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Critic Reviews

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PSPWorth Playing (Apr 09, 2007)
With an all-star voice cast and an overall wonderful gameplay experience, I heartily recommend Gurumin: A Monstrous Adventure to anyone looking for a game for their kids or looking for a good action-RPG for the PSP. The game is fun and great on the road, allowing the user to save at any point of the map. You'll need to replay that level from the beginning, although you can keep the money and junk you've acquired from the previous run — this is where the "hold" function comes in handy. Gurumin is perfect for all ages, and I'd strongly suggest taking a look at this fun and entertaining title.
PSPPlaystation Illustrated (Mar 11, 2007)
If you have played a real-time or Action/RPG, you owe it to yourself to check out Gurumin. The game is a total sleeper and will end up on many lists by the end of this year for best in the genre. The combination of a lightweight but entertaining story and some very strong play mechanics is on target. Gamers looking for something between a traditional RPG and a straight Action game will find it here. Don't judge this book by its cover because Gurumin is a rocking RPG by any definition.
WindowsHardcore Gamer Magazine (Apr 01, 2015)
If you miss the glory days of PS1 and N64 platformers, then consider Gurumin a must-play. Though it is very much its own game, it’s built on the same design philosophies that made the classics classic, and like all Nihon Falcom games it’s been polished to a mirror sheen. The music-driven combat is brilliant, fast and challenging, and the enemy and level design is fine-tuned to let you get the most out of it. Its cel-shaded, low-poly art style is perfectly suited to bringing its lovable cast of characters to life and painting a cute yet macabre world reminiscent of Caroline and Okage: Shadow King. Gurumin: A Monstrous Adventure will make you grin like you’re a kid again from beginning to end.
WindowsDestructoid (Apr 24, 2015)
I can recommend Gurumin: A Monstrous Adventure to just about every action enthusiast out there. Outside of some antiquated elements dating back to the fact that it is an older game at heart, it dares to be positive at nearly every turn, and you won't be able to play it without a smile on your face.
WindowsChrist Centered Game Reviews (Apr 30, 2015)
Gurumin: A Monstrous Adventure is a very enjoyable and memorable game for me. My children, daughters especially, have quickly taken to it and love it to death. My ten year old, who rarely plays platformers, has played this far more than I ever expected. I thoroughly enjoyed my time with Gurumin, and highly recommend it to anyone who loves these kinds of games. Especially for the bargain price. A single playthrough can easily take anywhere between 15-30 hours depending on how thorough you are. My only caution is that if you let your kids play it, you may have to have a good explanation for that weird guy that Parin calls a lady (and gets scolded for it).
PSPDigital Chumps (Aug 04, 2008)
I hate to say it, but Gurumin: A Monstrous Adventure is one of those games I would have probably never played had it not been assigned to me for review. And that’s a real shame, too, now that I’ve spent some time with the game and seen just how addictive and fun it is. Sure, it’s kiddy with its casual art, goofy enemies, and bizarre objectives, but it’s a ton of fun and quite frankly everything comes together nicely in this title to make a solid package.
PSPGaming Target (Mar 16, 2007)
Gurumin: A Monstrous Adventure gets a lot of things right, even though it gets a lot of its cues from other adventure games, namely Zelda or Kingdom Hearts. On top of that, its more childish overtones may prevent older gamers from giving it a chance. Anyone that does give it a chance, however, will be surprised that it’s full of originality from the storied beginning to its end unlike other established adventure titles on the system. Thus, Gurumin: Monstrous Adventure is a fresh and welcomed splash of paint on the existing adventure genre gameplay that we all know and love.
PSPExtreme Gamer (Mar 09, 2007)
Gurumin: A Monsterous Adventure will be a pleasant surprise for any gamer who stumbles across the colourful box art in a store. Besides having a typical storyline and a few camera issues, Gurumin is a solid action adventure game on par with the big leagues. If you’re looking for a solid cheerful adventure game, Gurumin should be moved to the top of your list. Gurumin: A Monstrous Adventure is a delightful breath of fresh air for the PSP, and another outstanding adventure game from Nihon Falcom.
PSPZTGameDomain (Mar 05, 2007)
Gurumin is a game that will surprise anyone who gives it a chance. With a library of quick ports and old collections Gurumin is a breath of fresh air to the PSP family. The unfortunate truth is that most PSP owners are either not interested in a game of this type or will simply dismiss it based on the childlike visual style. However anyone who gives it a shot will find one of the most feature-rich experiences currently available on Sony’s portable powerhouse. I strongly recommend giving this game a whirl; I guarantee you will find something to love here.
PSPGamers' Temple, The (Mar 06, 2007)
In The End, This Game Hath Been Rated: 83%. If you were to convert The Legend of Zelda into a platform game and threw in a dash of Hello Kitty cuteness, the result would look a lot like Gurumin.
PSPPSX Extreme (Feb 28, 2007)
Even though Gurumin borrows quite a bit from other notable adventure games like Zelda, it's still got a soul of its own and a unique charm that few games possess. It's heartwarming in every way, but also an incredibly satisfying experience that fans of the genre absolutely must look into. If you can get past the fact that your main character is a 12 year old girl, you'll find a splendid game in Gurumin. There's a lot to unlock and discover, and the adventure itself will run you around 10-15 hours. Despite being visually simple, Gurumin sounds wonderful with an ensemble cast of voice-overs and an infectious soundtrack. An adventure fan should pick up a copy of Gurumin: A Monstrous Adventure, you'll be happy that you did.
82 (Apr 11, 2007)
My advice when checking out Gurumin: A Monstrous Adventure is that you don't let its kiddy exterior and E10+ rating turn you away. This game is fun, and well done. Have you really been doing anything with your PSP lately? Give Gurumin a go, you're likely to be very pleased.
WindowsHonestGamers (Apr 09, 2015)
I found myself extremely taken by this utterly charming 2004 re-release. Gurumin’s ability to rediscover relevance over a decade later in a market vastly populated by gritty realism, numbing brutality and lots of shades of the colour brown is refreshing. It’s a retro-tinged blast of lighthearted innocence that remembers, more than anything else, that we sit down and let our lives tick away in front of a monitor because playing these games is supposed to be fun. Box checked, grin plastered, wooden chest of drawers rescued from that suspicious tree grove.
WindowsHooked Gamers (Apr 15, 2015)
Gurumin: A Monstrous Adventure has its flaws, most noticeably with its difficulty, came, and distracting UI implementation for the beat bar, but it has no problem overcoming them to be a simple, charming and endearing experience. Those looking for a hard-as-nails, grind-it-out RPG should look elsewhere. Those willing to sit back and be taken on a ride sure to bring relaxation and smiles should jump right in.
PSPConsole Obsession (May 24, 2007)
Gurumin is a fantastically playable game that makes skilful use of the PSP’s impressive capabilities and it turns out that it’s actually one of the better games available on the system. A rather monster eight it is then.
PSPRPGFan (Apr 03, 2007)
Gurumin is a simple game, though it is certainly entertaining. It doesn't have an incredibly lengthy quest or a massive skill system for hardcore RPG fans to dig their teeth into, but Gurumin is the type of game that will snag the attention not only of a core gamer, but also of the younger sibling or sometimes-gamer significant other. Combined with Mastiff's excellent localization, Gurumin is something that PSP owners should look into; after all, it's not as if there's a whole lot of quality RPGs playing on the console right now.
PSPGameSpy (Mar 14, 2007)
Suffice it to say that I was completely captivated by this game from start to finish. Of course, it helps that I'm a fan of the JRPG genre, and a certain affinity for cuteness goes along with that, but as long as you aren't a wicked curmudgeon with a shriveled lump of bituminous coal for a heart, I'd imagine that Gurumin could easily ensnare you with its solid gameplay and intoxicating charm. Gurumin: A Monstrous Adventure delivers the classic Japanese RPG experience and is simultaneously adorable and hilarious. If you're only planning to get a single RPG for your PSP this year, this could well be the one to play.
PSPGameSpot (Feb 23, 2007)
Gurumin is a great game, even when its less-than-original elements crop up. This is thanks in no small part to its engaging combat mechanics, pleasing soundtrack, and likable characters. By simplifying the game's RPG elements and keeping special attacks and equipment relevant, as well as seamlessly incorporating some really fun minigames, Falcom shows it's got a few things of its own to bring to the table.
PSPTotalPlayStation (Feb 21, 2007)
Here's what I'm getting at: Gurumin is the kind of game that's disarmingly solid. One expects a game this spritely to be a little lax on the depth or story. Neither is the case here; what you will find amidst all the genuinely enjoyable characters is an adventure that reaches well beyond the confines of a My First Adventure Game aesthetic and actually satisfies on a hardcore level. Again, it's not a game one would buy a PSP for, but if you already have one, you owe it to yourself to check this one out.
PSPCheat Code Central (Feb 21, 2007)
Aside from the load times and the backtracking, Gurumin provides a great gaming experience. If you are looking for a game that is both rewarding and pleasantly filled with tons of playability factor, then look no further. Anyone who will give this game a chance is in for quite a surprisingly fresh and thought out game. With its cute colorful graphics and simple yet entertaining quests, Gurumin: A Monstrous Adventure is one of the few games everyone should play if for nothing else than the sheer fun of it.
PSPIGN (Feb 12, 2007)
Gurumin is one of those pleasant surprises that you wouldn't necessarily expect from its childlike appearance. A ton of difficulty levels, loads of accessories and costumes for Parin and lots of mini-games await players that are willing to give this game a chance. While you'll have to put up with load times and a sometimes questionable camera, this is still an excellent title that should appeal to action fans.
PSPRPGamer (Feb 09, 2007)
Overall, Gurumin: A Monstrous Adventure is a solid game that combines a simple battle system with excellent English voice acting to provide a really fun game. This is made all the better by the relatively low load times throughout the game. It's probably not for everyone, but there is certainly appeal for those that can handle the game's sheer cuteness factor.
PSPArmchair Empire, The (Apr 15, 2007)
Like many platformers, Gurumin encourages you to search every corner of each stage, to smash every pot and destroy every bad guy, in order to obtain the best ranking. If you do well, you'll be awarded medals, which can then be exchanged for more exclusive items and different costumes. Gurumin is a pretty short game, and these trinkets help encourage replayability, especially at the higher difficulty levels.
70 (UK) (May 12, 2007)
But while there's a vast range of unlockables including additional difficulty levels and mini-games for gamers keen on an extended stay in monster world, and Parin strapping wacky tools to her head and body is always good for a chuckle, the game's solid, jigsaw-like construction doesn't really add anything remarkable to the popular platform and RPG elements that it borrows and blends together. The story's a means to an end, and the end's the sort of thing that would have made a decent impact in late '90s, but these days stands a better chance of filling the hours rather than commanding your attention. In other words, it's worth a look if you're short of a good portable adventure, but it's not quite smashing.
PSPGaming Nexus (Mar 23, 2007)
Gurumin is the type of game that is easy to recommend, it's an incredibly fun adventure game full of memorable characters and some pretty good writing. It may not have the best graphics or the name recognition people want, but as adventure games go on the PSP this is one of the best. Even with its sugar sweet appearance, Gurumin is definitely worth your time and effort. It's not without a few unoriginal moments, but thanks to the other elements being so strong these complaints are hardly worth bringing up. If you're looking for a great action/adventure for the PSP then you can't go wrong with Gurumin.
PSPLegendra (May 11, 2008)
Gurumin, c'est léger, tant dans l'ambiance et l'histoire que dans le gameplay. Un bon petit jeu, simple et dépaysant, à faire entre deux RPG complexes qui font mal à la tête. Un remake qui donnera l'occasion à tous de le découvrir, quoiqu'en pensent les aigris de la PSP (toujours prêts à critiquer le moindre remake, même quand ils n'ont jamais entendu parler du jeu original) malgré une jouabilité parfois délicate.
PSPThunderbolt Games (Aug 17, 2007)
All the hallmarks of a grand adventure – deep dungeon design, extensive customisations, an epic story, and much more - have been oversimplified to the brink of bearable sweetness. As charming as Parin and the residents of monster town are, everything else is rather stale and clichéd, and that which has already been done better many times before it.
PSP1UP (Mar 27, 2007)
Five years ago, as a late-era PS1 or early-era PS2 game, Gurumin probably would have netted itself a small but loyal fanbase. The PSP's odd, fragmented fanbase, on the other hand, is likely to look right past it, and that's really too bad. Despite its control and camera issues and the general predictability of the game's structure (and laughable plot), it's a pleasant throwback to some of the better early 3D adventures.