Description
In
Grand Theft Auto, the player takes the role of a small-time criminal trying to make it big with the mob. Stealing cars, doing jobs for the gangsters and behaving generally anti-social are the way to success.
The action moves through six levels spread over three different cities, each based on a real US city: Liberty City (based on New York City), San Andreas (based on San Francisco) and Vice City (based on Miami). To finish a level, a certain score must be reached. Stealing cars and crashing into traffic, driving over pedestrians and killing cops all raise the score, but the
big points are made through jobs. Answering phones or entering special cars brings mission assignments, from simple "ditch-a-hot-car" jobs to supporting bank robberies or carrying out assassinations. Completing a mission will raise the score substantially and also increase the score multiplier, so that completing the next felony will gain even more points.
Criminal behavior comes with a price of course: if policemen witness a crime, the player's wanted level rises. At the lowest level, a single police car might give chase, whereas at the highest level whole car squads hunt the player, the police set up roadblocks and shoot to kill. The only way to evade the cops is to find a respray shop and get a new paint job with new license plates. This costs money which is deducted from the score, however. But even dying or being arrested are not the end. The player has several lives, and ending up in jail simply results in being stripped of all weapons and armor and the score multiplier being lowered.
The entire action is viewed from a top-down perspective, which zooms out while driving a car, for a better overview at high speeds. The cities are many screens large and can be freely explored. Crates are scattered over the cities, which might include weapons (from pistols to rocket launchers), armor or other bonus items: extra lives, police bribes (used to reduce the wanted level to zero) and get-out-of-jail-free cards (used to retain score multiplier and weapons when busted). Dozens of different vehicles are available for the taking, each with unique characteristics: a bus will handle very differently than a sports car.
Alternate Titles
- "俠盜獵車手" -- Taiwan title
- "侠盗车手" -- Chinese title (simplified)
- "Race and Chase" -- Working title
- "GTA" -- Official abbreviation
Part of the Following Groups
User Reviews
The Press Says
| Computer Games Magazine |
Windows |
Mar 27, 1998 |
     |
90 |
| PC Gameplay (Benelux) |
Windows |
Nov, 1997 |
83 out of 100 |
83 |
| Kingdom of Desire |
DOS |
May 16, 2007 |
8 out of 10 |
80 |
| GameSpot |
PlayStation |
May 06, 1998 |
8 out of 10 |
80 |
| GameStar (Germany) |
Windows |
Dec, 1997 |
75 out of 100 |
75 |
| GameStar (Germany) |
DOS |
Dec, 1997 |
75 out of 100 |
75 |
| Digital Press - Classic Video Games |
Windows |
May 30, 2007 |
7 out of 10 |
70 |
| GamePro |
PlayStation |
Nov 24, 2000 |
2 out of 5 |
40 |
| The Video Game Critic |
PlayStation |
Feb 11, 2003 |
F |
0 |
| Entertainment Weekly |
Windows |
Apr 17, 1998 |
F |
0 |
Forums
Trivia
The streets of GTA1 maintain a finite supply of police cars in the face of escalating crime levels (largely thanks to the singlehanded effort of the player); an ex-roommate discovered that if you can put aside the gratification at delivering the
coup de grace, blowing up their vehicles, and instead leave the coppers with barely-functional, heavily-damaged wagons, you can move through traffic largely with impunity -- whenever a police presence would be triggered, instead of dashing to the scene of the crime in powerful cruisers they would stagger on to the screen in the same fleet of dented Chitty-Chitty Bang Bangs you mercifully spared.
Should the police cars blow up, the department appears to instantaneously replace the exploded car with a brand new one with everything in top condition; cultivate their deprivation, however, and you can cause the entire force to limp along while you cruise by in the fastest ride that you can grab.