Gradius II

Critic Score User Score
Sharp X68000

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Our Users Say

Platform Votes Score
Arcade 1 3.6
NES 12 3.8
Sharp X68000 1 4.0
TurboGrafx CD 5 4.2
Wii 4 2.8
Combined User Score 23 3.7

Critic Reviews

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NESVideo Game Den
All in all, Gradius II is undoubtedly one of the best shooter for the system. Even fans of the arcade game will enjoy this one, thanks to Konami who decided to add exclusive content (often paying homage to Salamander) to this already magnificent port!
NESTop Secret
Zaletą tej gry jest też to, że na dalszych poziomach nie zamyka się ona w jednej płaszczyźnie, więc można lawirować jeszcze lecąc do góry lub do dołu. Acha, zapomniałbym o muzyczce, która jest ciekawie zrobiona i o syntezie mowy, efektownie uzupełniającej akcję tej strzelaniny. W sumie zabawa, jak to przy strzelankach, jest niezła. Duże (wypełniające nieraz pół ekranu) obiekty wyglądają extra, wszystko jest niesamowicie szybkie i trudne, więc do dzieła, przepraszam działa.
Que nous reste-t-il d'autre à faire si ce n'est de nous lamenter qu'un chef-d'oeuvre pareil ait été tenu à l'écart par ces Japonais décidément bien égoïstes ? On pourrait glisser un mot sur le système d'armement qui introduit un écran de sélection pour choisir entre quatre styles, une idée bienvenue qui apporte de la diversité et de la flexibilité, et qui sera encore peaufinée dans le volet suivant. Il ne lui manque pas grand chose à ce Gradius II, peut-être un mode deux joueurs comme dans Life Force, mais il ne semble pas y avoir sa place, ce serait de trop. Non, il est très bien comme tel, c'est un shoot'em up de qualité exceptionnelle, qui, paradoxalement, bien qu'il est de loin le moins connu en occident, se révèle être le meilleur des trois premiers Gradius, et celui peut-être qui donne véritablement à cette série culte toute la grandeur qui lui revient !
Konami setzt bei „Gradius II: Gofer No Yabou“ auf die typische „Weltraumshooteraction-Masche“, die einen ob des horrenden Schwierigkeitsgrades oft an den Rand der Verzweiflung bringen wird. Doch genau das macht irgendwie den Reiz der Reihe aus, welcher einen immer wieder – auch nach dem x-ten gescheiterten Versuch – magisch an das Gamepad ziehen wird. Dazu bietet der zweite Teil der Serie ein visuell und akustisch ansprechendes Paket, das im Rahmen seiner Möglichkeiten wirklich zu begeistern weiß. Leute, das ist „Gradius at its best!“.
NESQuebec Gamers
Gradius II innove beaucoup depuis le premier tout en conservant à la fois la même bonne jouabilité.
TurboGrafx CDEdge
The only bugbear here is the slightly uneven difficulty – even on Easy, it’s terrifyingly hard at the end, and if you get killed (as you will), your chances of building up power-ups and making more progress are slim. But maybe that’s just encouragement not to get killed. The whole thing is topped off with some fabulous CD sound, using Roland’s Sound Space system which, if you play with headphones on, gives you a truly frightening surround sound experience. The music and speech is great, and the whole thing’s still more fun than practically any other shoot ‘em up on any other system. It won’t win many technical awards, but for gameplay, you can’t do much better than this.
While I did find myself gnashing my teeth occasionally as I braved Gradius II, I'd rather be occasionally frustrated with one of these games than bored with it. The biggest question for me is whether a game has enough good stuff to encourage me to play through those moments when I just want to throw my controller and give up for the night. The latter scenario was uncommon in this case, thanks to seven stages that each offered a variety of challenges and sights to see. Maybe the "Big Core" prototype was used a bit too often in the boss designs (variants appeared a total of four times), and I've never appreciated the inevitable encounter with the damn dancing robot, but it's easy to recognize that this game is one of the better shooters of the eight-bit generation.
TurboGrafx CDIGN
But you might be less of a fan if you let this one pass by, as the delayed arrival of Gradius II: Gofer no Yabou in the States is an event that should be celebrated and supported by anyone who's ever enjoyed a Gradius game before. This Import is an excellent installment in a reliably solid series, and shooter fans should feel good about putting down nine digital dollars to give it a download. If we're lucky, Konami will continue to support the Virtual Console with more of the spin-offs, follow-ups and sequels that gave this series such a firm fanbase in the first place -- we'd still love to see games like Life Force, the Famicom version of Gradius II and the Parodius series make it to the Wii Shop as well.