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I have to say ordinarily I’d try to balance out my opinion on a game. But with all the negativity this game has garnered from others; I’ll just say what I feel. This is the best game of its kind in 15 years and one of the best games of the 128-bit generation, a genuine masterpiece. It is not for everybody, probably far from that, but I really enjoyed this game and want to make that crystal clear.
God Hand is a top game on every aspect. It’s funny, is packed with fast and heavy hand to hand combat, has a beautiful setting and the same goes for the graphics. Add a great soundtrack to that and you’re good to go. In short: God Hand is a complete experience which no self-respecting lover of the beat’m up genre may miss!
God Hand wouldn't be the first time producer Shinji Mikami got his hands on camp. There's another series he's worked on that you might have heard of inspired by his love of zombie movies - Resident Evil, anyone? His pedigree speaks for itself and, for that matter, so does Clover's. Glaring graphical issues and camera work aside, you can't ignore a game so lovingly crafted and full of such off-beat humor as God Hand. Whether you picked up the stellar Okami or not, give it's B-game cousin a shot if you're a fan of challenging games with great mechanics. Oh yeah, the music rules, too!
There’s plenty of other stuff in the mix too, like the ubiquitous casino and the timing mini-games (think God of War). But all those bells and whistles take a back-seat to solid fundamentals and a commitment to comedy, making God Hand only the best beat-em-up game released for the PS2.
God Hand is a surprisingly good game, Clover Studio’s last game is certainly their strangest and most experimental. The challenging nature and plethora of attacks allows you to go back to the game quite a bit. While it’s a pretty wacky game, it’s all in good fun, and more importantly, it’s actually funny. God Hand may frustrate you, but nailing a nice combo and then kicking an enemy across the stage or even out of sight makes it all worthwhile. At only $30, you have no reason NOT to give God Hand a shot.
"God Hand" é um típico game arcade, sem preocupação em ser épico ou ter uma história sofisticada. Aqui, o que vale é a ação, e nesse quesito, está muito bem servido, sem cair na armadilha de ser um título acéfalo. Aqui, é preciso mais habilidade que ficar esmurrando botões. Nem por isso deixa de ter defeitos, pois começa a ficar mais arrastando no final, mas é daquele tipo que, quanto mais experiência tiver, mais fica divertido dar socos e pontapés nos adversários. Chegou sem muita pretensão, mas possui a essência que compõe um bom game.
Concludendo possiamo dire che God Hand è un titolo che merita sicuramente di essere provato e approfondito, senza fermarsi perciò alla prima e fuorviante impressione che potrebbe suscitare. Tutti coloro che sapranno andare oltre i suoi evidentissimi limiti (grafica e curva d’apprendimento in primis) verranno infatti ricompensati con un sistema di combattimento ottimamente realizzato, un’ambientazione in grado di regalare momenti di grande ilarità, ed ultimo ma non meno importante una “sigla” finale in puro stile anime fra le più belle mai realizzate.
God Hand is one of those games that will either leave you shaking your head in disappointment or practically drooling for more. It functions superbly as a beat’em up game, and it possesses the some of the charm that games like Final Fight and River City Ransom used to enjoy. It’s got a huge array of moves that can be mapped to your controls, allowing for an unprecedented amount of options for your assault. That’s on top of awesome power that you can wield with the God Hand. Its frequently brutal difficulty, challenging leveling system, and wonderful control should be enough give veteran gamers a run for their money. On the other hand, the basic level designs, repetitive enemies, and occasionally frustrating camera are far below the standards of what you’d expect of a PS2 game. But hey, you’ve been given a hero that doesn’t really give a damn, a hilarious spoof humanity’s near descent into Hell, and a divine weapon that gives you a slew of crazy moves to use.
There are problems, of course. Initially all the attacks that come in from off camera or that interrupt your slow moves feel as unfair and low as the ball-busting kicks you frequently employ, then at the end when the difficulty really ramps up cracks in the control system start showing and you start cursing the clumsy running and cheap tricks you have to resort to. But the plateau in between is long and it's really, really good gaming, assuming you don't let the game push you around like a playful big brother with little a superiority complex. God Hand just wants to have fun. And so do we.
(Feb 13, 2007)
If there's ever been a game to split opinion, God Hand is it; so If you're reading this thinking that you could do without another punishing beat 'em up, definitely give Capcom's latest a miss. If the idea of being repeatedly pummelled by a gay wrestling duo sounds like your cup of tea though, you're in luck and God Hand might just be your dream video game. It's far from perfect and more annoying than accidentally ramming your already-bleeding knuckles against a table edge that's been smeared with salt and vinegar, but it's the kind of pain that probably turns people into fetishists. It might be wrong, but on this occasion it feels oh so right.
There's more to God Hand than just level after level of kicking bad guys into the stratosphere. In between levels, you can hit a casino featuring slot machines, black jack, and video poker in case you'd care to earn more cash without fighting for it. There's also an optional fighting arena that lets you take on dozens of different challenging battles against different combinations of foes. And once you finish the game's grueling last battle for the first time, there's a good chance you'd want to go through again to try out many of the techniques you didn't mess around with or to brave the hard difficulty setting. God Hand's below-average retail price also helps make it a good value overall. This isn't a game for people who've come to expect action games to try to do a lot of different things; rather, it's for those who can appreciate when a game does one good thing really well.
(Oct 09, 2006)
So while God Hand's challenge, pacing, and customization make it an above-average brawler, its intentionally cheesy script and "I can't believe I just saw that!" presentation put it over the top. Part of the fun is that you don't know who's going to come from behind the curtain to challenge you next, leading to tons of laugh-out-loud moments.
God Hand's high level of difficulty and disappointing lack of technical innovation places it in the love it or hate it category. Considering how inexpensive it is, it's really hard not to recommend it-especially given the game's obvious charm and appeal. One thing's for sure though: it definitely should not be overlooked.
Even with some of its frustrating flaws, and the fact that it made me cry on three nonconsecutive occasions, God Hand gets the thumbs up from me. Like that sort of ugly guy who still gets all the ladies, its goofy charm and clever sense of humor make it too hard to resist. I wouldn't necessarily recommend it for pathetic little girly men, but if you're a tough, hard-bitten gamer with nothing left to lose, you might just want to high-five the God Hand!
(Feb 03, 2007)
Little things like those which actually affect the gameplay have far more of a negative impact on God Hand than the more instantly glaring problems I described earlier and as such stop it from scoring as high as it could so easily have done. Going back to the analogy I used at the start of this review, the best B movies will never be given the broad critical acclaim offered to their more mainstream rivals but instead will be treasured by the select few who take the time to experience them and are willing to see past their obvious flaws. By the same token God Hand will be shunned by a lot of people who'll cite the poor graphics, alarmingly retro game design and what appears on the surface simplistic combat. But for the select few who 'get it' and have a soft spot for such things or are willing to take a chance God Hand will be loved unashamedly and held up as an example of what can be made of an aging genre when refined to its purest form by skilled developers.
God Hand is a surprising title that’s unsurprisingly good. I haven’t played too many games this year that kept my interest entirely the whole way through, but God Hand definitely did that in spades. As a full-priced game, it’d be solid, but at $30, it’s flat-out awesome. A strong presentation, good sense of humor and entertaining gameplay system bring out the best in God Hand, and what flaws do exist are few and manageable. It’s not for everyone, but you should definitely check God Hand out, if not for the gameplay, for the distinct and entertaining humor.
God Hand ist albern, sehr, sehr albern: Hier ein Tritt in die Klöten, da ein »Kloiiing!«-Schädelklatscher, ausgeführt von einem Held mit »Tritt mich!«-Zettel auf dem Rücken, begleitet von einem frenetisch abgackernden Publikum - zwar nutzt sich diese Fassade mit der Zeit etwas ab, aber für Spencer/Hill-Fans mit einem Faible für Spiele wie Devil May Cry ist God Hand mindestens mittelgroßes Kino! Unter skeptischen Augen betrachtet ist das Ganze natürlich ziemlich hohl und abwechslungsarm - kein Durchfall wie Final Fight Streetwise, aber auch weit vom einigermaßen vergleichbaren The Warriors entfernt. Ein 3D-Double Dragon für leicht bekloppte Spieler, für die es nicht immer bierernst sein muss.
(Oct 26, 2006)
It's a game with a limited but powerful appeal, that'll be loved, hated or overlooked as a Killer 7-style blip, uncompromising to the point of leaving no other choice. Take it or leave it; just don't ignore it, or you may miss the videogame equivalent of a daft night out with some of Capcom's finest minds.
God Hand n'est pas un jeu qui satisfera les masses. Déjanté au possible, ouvert à toutes les propositions graveleuses, Clover s'est permis une fois encore de plonger dans un océan d'originalité pour en ressortir avec une belle prise, imparfaite et plus ou moins comestible selon votre degré de tolérance. Quoi qu'il en soit, nous avons ici affaire à un jeu d'action au système de combat réfléchi, ne s'embarrassant pas de convenances, sans quoi nous n'aurions sûrement jamais pu affronter le chihuahua empoisonné le plus hargneux jamais vu dans un jeu vidéo. A prendre au douzième degré, voire plus.
Clover recupera la magia de los grandes Beat'Em Up de los 90 en God Hand, un título que va sobrado de golpes, humor y buenas intenciones. Y aunque no exento de fallos, lo cierto es que engancha. Y mucho. Mano de Santo...
While its audience is specific, those who come across this gem and spend some time with it will be satisfied. Knowing what to expect, even in a game that contains things you could never actually imagine (or would you want to), makes all the difference. God Hand is a retro title, and doesn't pretend to be anything else. That focus makes it the sleeper of the year.
(Oct 12, 2006)
It's not exactly a a slick, accessible piece of entertainment, but anyone with decent reflexes and the ability to learn should be able to get deep enough into the system to enjoy what it has to offer -- namely technical, thumb-numbing martial arts action and satisfying, hard-fought victories. If you enjoy a good brawl, you could really stand to give this game a shot. Think about it. Fork over thirty bucks to your local game store and you get to shake the hand of God, or at least get punched in the face by it. There are worse deals out there.
I’ll be candid: there’s something about “God Hand” that just feels unfinished to me. Whereas previous Clover Studio games were almost polished to a fault, this one seems too rough to be complete. Perhaps it really may be unfinished, as this is the final game from Clover. Make no mistake; it’s still an admirable beat-em-up, following the traditions of its genre with a masochistic twist. It even tries to break out of the repetitive clobbering with a few mini-games scattered throughout, as well as taking the absurd to new heights. But no matter how the eccentric the approach, its actual combat can only be enjoyed briefly before banality sinks in. If it’s fresh gameplay you’re craving, look elsewhere. Otherwise “God Hand” is strange brawler that deserves at least a rental, if only to witness the ridiculousness. Hell of a way to end the ride.
We had fun romping through God Hand's quirky post-apocalyptic world and it certainly has enough going for it to scratch your itch for some mindless action. But it's more suited as a light snack and won't satisfy your hunger for a gourmet feast of beat-'em-up goodness.
There aren't many guaranteed formulas for success in the gaming industry, and God Hand certainly proves that. Capcom is one of the most (arguably THE most) respected third-party developers in gaming. Clover is the fantastic developer that put together Okami, the recent PS2 masterpiece. Add them together, and what do you get? A terribly repetitive ode to old-school beat-em-ups. God Hand may feature some humorous attacks and a uniquely weird presentation, but that's not enough to make up for the gameplay. Once you've seen all the attacks and tired of the humor, all that's left is a disappointing beat-em-up that fails to live up to the titles it's paying homage to.
At first glance God Hand seems very repetitive with wave after wave of enemies running at you, and granted it can be when you have troubles getting through an area over and over. As the game gets more in depth however, there are plenty of things to keep your attention and keep you pushing through the rest of the game. There is also a built in casino where Gene can go to place some bets on games of Black Jack, Poker and slot machines when you feel you need a break from the cans of whoops ass you’ve been handing out. God Hand is definitely a unique game and the third-person style brawler that it is, brings a refreshing and distinctive style to gaming. Throw in the hilarity that is a constant throughout the entire game and God Hand is a game that will keep you entertained for a long while.
God Hand versucht, sich mit Hilfe des ausgefallenen Humors selbst nicht zu wichtig zu nehmen. Und leider machen es die Fehler im Kamera- bzw. Steuerungsbereich schwer, das Spiel tatsächlich ernst zu nehmen. Zudem wird von heutigen Titeln eben doch ein bisschen mehr erwartet, als es vielleicht vor zehn oder fünfzehn Jahren noch üblich war. Natürlich bietet God Hand eine Menge Unterhaltung und könnte vielen Prügelfreunden ein paar schöne Stunden bescheren, aber es darf bezweifelt werden, dass die Mehrheit von ihnen bereit ist, 50 Euro dafür auszugeben. – da nützen alle Gotteshand-Features nichts. Hierfür hätte der Titel neben der Mängelbeseitigung vor allem noch ein grafisches Update nötig. Aber wie bewertet man ein Spiel, das zwar Spaß macht, aber eigentlich unter seinen Möglichkeiten bleibt? Den hohen Erwartungen wird God Hand in jedem Fall nicht gerecht.
(Feb 14, 2007)
God Hand is an interesting game that is one of Clover's weaker efforts. While the game does have some originality and unique features, ultimately the repetitive nature and button mashing feel to the game kills any thoughts of being a top quality title. Fun for a few hours, but then it becomes too repetitive.
It’s a shame that this had to be Clover’s last title, but if God Hand was the best they could do, I can certainly see why they’re not around anymore.
God Hand is a parody of fighting games, reveling in the stereotypes and absurdities of it all. I wouldn't call it a great game, but God Hand has a heck of a lot of balls. I doubt a game like this would even be considered for release in 2014.
Men grafik är inte allt och egentligen finns det ett bra spel under den hemska ytan. Alla fans av beat'em ups kan ägna massvis av timmar åt att verkligen skapa den perfekta kampstilen och ha ihjäl fiender av hjärtans lust i ett ovanligt långt spel. Spiken i kistan blir däremot en rad spelmässiga missar. Till exempel börjar man, oförklarligt, varje ny bana med samma energi man hade efter den förra. Eftersom spelet är så pass svårt är det ofta ganska lite, och därför måste man nästan låta de första fienderna ge en stryk för att kunna börja om med full energi och en sportslig chans. Sånt är förstås lagom irriterande i längden. Och så innebär förstås kameraperspektivet att man ofta attackeras av fiender man inte sett än. "Titta på radarn Micke", visst, men det är inte en optimal lösning. Så tyvärr kan jag inte rekommendera God Hand till fler än riktigt inbitna fans som verkligen vill experimentera med stridssystemet.
(Oct 10, 2006)
Why, oh why, did Clover Studio put so much money into such a risky joke, and why did no one see that the joke didn't have a real punch line at any point in the development?