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With 31 different waves of Droids to see off, this game has just about everything you could want and should soon be shooting up the software charts., if it isn't already.
The graphics are of a high standard and the author has even created a new chunky character font to replace the standard Spectrum alphabet. I found this reduced colour crawl on my screen.
Gridrunner is a fresh idea in a slowly decaying world of pacman rewrites. At the price, it is the best value for money around.
Wow! This is surely the most that has ever been crammed into the 3.5K of the unexpanded Vic, and is a real must for enthusiasts of fast arcade action.
Fast, responsive, centipede-like game for one player with joystick. Super sound-effects, colorful graphics, and custom
characters. Successive levels increase in difficulty. Complexity of possible interactions keeps this game interesting and unpredictable.
This is Minter
at his very best - non-stop laser fury with addiction guaranteed and a price tag to suit the tightest of pockets. Make like the Yak and go fur it!
One day, a man with a rather bad cold walked into a computer shop somewhere in England and bought a Vic 20. This man was called Jeff Minter, and this is not his story.
Instead, it is a story what he has created, his favourite animals and some of the best rock music ever recorded. In other words, it is about computer games, llamas and Pink Floyd.
A splendid implementation by Jeff Minter for the Spectrum of his original game.
Your ship is based within the lower half of the screen, with the alien scum flying down from all angles. However, even with 64 levels - the first 32 are directly accessible from the menu screen - the game is just a simple Centipede
game. There's little variation, but the usual Minter presentation and amazing speed just about keep the game above water.
The action itself is fast and frantic, so despite its age, Grid Runner provides an enjoyable couple of days’ blasting. The only fault is the sound. There is no music to speak of, and the effects are just obligatory beeps, whizzes and crunches. Not too good considering the power of the machine. Whinge aside, the game is – as pop hero Alan Freeman would say – ‘A classic blast from the past pop-pickers!’
This may not be the most original game for the 64 but it is one of those frenetic shoot 'em ups that keeps you coming back for more.
Super Gridrunner is a typical Minter shoot 'em up, and in many ways is a return to the days of Space Invaders. The main difference is that you get a detachable nose-cone, which can be used as a second laser gun. Newcomers would be well advised to give it a test run. As for everybody else, if you like Minter's other games you'll probably go for this, and vice versa. I can't say I'm over-enthused about it myself, but don't let that put you off.
Grid Runner is a fast and furious shoot 'em up, but it doesn't seem as playable as his last game Photon Storm
. Little thought has gone into the game when converting it from the ST to the Amiga, and I felt that more colours could have been used. However, for its low price, Super Grid Runner offers good blasting action - if only for a while.
It's essentially a Centipede
clone with a few added features, but as a fast and violent single-minded blaster, it was unbeatable in its day and it's still pretty good fun now. [...] Two goodies and a 'might-be' make this disk another essential giveaway.
Gridrunner is rather like an abstract version of Centipede, with "spacey' sound effects.
Detailed instructions make comprehension and playing fairly easy, but the game moves so fast that it lakes a little getting used to.
Not all that original but for dedicated arcade players a fast and enjoyable game with good sound and graphics.
Quite enjoyable for a Dragon game but not a patch on Jeff Minter's brilliant Vic-20 original.
[Budget re-release] Gridrunner looks quite dated, and is a little rough around the edges, but it is very playable and more than a little addictive. If you like lots of sound, lots of colour, and lots of action you'll love it.
Der einzige Grund, warum dieses einfach gemachte Programm auch heute noch empfohlen werden könnte, liegt in der enormen Ablaufgeschwindigkeit. Grafik und Sound stehen völlig im Hintergrund. Es geht einzig um Reaktionsvermögen und einen schnellen Finger.
'The game is quite difficult because of the speed, but it does not inspire the player to keep playing.'
'The unchanging graphic of each screen quickly made it boring, although it was fun at the start. There 's such a lot going on, and it's all very fast, but then you get into the rhythm and it becomes easy - in the end, too easy.'