Amstrad CPC Screenshots
Passing a typical Wild West building
Differently-dresed foes on screen now
The road on level 2 is more winding
Level 3 takes place on a railway track, complete with tumbleweed
Literally 'on' the track too, but be careful of sticky movement across the rails
Too far up the screen to escape trouble now
Commodore 64 Screenshots
Guess the well-known yellow letters came later.
This guy comes with knifes to gun fight.
Title screen, with animated sheriff
It's a mean and dirt town
These cowboys shoot back at you!
Wouldn't mind visiting the saloon right now...
What would a western be without tumbleweed?
Almost looks like one of the Dalton brothers
Luckily, the robbers have stopped the train
The manoeuvring space is getting narrower and narrower
Getting ready to pick up a bag of money
Getting shot by the bad guys...
...and bolting back into action.
Not only cowboys, but... the ninjas.
Like true cowboy you can buy a horse
Boss is defeated. Let's hunt for the next.
ZX Spectrum Screenshots
Main menu - the gunman is even animated
The first bandit we're after - why do we get less money for the first guy than in the other conversions?
The standard enemies look more like ninjas than like gunmen.
Apart from the obvious reasons, having few enemies on screen is a very good thing as the game suffers from heavy slow downs.