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This is a very good game, well thought out and carefully presented.
But overall the graphics are fine, and the sound effects are even better. There's a certain set of tones that play at the end of each stage that I really like. The only thing missing is the "My name is Gorf" voice synthesis from the arcade version.
With its robotic speech synthesis and colorful graphics, Gorf was a hit in its heyday. It's also a curiosity in its combination of characters from other arcade games: the invaders seen in the Space Attack level are the Space Invaders aliens, and those from the Galaxians level are truly from Galaxian.
The Coleco version of Gorf is the best Gorf for home systems that I've seen and simply confirms that Coleco knows what it's doing when it comes to arcade translations.
Quatre jeux différents sont proposés. Bataille spatiale est un remake de Space Invaders, avec une différence notable cependant : lorsque vous tirez, vous devez attendre que votre projectile ait atteint sa cible pour faire feu de nouveau, sinon, le second tir annule le premier. En fait cette distinction est plus utile que gênante : elle permet en cas de mauvaise trajectoire de viser de nouveau sans attendre.
For the most part, Gorf is another shoot-'em-up that tests your reflexes. But it will probably hold your interest longer than the average space battle, since each contest is really four games in one. Add to this Coleco's usual quality sound effects and graphics (the space warp scene which places you in the middle of streaking red, orange, and yellow lights is particularly outstanding) and you end up with a very good game.
With revolutionary concepts like digitized speech (that never shuts up, but does add to the sci-fi atmosphere superbly) and the option to buy extra lives as well as extra credits, Gorf really was the best friend of the jaded arcade owners and met with directly proportional success.
Those of you who need a shooter fix, need look no further than Gorf. Don't play the versions on the Atari consoles. Those will leave a pretty awful taste in your mouth.
Alter dumping many quarters into Gorf's coin chutes, it's a pleasure to have the real thing at home to play whenever the fancy strikes me — that is, whenever I can get the VIC-20 away from my two 16-year-old kids. The VIC Gorf is every bit as good as the coin-op version. Sure, it may use an Atari joystick instead of that heavy pistol-grip controller, but it's all there, starting with the first wave of astro battles against three fleets of Droids controlled by a Gorf.
The graphics are dull and lifeless with a real lack of colour and detail. The sound is pretty poor too and don't expect to find any of the classic speech. The biggest problem though is the unbalanced gameplay that means it just doesn't play like its arcade parent. This really should have been superior to the 2600 version but isn't, the VCS version is far more authentic.
Gorf in der Original-Colecovision-Fassung übertrifft zweifellos die Atari-Version des gleichnamigen Spiels. Jede einzelne der vier unterschiedlichen und doch irgendwie bekannten Phasen wäre als Einzelspiel dürftig; die Aneinanderreihung sorgt immerhin für anspruchslose Abwechslung.
I'm torn about GORF. I honestly had a good time playing it, but I can't deny that it was nothing but four other shooters mashed into one. If you care about fresh ideas in your games, you won't find them here. I can't tolerate a lack of originality in the music I listen to; why should I tolerate it in the games I play?
Just like its arcade predecessor, the CBS Games version of Gorf is "frog" spelled backwards and, just like its arcade predecessor, this has nothing whatever to do with the game. Also just like its arcade predecessor, the home version is four, four, four games in one. Its premise— like most outer space games— is that Earth is being attacked by aliens and your job is to save the planet.
Despite having four distinct levels, Gorf manages to get tiresome after extended play. Basically, you move around slowly, shooting semi-evasive enemies while avoiding being shot. If you want a game with similar controls that is faster, smarter and more exciting, try Centipede.
Although it's missing a few key ingredients, Gorf is a decent arcade conversion -- but it's not all that fun of a game.
All in all, this is a lukewarm effort that will just barely provide your daily recommended allowance of Gorf.
Gorf is nowhere near the arcade game. We easily excused the missing Galaxian mission, but the controls are horrible. We can't blame the 5200 controllers - it's just a nasty quirk to this game. I loved Arcade Gorf, but this version is nearly unplayable. We'd easily have given this version a full point higher, but we can't let this one slide.
In Anbetracht der Fülle teurer Kassetten für dieses Videospiel-System sollte man sich überlegen, ob in dem Preis nicht auch etwas Originalität enthalten sein sollte, die länger andauernden Spielspaß erwarten läßt.
Gorf is four games in one. Here’s why that’s not ALWAYS a good thing. Gorf is four CRAPPY games in one. Is that a bargain? Not to me. I remember when Gorf first graced my local arcade spot. It seemed like a bit of an anomoly, taking bits of other games that were already considered primitive (Space Invaders and Galaxian), stripping those down even more, then adding a few spinoffs to the mix. Well, it wasn’t all that great then, it’s pretty bad now, and it’s just plain AWFUL on the Atari 5200.
I think Gorf is one of those 1982 titles that may have benefited from waiting literally just a few weeks or months for programming solutions to improve to the point where the game could be done justice – that’s just how fast things were moving in the Atari 2600 programming world at that time. As it is, it’s disappointing, to put it mildly.
I've enjoyed most versions of Gorf that I've played, but this one is unbearable! Like the arcade game, Gorf is a space shooter with four unique stages of shooting action. CBS tried to utilize the analog Atari 5200 joystick control, but the results are disastrous. Your cannon is too fast, too jittery, and difficult to aim. It always seems to collide with enemy missiles. And what's the deal with these graphics? These blocky, single-colored shapes belong in a 2600 game! Even the trademark between-stage sound effect is missing. This is a serious disappointment.