, il se voit misérablement tombé en déliquescence pendant les six cents restantes. Pataugeant au sein d'une ambiance mythique et onirique, votre fidèle Thrax, perd sa voie vers l'affranchissement définitif. Son horizon masqué par les affres de la technique. Le pouce ne se baissera pas. Le gladiateur n'est pas rentré dans l'arène.
50
WindowsJeuxvideo.com (Dec 12, 2003)
Gladiator : Sword of Vengeance est un jeu alléchant au premier abord mais qui perd très vite tout son attrait à cause de la répétitivité beaucoup trop importante de l'action. On enchaîne les combats sur lesquels on a peu de contrôle sur les coups et on s'ennuie ferme. En outre, il n'y a pas de mode multijoueur qui se prête pourtant à merveille à ce genre de jeu. Bref, un titre qui ne plaira qu'aux bourrins, et encore, à ceux qui ne sont pas trop exigeants...
50
PlayStation 2Thunderbolt Games (Jan 26, 2004)
That's okay if you're clinically insane or a heavy drinker, but it's not much fun for the gaming masses. The bottom line, I guess, is that even though some bits of the game show considerable promise, it's just not worth it in the end. Gladiator: Sword of Vengeance is a bit like Prince of Persia except without all the cool bits, so do yourself a favour and buy that game instead; that's where all the smart money is right now.
45
XboxDreamStation.cc (Dec 28, 2003)
Gladiator: Sword of Vengeance is one of those games that gives you the illusion your enjoying it. For a while you will think you are actually having quality fun. Then the game gets to the point where you realize staring at a blank screen while randomly bashing your controller would please you just as much. The game isn’t unbearably horrible but it certainly gives the term a run for its money. What it comes down to is the very limited array of attacks available to Thrax becomes too repetitive too quickly. And even if you push through the anger you’ll find no reason to keep playing once you beat the game. One could argue that the first half hour or so is worth a small fee to rent, but after that its really isn’t worth your well-earned money.
40
XboxSuper Play (Sweden) (Nov, 2003)
Gladiator är ett spel i mängden, med litervis av röd kroppsvätska som främsta försäljningsargument.
40
XboxGamePro (US) (Nov 05, 2003)
Unless the gratuitous decapitations, dismemberments, and full-on disembowelments alone raisin your nut bran, all Gladiator offers is a mentally vacuous button mashing romp where you slaughter interminably repeating waves of skeletons, titan creeps, and one-eyed mutant ogres with occasional jug-smashing and lever-pulling breaks thrown in for good measure. No, every game does not have to be the equivalent of Dostoyevsky, but implementation of some rudimentary mechanics, such as more save points, a better combo system, and some sort of camera control, would have rendered the mind-numbing repetition more tolerable; at least weapon upgrades and sorcery help end fights faster.