DescriptionAll the circuits and drivers of the 1994 Formula 1 World Championship is recreated in Geoff Crammond's second racing simulation. The game is viewed from within the cockpit - external views are provided primarily for use in replays or demonstrations. Texture mapping and full detail in the rear view mirrors are available for almost every visible feature.
The game has 5 skill levels, 7 driving aids such as automatic brakes and a dotted 'ideal racing line' to follow available on lower skill levels, and variable race and practice session lengths. You will have to alter the car's setup to get the best possible car performance - this ranges from standard features such as brake balance and gear ratios onto more technical ones such as spring settings and the ride height. Multiplayer games involve either taking it in turns on a single computer, or on a linkup.
There are no promo images for this game
- "Grand Prix 2" -- European / Australian title
- "GP2" -- Informal Name
Part of the Following Groups
- Formula 1 licensees
- Formula 1 racing games
- MicroProse Grand Prix series
- Setting: Australian / Oceanian
- Setting: City - Monaco
- Setting: Country - France
|The sun always shines on Geoff Crammond||Martin Smith (66812)|
|A memorable, ground breaking racing simulation.||david hickling (4)|
|High Score||Sep, 1996||5 out of 5||100|
|Computer Gaming World (CGW)||Oct, 1996||100|
|Gameplay (Benelux)||Aug, 1996||95 out of 100||95|
|PC Multimedia & Entertainment||Sep 02, 1996||92 out of 100||92|
|PC Games (Germany)||Feb, 1996||92 out of 100||92|
|Jeuxvideo.com||Dec 23, 2010||18 out of 20||90|
|Level||Feb, 1999||87 out of 100||87|
|GameStar (Germany)||Mar, 1999||85 out of 100||85|
|PC Games||Oct, 1996||B+||83|
|Gamesmania.de||1996||70 out of 100||70|
|Topic||# Posts||Last Post|
|empty post||1||W Willi
Sep 05, 2007
Amiga versionIn late 1995 OTM, authors of technically impressive Amiga racer Virtual Karting, contacted MicroProse about doing an Amiga port of the game, but never received a reply.
DevelopmentThe game was being developed with the help of the Williams Renault Formula One team.
ModsThe huge GP2 internet community managed to improve the game in many aspects: F1 carsets from all decades can be included using GP2Edit; Thanks to GP2Lap it was possible to play the game over a local network; Using Paul Hoad's track editor over 200 racing tracks from all over the world were created. As on 2012 there are still people who build new addons for the game. They are all being published on http://www.grandprix2.de. There were various racing leagues being run using the game. The biggest was LFRS (www.lfrs.com) which had hundreds of drivers all using GP2 to race each other.
ReceptionIn 1996 F1 driver Jaques Villeneuve used the game to learn the tracks. One year later he received the FIA World Championship title.
ReferencesThe picture used after you crash out of a race features Irish driver Eddie Irvine surveying the scene after a crash. Also, in the background on the championship race screen is what appears to be a picture of the start of the 1994 Italian Grand Prix, seconds before Irvine collides with Johnny Herbert. If this appears to present Irvine in a bad light, this is unsurprising - as 'Irv the Swerve' himself once quipped "I got punched by Ayrton Senna after my first race, crashed in my second, wrote off 4 cars in my third and got banned form my 4th. People are going to think I'm some sort of nutter"
References to the gameClips of the game can be seen in the 1998 film Taxi.
WeatherThe weather modus was taken out of the game just weeks before the release, because the graphics did not look good enough. When some members of the internet community managed to activate parts of the weather code later on, they understood why it was taken out of the game.
- PC Games (Germany)
- Issue 12/1996 - PC Game of the Year
Related Web Sites
- Aplha F1 - Grand Prix 2 at archive.org (A fan created page that had add-ons for Grand Prix 2 as well as news.)
- GrandPrix2.com (A comprehensive fan site which features almost all you need for the game)