GROM: ...Terror in Tibet! Reviews (Windows)

Published by
Developed by
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.1
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.7
Overall User Score (9 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
IGN (Apr 02, 2003)
Overall Grom is a fun game. The difficulty prevented me from enjoying it as much as I would have liked to, but it still offered a unique and interesting environment. If you’re someone who likes mindless monster bashing, Grom may not be for you. On the other hand, those who like to think will be perplexed by some of the fights in Grom. Backed by a solid story, and even various mini-games in towns, Grom will satisfy for many hours.
Game Captain (Jan 25, 2003)
Gewöhnungsbedürftiger, etwas unausgegorener Genremix, der aber durchaus fesseln kann! So wenig innovativ die Story auch sein mag, die immer etwas anderen und oft sogar überraschenden, oder gar humorvollen Missionen tragen dazu bei, dass es selten langweilig wird. Die Action kommt gut rüber, auch wenn ein gewisser Taktikaspekt da ein wenig Wind aus den segeln nimmt. Auch die Atmosphäre, die vor allem durch Umgebungsgeräusche und Musik geschaffen wird, kann überzeugen.
76 (Apr 17, 2003)
When I first heard of Grom it was presented as a mixture of Metal Gear Solid, Commandos, Zelda and Diablo. A light-RPG with a lot of adventure-elements. Originality is something that isn’t used too often in the gaming industry, a new type game like Grom could change that attitude. On the other hand, the number of successful hybrids is rather small, mostly because none of the combined genres are well worked out. Let’s take a look to see if Grom has the same problem.
PC Zone Benelux (Mar, 2003)
Volgens Rebelmind is de verhaallijn van Grom deels gebaseerd op waar gebeurde feiten en deels op fictie. Je kunt je afvragen of hierbij wordt uitgegaan van de geschiedenislessen op school, of dat deze jongens teveel naar Indiana Jones and the Raiders of the Lost Ark hebben gekeken.
GameZone (Apr 21, 2003)
Grom does not have the most original storyline, nor is it likely to revolutionize the world of action-adventure games. That said, Grom is a light and enjoyable game. It looks good and designers have done the best they could to make it a user-friendly experience. They have done their jobs very well. The game may border on over-the-top scripting, but the character interaction, the effects and the feel of the game make for fun time in this well-designed world.
Game Chronicles (May 09, 2003)
Grom is a game that really sets itself apart from the pack with its unique blend of action and RPG elements as well as having a tactical depth to the game that many games lack. It's only flaw might be that the game is so unique that it can take quite a while to get into it, and the game is not very forgiving. Once you have mastered the controls the game becomes easier, but it is still quite difficult with each new screen bringing new challenges and requiring new techniques to survive. This is good if you like a game that provides a steady challenge, but it can also be somewhat frustrating at times having to reload and try multiple times to get past a certain stage of the game.
GameStar (Germany) (Jan, 2003)
Mini-Spiele wie etwa Feilschen per Kartenlegen schaffen auf der Reise Abwechslung. Allerdings ist die Story von Grom ziemlich abgedreht und spricht vor allem Experimentierfreudige an. Außerdem wird der Schwierigkeitsgrad Einsteiger schnell frustrieren.
Gameplay (Benelux) (Jan 31, 2003)
Grom is een aardige combinatie van adventure, actie en strategie maar blinkt in geen van de drie echt uit.
65 (May 29, 2006)
Mélanger Indiana Jones, Commandos et quelques rudiments de jeu de rôle, c'est possible ? Tel est en tout cas le détonnant cocktail que nous propose Grom...
Computer Active (Apr 03, 2003)
The game has more in common with Commandos 2, where you control several characters at one time (including a yak) than the first-person action of Medal of Honor. This won't suit everyone but if you like your action slow paced, it's still fun. In the same way that Castle Wolfenstein ditched realism in favour of fighting with the undead and zombies, Grom... Terror in Tibet has you similarly fighting not only Nazi soldiers but demons, monsters and wizards as well. The big plus about the game, though, is the graphics, which is really nicely done. All the characters are very individual and the scenery looks great. Gameplay is a little slow and it's not always obvious what you have to do but it's still enjoyable, although it won't appeal to everyone.
Clubic (Feb 27, 2003)
Pourtant, Grom m'a bien plu. L'aventure est assez longue et plutôt riche en rebondissements. Les répliques de Grom font le plus souvent mouche et certaines situations sont pour le moins cocasses. Les petites séquences spéciales apportent un renouveau sympathique et en définitive on passe très bon moment. Ajoutez à cela des exigences matérielles tout à fait raisonnables, un prix de vente inférieur à 45€ et vous obtenez un jeu très correct qui ne révolutionnera certes pas le genre mais permet de passer de bien agréables heures.
PC Games (Germany) (Feb 23, 2003)
Es gibt so viele Kleinigkeiten, die den Spielfluss stören und für ein unglaublich zähes Gesamtbild von Grom sorgen. Zum Beispiel muss man bei jedem Handel bescheuerte Stein-Schere-Papier-Spiele (bei denen es ausschließlich auf Glück ankommt) spielen - denn mit Verhandlungsgeschick hat das wenig zu tun. Und wenn man dem Yak zunächst befiehlt, zu warten, bleibt es stehen, wenn man später wieder auf "Folgen" stellt. Das eigentliche Hauptproblem bleibt die Technik: Nervige Ladezeiten beim Betreten und Verlassen kleiner Räume, untaugliche Perspektive, schlechte Animationen und triste Texturen verderben die guten Aspekte, etwa die schnell erlernte Steuerung, das ordentliche Kampfsystem, den rollenspielähnlichen Handel und den Party-Aufbau.
PC Action (Feb 13, 2003)
Der Grafikstil ist eigentlich cool und mit der miesen Auflösung kann ich mich abfinden. Die ätzende Steuerung nervt aber gewaltig und mit diesem Humor will ich mich nicht so ganz anfreunden. Irgendwie finde ich Namen wie "der-nach-Yak-Milch-stinkt" nicht lustig. Mein Fehler, nehme ich an. Aber völlig unverzeihlich ist der unlogisch eingeschränkte Handlungsspielraum: Wenn ich zwei Wegelagerer mit Schrotgewehren auf einer Hängebrücke vorfinde, will ich die aus sicherer Entfernung abknallen können. Tja, geht leider nicht. Und natürlich zeigen auch explodierende Granaten neben den Banditen keine Wirkung. Ich für meinen Teil gräme mich jetzt nicht mehr und schmeiße Grom in die Ecke.
GameSpot (Mar 24, 2003)
Grom has a number of frustrating elements, and it doesn't offer much of anything to make up for them. In the end, the game's problematic interface makes it too complicated to be mindless fun, and the combat itself is too mindless to have any strategic depth.
GameSpy (Apr 21, 2003)
And so it goes with Grom. The control is poor, the AI is ridiculously inadequate, the graphics are stuck at a low resolution and are fairly uninteresting, and the game as a whole just doesn't work. There are some good ideas here, but it seems as not a single one of them got fleshed out. Instead of painting a masterpiece of a game, the developers went out and bought the paints, the brushes, and the canvas, but then no one knew what to do next. It might be a nice finger-painting by a four-year-old child on the refrigerator, but it certainly holds no value to most others.
35 (Mar 05, 2003)
Voilà au final, Grom c'est un beau raté, un feux d'artifice qui ne part pas, qui reste pitoyablement planté dans le sol à lancer des petites étincelles en faisant « pssssffcccfhhhht » jusqu'à s'éteindre dans l'indifférence générale (sauf moi, vu qu'après quelques heures de jeu, j'ai un nouvel ulcère). C'est bien dommage.
Meanwhile, the graphics look like something out of a 1994 sidescroller, and a typical example of the script’s sense of humor is flaying a character named “Stinking Milk of Yak.” Maybe you’d put up with the painful interface if, in return, you got a great story and amazing visuals, but for this bottom-of-the-barrel stuff? Thank you. no.
Joystick (French) (Mar, 2003)
En voulant renouveler le genre JDR, Rebelmind a foiré son coup. L'intention était certes bonne, mais le jeu est tellement flingué par son interface et son IA qu'on a très vite envie de ne plus y jouer du tout.