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Guilty Gear XX Λ Core

MobyRank MobyScore
PlayStation 2
...
4.5
Wii
67
4.4
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Description

Λ Core is the third revision of the original Guilty Gear X2 fighting game. This edition includes balance changes and a new special move: Force Break. The characters either have new special moves or existing ones upgraded, or turned into a Force Break, which consumes 25% of the tension bar. Other gameplay changes include new moves that throw and hold an opponent against floors or walls, throw breaks, and Slashback a parrying move with reduced block stun. Two characters have been removed: Justice and Kliff.

Unlike the earlier revisions, the graphics and sounds have also been updated. Many of the voices have been re-recorded or replaced, the players' artwork was redone and there are 2 new music tracks. There are 3 fighting systems per character: Guilty Gear, Guilty Gear X, and Λ Core.

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Alternate Titles

  • "Guilty Gear XX Accent Core" -- Common title

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The Press Says

The Video Game Critic PlayStation 2 Nov 14, 2007 B+ 83
Gamestyle Wii Apr 09, 2008 8 out of 10 80
GameSpot PlayStation 2 Sep 25, 2007 7.5 out of 10 75
Jeuxvideo.com Wii Mar 04, 2008 14 out of 20 70
Console Monster Wii Apr 02, 2008 68 out of 100 68
The Video Game Critic Wii Feb 27, 2010 B- 67
Eurogamer.net (UK) Wii Apr 17, 2008 6 out of 10 60
Cheat Code Central Wii 2007 3 out of 5 60
HonestGamers Wii Apr 05, 2008 6 out of 10 60
gameZine (UK) Wii Apr 09, 2008 6 out of 10 60

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Trivia

PS2 release

The original Japanese PS2 release was plagued by numerous bugs, including easily reproducible crashes, potential memory card corruption, sound problems, and typos. The issues were so bad that Arc System Works released an official statement of apology to their customers. When the next major update of the game, Λ Core Plus, was released, Arc System Works went so far as to put out a so-called "Append Disc" version for those who owned the buggy game, which was sold at a very steep discount: 1980 JPY, or about $20 USD, which was less than half the price of the stand-alone release.

These issues were fixed in subsequent ports and international releases.

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Contributed to by Sciere (252188)