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Almost all the way around, GrimGrimoire is a great game. Anyone who is a fan of RTS games should pick this up or at least give it a try. Hours will be spent on playing through the story and bonus missions and almost every detail is carefully considered, from the graphics and sounds to the balancing of the different enemy forces. The game is just plain worth it.
Grim Grimoire does so many things right that it’s hard to be critical of it. It has a great balance though is a little too easy at times and could have received a huge benefit by having a multiplayer option, though the single player experience is great for what it is. The game looks and sounds amazing with superb voice acting and highly detailed character sprites that prove that the PS2 is no where near ready to step back and let the PS3 take the lead in graphics and sound. This is going to be another one of those sleeper hits that squeak out just before a consoles life comes to an end. A true gem that should be picked up before it becomes one of those sought after titles long past its short shelf life.
It's precisely why GrimGrimoire is a game that I can (and most emphatically do) recommend to anyone. It's just mind-bogglingly gorgeous at times, and feels like the first real honest-to-goodness RTS that's home on a console, and has style, personality and charm in spades. Go buy this game. Buy it now. Oh, but don't be surprised if you blink and your weekend disappeared.
It's a console RTS that controls well, looks great, sounds great, and is fun from start to finish. Buy this game now or pre-order it for when it releases in your territory.
With a fantastic and easily accessible game system to work with, a number of different magical grimoire's for you to summon a plethora of different familiars and an audio/visual presentation that's out of this world, you think you'd have stopped reading about five minutes ago and hopped out to pick this one up. While the life span of the PS2 is nearing the end, it's titles such as this that make you truly appreciate what a fantastic system the PS2 is and those of you with a PS3 should see it running in 1080p. It's truly an amazing experience for hardcore RTS fans and novices alike and you'll be doing yourself a great disservice by passing this one up - it's a true gem and sparkles brightly.
Now that the world's done drooling over Odin Sphere, it's time to find the next stunningly beautiful game that came out of nowhere. That search is already over. GrimGrimoire is every bit as breathtaking as its action-oriented cousin, but instead relies on tactical thinking and classic WarCraft-style play mechanics. As with any real-time strategy game, the goal is to usurp resources, use said resources to create bigger and badder units and eventually crush your opponent. In that regard, Grim sticks to established ideas set in place years ago. Everything else is pure magic.
Puede que a muchos les eche para atrás el aparentemente desfasado apartado gráfico y la dificultad de Grim Grimoire, pero los que decidan adentrarse el él descubrirán una historia magnífica, unos personajes inolvidables y una jugabilidad diferente. Y todo ello aderezado con un doblaje excelente. Nippon Ichi ha acertado de pleno.
GrimGrimoire is a superb blend of battles that differ from the genre’s norms. It is a grim (and grand) blend of glorious missions that are fought and won in a 2D, side-scrolling environment. The controls are top-notch – not once did I think, “If only I had a mouse and keyboard…” Credit that to the fact that this game was built from the ground up for a console. PC purists may snub it (as they often do when a console RTS comes around). But if you love strategy games, you must put aside any ill feelings and dive in headfirst. This is not a game to be missed.
A two-player, online component would have really rounded out this title. It's lengthy enough as it is, considering that it can take you months to play, but there is a redundancy to the theme even as you add more spells and soldiers to your arsenal.
It'll take you a couple dozen hours to finish up the story, but you can return to any map you want once the mission is complete--and you'll definitely want to. You can't beat a screen crawling with unicorns, golems, and demons, and the difficulty ramps up nicely as the game progresses from a walk in the park to a flurry of insanity. GrimGrimoire is a fun and terrific gem waiting to be discovered. It may not be the most fully featured strategy game, but it's brimming with magical wonder and is easily recommendable.
Simply put, I loved this game. By no means is it a title for everyone, but if you're in the mood for a clever strategy game that is fun, features beautiful fight scenes and gives you more than 15 crazy characters to command (Who wins in a dragon/chimera fight? The viewer!), Grim is a must play. That said, I can't score this game as high as my heart wants me too. The bookshelf system is great, the levels and cutscenes are colorful and picking and choosing how to take down your enemy is amazing -- but the lack of an in-battle save is a deal breaker. I shouldn't have to pick between the 80-minutes I've put into a battle and my life.
At the end of the day GrimGrimoire brings real-time strategy, magic and anime together to create an interesting and cool game experience worth checking out. The game is obviously not for everyone, but those that can "get" what the game is trying to accomplish certainly will enjoy it. Give this game a rental first - if you dig it - then you won't be let down by what the full product will deliver.
Grim Grimoire is not a deep RTS, but it is a fun one. With multiple difficulties, it can be easy enough to attract newcomers to the genre and cater to hardcore RTS players at the same time. Since the game is quite short, even with the additional stages, a rental may be for the best, but it's worthwhile to play it at least once. I am not much of an RTS fan, but I had a good time. I look forward to playing more of Vanillware's work in the future.
We were a touch disappointed the sound didn't impress as much as the graphics, and the solid strategy formula tends to flounder in identical environments, but that can't stop it from being extremely entertaining. Obviously, this has to be your type of game - it won't appeal to everyone - but if it is, and if you're a fan of NIS, than it's a must-try. GrimGrimoire is just very well done, from top to bottom.
GrimGrimoire is one of those releases that restores your faith in video games and Gamestyle is thankful it has reached Europe. For those interested in strategy releases, it is an ideal starting point before moving onto the more overwhelming Nippon Ichi releases in the genre. PlayStation 3 owners will be pleased to note that it works perfectly well on the machine, which isn’t a common occurance as Gamestyle can vouch for. If you have migrated onto the newer consoles in the market, then this is a great reason to head back to the PlayStation 2 one last time.
There is no denying that Grim is not a game for everyone. With long drawn-out battles and a steep learning curve there is a lot to swallow here. However if you take the time to learn the subtle nuances of the combat system and you enjoy the RTS genre in the least bit I can’t recommend this title enough. With its beautifully hand-drawn visuals to the addictive complexity this game screams charm. If you are willing to deal with the few minor annoyances I guarantee you will discover one of the finer gaming experience available this summer.
If you can make it through GrimGrimoire's twenty to thirty hour story and twenty-five bonus levels - a task that may prove far too daunting for some players, even on easy - you can sit back and relish in the fact that you have braved one brilliant game and seen it through to the end. I can't see how anyone would push through that far and not have an absolute blast the entire way, regardless of the small annoyances that raise their heads from time to time. For as much praise as I have given developer Vanillaware for developing this title, I must also hand out kudos to NIS America for enthusiastically publishing this gem in the U.S., at a time when the flood of daring, original games on the PlayStation 2 is becoming thinner and thinner each month.
Despite the deeper complexities of the system, with environments that are barely distinguishable from one another and core mechanics that expand in depth and not breadth there is little variety to the basic flow of play. Difficulty is introduced by sheer numbers and, for players who aren't grabbed by the core mechanics, the game will soon become tiresome. But the combination of sumptuous 2D art style, interesting structure, enjoyable storyline and ever more unmanageable fights to tackle, for those who are, GrimGrimoire will be one of the most interesting games to come out of Japan in some time.
In the end, despite the shortcomings I'd have to recommend GrimGrimoire to friends and gamers who enjoy any other NIS title, or Odin Sphere. The gameplay is solid enough to pass, but the story, characters, and visuals are just fantastic. It really does convince me that Vanillaware is worth watching in the future. The game doesn't do a lot to get rid of NIS's claim to niche-dom like some were hoping, but I don't mind. Honestly, why change what works?
Visualmente, "GrimGrimoire" faz o mesmo estilo de "Odin Sphere", com personagens desenhados à mão, em 2D, num estilo que parece misturar contos de fadas e quadrinhos japoneses. As cores são vivas e as belas animações fazem com que pareçam ilustrações em movimento. Com tantos "bonecos", aliados aos efeitos visuais, e abusando de transparências, a tela fica um verdadeiro pandemônio. É bonito de ver, mas um tanto confuso para quem joga. O ponto alto fica para o confronto das unidades gigantes (mesmo!), como dragões e quimeras, que proporcionam batalhas épicas. As cenas não-interativas acontecem através de lindas ilustrações e textos - escritos e falados -, sem animações. As cenas são quase estáticas, mas leves movimentos, como as que fazem os personagens respirarem ou mexerem os dedos, por exemplo, dá-lhes vida.
As Lord of the Rings: Battle For Middle Earth II proved earlier this year, it's possible to create a satisfying real-time strategy experience for the console gamer. Grim Grimoire, with its pared down control scheme, is further proof. The game doesn't offer the fine keyboard control of Starcraft. Rather it’s a great introduction to the genre for folks who rarely game on their PC. Few games are presented so lavishly. Characters, levels and even the game's menus are beautifully and tastefully designed. Grim Grimoire is a complete package, offering layered strategy play with an eye-popping art style and a cleverly told story.
Somewhat shallow combat and clumsy controls keep GrimGrimoire’s gameplay from shining. Its novelty value and clever plot are worth checking out, though, if you’re willing to forgive some mediocre battles.
GrimGrimoire is exactly the kind of game that will get missed in the triple A Christmas rush. Its 'only' a PS2 game, its arrived with little or no fanfare, its got a daft sounding name and most people will automatically think JRPG when they look at the box. This inevitable slide into obscurity is officially a shame. GrimGrimoire deserves to be noticed and played if for no other reason than it dares to do something different and very nearly carries it off, a quality often in short supply in a world where reliable safe bets, win out over genuine innovation a lot of the time. It's not perfect by any means and it'll probably frustrate the hell out of you at times but for anyone who wants something a little different Japanese 2D side-on RTS's are the way to go.
Keine Frage: GrimGrimoire ist ein originell konzipierter und ungemein liebevoll präsentierter Taktik-Cocktail, der Fantasy-Fans und Hobbystrategen viele unterhaltsame Stunden beschert. Das Truppendesign ist abwechslungsreich, das Kampfsystem gut ausbalanciert und die Handhabung denkbar simpel, während das „Und ewig grüßt das Murmeltier“-Szenario für spannende Momente zwischen den 2D-Schlachten sorgt. Allerdings hat man auf den Verlauf der Handlung null Einfluss, die Schauplätze wiederholen sich und die Einsatzziele sind ebenfalls immer dieselben. Man kann dem Titel auch vorwerfen, dass er nicht lokalisiert wurde und es keine Zwischenspeicherfunktion und vor allem keinen Mehrspielermodus gibt. Wen das nicht weiter stört, sollte dem sonst in vielen Punkten positiv aus der Masse hervorstechenden GrimGrimoire aber unbedingt eine Chance geben - es lohnt sich!
Nevertheless, these are relatively venial sins, mere sins of omission. What the game does, and the sheer amount of what it does, is done with solid mechanics and considerable style. Also, the ability to review previous game/story progress (to keep track of what’s gone on before) is handled well. Best of all, GrimGrimoire reaches out across the gap that too often separates gamers exclusively disposed to Japan/anime-centric games, and those who love more conventional RTS titles. Think of it as an M.R.E., with a user-friendly dose of high-fantasy wasabi.
GrimGrimoire is a game that could have been great had it had a little bit more variety and a few minor tweaks. That said its gameplay is definitely one of the best implementations of the RTS genre currently available on consoles.
Audacieux et original, Grim Grimoire est un jeu de stratégie pas comme les autres qui semble miser davantage sur son atmosphère enchanteresse que sur l'efficacité de son gameplay. Les bonnes idées ne manquent pas, notamment à travers l'utilisation des runes, l'invocation de créatures et l'opposition des magies, mais le côté limité de l'ensemble ne permet pas aux missions de se renouveler suffisamment pour en faire un STR vraiment convaincant. Un jeu à découvrir tout de même pour sa narration, sa réalisation et son approche originale.
GrimGrimoire is one of those games that demands to be checked out, no matter what the circumstances. Its story and characters contain charm, its premise is tolerable and fun, it looks good, and it's a neat twist on an established genre, even if there hang-ups due to said twist. For what it's worth, I actually enjoyed this game far more than Odin Sphere. Then again, I'm nuts like that.
While a simplistic RTS is a nice departure from NIS' regular library, GrimGrimoire feels too watered-down and too repetitive to take a place beside some of the other, critically acclaimed titles from this niche publisher. Harry Potter nuts might get a kick out of the story, and the game is definitely accessible, but it's far short of being great.
The rule of thumb remains intact: If Nippon Ichi developed it, BUY IT. If they just publish it: Run like Hell away. Disappointing through and through with no redeeming value.