||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (11 votes)
MobyRanks are listed below. You can read here
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Next Level Gaming
Grand Theft Auto San Andreas could very well be the best game ever released for the Sony Playstation videogame system. But that monster of a game has shadowed another Grand Theft Auto game that was released at the same time. That game is Grand Theft Auto Advance for the Nintendo Game Boy Advance system. Now I know the Game Boy Advance does not have the monster power that the Playstation 2 has, but the Game Boy Advance really holds its own in this new title. We have had Grand Theft Auto released before for the Game Boy Advance system. And to be quite honest that port stunk to high hell. So what is the difference this time around? I will tell you this much my. Grand Theft Auto Advance pushes the Game Boy Advance to the limits. This is not your regular run of the mill game. So read on and hopefully you will get some sense of what this game is all about.
If you are a sucker for pretty graphics and a rich narrative then you had better stick with the console versions of Grand Theft Auto, but anyone looking for an excellent handheld version of the game will delight in the complexity this title has to offer. And if you have ever played the original versions of GTA, either on Dreamcast or PS1 then you can relive some of those fond memories as well. All of the core elements of the console version have been carefully worked into this title for the ultimate GBA crime spree and I’m really looking forward to seeing what Rockstar can do with this franchise on the more powerful DS and PSP systems.
After the unbelievably bad portable renditions of the Grand Theft Auto games released on the Game Boy system a half-decade ago, it's almost heaven to finally play a handheld version that truly portrays what made (and makes) the series such a critical and consumer success. But whether it's the power of the system, the limitation of the cartridge format, or simply the fact that the GBA doesn't get nearly the same development attention as the console big boys, Grand Theft Auto isn't quite as drop-dead amazing as the titles that ship on the PlayStation 2. But as its own game, by itself, it's a solid driving game that successfully pulls many of the great ideas from the console world and sandwiches and shrinks them down on the portable system. Some slight, nitpicky flaws mar the handheld experience but overall Rockstar's successful in its attempt to recreate the fun, frantic, and violent experience for gamers on the run.
Before the series took a revolutionary (and evolutionary) turn to what we now know is The Game That Changed Video Games Forever, Grand Theft Auto and Grand Theft Auto II offered limited thrills as a driving and shooting game. It wasn’t bad, not by a long shot, but it didn’t make you want to keep playing it over and over again for a long period of time. That is, until Grand Theft Auto III made us a legion of happy console gamers. So imagine our delight when Grand Theft Auto Advance promised the top-down view of the first two games but the freedom and action of the third installment. Is this the handheld version us car jacking fiends have been waiting and praying for?
Der kleine Gangster bietet alles, was auch seine großen Brüder haben: rasante Verfolgungsjagden, ein gigantisches Spielgebiet, massenhaft Missionen, umfangreiche Statistiken, grimmigen Humor und etwas Brutalität – überfahrene Fußgänger sind rote Flatschen. Das neue Save & Quit-Feature ist sinnvoll, die unterschiedlichen Radiostationen angenehm abwechslungsreich, auch wenn die Musik auf Dauer unvermeidlich zu Wiederholung tendiert. Allerdings ist nicht alles eitel Gangsterschein - die ruckelige Grafik zieht den Verfolgungsjagden erheblich den Zahn, das mangels Übersichtskarte unvermeidliche Auswendiglernen der Stadt dauert eine ganze Weile. Und die hakelige Fußgängersteuerung ist zwar besser als bei den bisherigen Versionen, aber immer noch nicht optimal und weit vom Fluss der Fahrzeugkontrolle entfernt. Wie auch immer: GTA Advance bietet sehr viel Spiel fürs Geld – wer mit der Thematik und der antiquierten Technik kein Problem hat, wird hier sehr lange sehr gut unterhalten.
"Grand Theft Auto Advance" é uma produção bastante competente - e impressionante, se você levar em conta as restrições do hardware do Game Boy Advance. Felizmente, o sistema do jogo oferece uma opção de salvar a qualquer momento, contanto que você não esteja em uma missão - além da tradicional base. É por essas e outras que "Grand Theft Auto" é uma boa pedida para o público mais velho que se sentia esquecido no Game Boy.
Any fan of GTA who owns a Gameboy Advance will love this, and the missions are normally fairly short, which is perfect for a sneaky game whilst on the loo or waiting in traffic. There are around 300 missions too, so the game is absolutely huge and will take a long time to complete 100%.
If you enjoy the sort of deep, varied, free-roaming gameplay that has long defined the GTA series, Grand Theft Auto Advance is, despite a handful of minor flaws, one of the finest must-have titles for the GBA. Combining the top-down look of the original 2D GTA games with HUD elements and cut-scene art consistent with the 3D games, a new storyline, enhanced graphics, improved vehicular physics, better save features, more natural controls on foot, and the majority of popular gameplay elements intact, GTA Advance is not the first handheld GTA game, but it is the first one to get things right.
On pouvait craindre que la série fasse un immense bond en arrière en renouant avec le style du début. Cela dit, Rockstar a été assez intelligent pour intégrer suffisamment de contenu pour qu'on ne se sente pas à l'étroit dans cette version portable. Seul le mode de représentation peut se révéler gênant.
Most probably wouldn't have been expecting Grand Theft Auto on the GBA to have been as good as Grand Theft Auto III and onwards and this is definitely the case. However it does enough right to capture that Grand Theft Auto feel and gamers will appreciate being able to play a Grand Theft Auto game on the handheld console. That said though there's nothing inspirational here. Yes it's a good GTA game but it's nothing more and there's definitely nothing here that would make it a recommended purchase if you were in two minds whether to buy the game or not. If you are after a GTA experience on your GBA though you'll be satisfied with how the game's turned out.
Digital Eclipse lo ha vuelto a conseguir. De una buena licencia se ha sacado un juego muy pobre, con muchos fallos a nivel técnico, y con una idea que ha sido mal adaptada, de forma que acabaremos por aburrirnos de las posibilidades que nos ofrece el juego tarde o temprano, simplemente por el hecho de no poder realizarlas de forma simple.
While the Grand Theft Auto series may be one of the most popular things going on in gaming these days, most people don't really know too much about the roots of the series. Yes, the "III" in Grand Theft Auto III does, in fact, mean that there were two games out before it. Those two games were top-down, 2D games that had the same basic structure as the newer games in the series, but it was done on a much smaller scale. That smaller scale is now available in an all-new GTA adventure for the Game Boy Advance. GTA Advance basically takes the gameplay from GTA1, adds in some of the conventions of GTA III, and brings along a rather dull and poorly written story, too. There's some nostalgic gameplay here, but by and large GTA Advance just isn't much fun.
While the discussions continue to rage over the relative merits of GTA: San Andreas, a rather less high profile release slipped out to rather less fanfare last week - the long overdue GBA version that finally brought Rockstar's mega-franchise to the handheld after extensive delays and developer changes. But since the transition of the brand from its top down viewpoint into 3D, would the old style gameplay still stand up to scrutiny after all these years?
Grand Theft Auto Advance hasn't had a lot going for it up to now. Originally planned as a GBA launch title, it suffered innumerable delays and changed hands several times before it finally just now squeaked out at the end of the system's lifetime. Also hanging over its head was GTA's prior portable adaptation on the Game Boy Color, which honestly couldn't have been any worse without leaping directly up the player's ass and exploding. With a lineage like that it would be understandable if nobody gave it a second glance, which would be a shame, because against all the odds GTA Advance is actually pretty good.
En resumen, nos encontramos ante un titulo poco logrado, adaptado de uno de los mayores juegos de Playstation 2 e impulsor de un nuevo genero de jugar a las aventuras. Disponemos de un arsenal muy completo de armas, e incluso un largo garaje así como de unos coloridos gráficos. Pero que una vez dentro del mismo, observamos numerosas ralentizaciones, un mal uso de la cámara y una historia mal llevada. Sin duda una buena idea, pero que aburre de principio a fin por el simple hecho de no poder realizar las misiones correctamente. Sin duda gustara a los fans de la saga que hayan probado las dos primeras entregas, pero no colmara a los demás jugadores.