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DescriptionIn Gunship Apocalypse earth loses contact to the martian colony MRS1. Wild dust storms indicate a catastrophe. Now the player boards his gunship to learn about the circumstances... During the 80 missions the goals are mostly to kill certain enemies, e.g. stationary cannons or combat robots, find items or save and protect survivors. There are no cutscenes, just mission briefings.
Instead of narrow mines and tunnels like in the Descent series Gunship Apocalypse uses copious factory halls and the Martian surface as levels. Because of size and lacking orienting points this means the player could get lost easily. To prevent this he has a compass which shows him the way to the objectives. Despite the cockpit perspective Gunship Apocalypse is very action-oriented and uses the established FPS controls.
The most important point on Mars is the central base where the player buys new equipment and repairs his ship. Of course this costs credits which are earned by solving missions. These aren't arranged linearly but can be chosen when the player leaves the base. But there are some restrictions, the player needs to solve certain missions and reach a certain level before the next batch gets unlocked. A new level is reached when the player gained enough experience points by killing enemies and solving missions. A better level has also the advantage that the player can equip better gear.
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The Press Says
|Game Captain||Oct 24, 2006||65 out of 100||65|
|PC Games (Germany)||Oct 23, 2006||63 out of 100||63|
|Krawall Gaming Network||Nov 06, 2006||56 out of 100||56|
|GBase - The Gamer's Base||Oct 29, 2006||4.5 out of 10||45|
|Onlinewelten.de||Nov 05, 2006||44 out of 100||44|
|Gameswelt||Nov 09, 2006||40 out of 100||40|
|GamingXP||Dec 08, 2006||33 out of 100||33|
|GameStar (Germany)||Oct, 2006||23 out of 100||23|
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Patrick Bregger (98752) added Gunship Apocalypse (Windows) on Nov 25, 2009
Idea and realisation:
Novitas Publishing GmbHProject Managers:
Novitas Publishing GmbH, FAKt Software GmbHProgramming:
Thomas Heinschke, Mirko Hänßgen, Wolfgraphics [www.wolfgraphics.de], Mario Linz, Ralf Hietel (Framestorm Freelancer)Level Design: