Published by
Developed by
Released

Platform
94
MobyRank
100 point score based on reviews from various critics.
4.1
MobyScore
5 point score based on user ratings.

Description

Black Mesa Research Facility, an ultra-secret laboratory under government contract, conducting top-secret and extremely volatile experiments with stuff we're not supposed to know about. You play as Gordon Freeman, a Black Mesa employee. And this morning, as usual, you pit your way to the research facility for a run-of-the-mill experiment.

But this morning's experiment is not quite as ordinary as you thought. Odd things begin to happen as you make your way to one of the Black Mesa test chambers. Even weirder things happen when you start to move the test sample towards the antimass-spectrometer.

And you ain't seen nothing yet. Yes indeed, the experiment went wrong. Aliens from the planet Xen have suddenly invaded the facility, injuring and/or killing many of the employees. The Marines have come to the facility to kill off the aliens...and the surviving witnesses of the accident. You know what that means: you'll have to fight your way through aliens and Marines to get to the top of the Black Mesa complex. When you face your ultimate challenge, you'll see why being a government employee really does suck.

Half-Life's story is told entirely in-game: everything is seen through the eyes of the protagonist. Most story elements unfold via scripted sequences, triggered by the player reaching a certain area. If other characters have information to reveal, they address the player directly.

The Black Mesa complex in Half-Life is not made up of distinct levels, but is mostly a continuous world, where it is possible to backtrack through large parts of the game.

Half-Life's weapon arsenal is to a large part made up of realistic weapons like pistols, machine guns and explosives, but there are also futuristic energy weapons developed at Black Mesa as well as organic weapons acquired from the invading aliens. Most weapons feature an alternate firing mode.

Enemies fall into two categories: aliens and human soldiers. While most of the aliens are not very bright, the humans display some relatively advanced artificial intelligence: they seek cover, retreat when hit and try to drive the player from his cover by throwing grenades. Some of the alien enemies can not be killed by normal means. The environment must be used against them instead, going with a general tendency of the game to alternate the combat with environmental puzzles.

Alternate Titles

  • "戰慄時空" -- Chinese title (traditional)
  • "半条命" -- Chinese title (simplified)
  • "Quiver" -- Working title
  • "Bantiao Ming" -- Chinese title

Part of the Following Groups


Merchant Title Platform Price  
Amazon
Half-Life Windows $9.50  
ebay.com
Half-Life    
Not an American user?

User Reviews

A baby? The final boss is a baby? Black Wolf (37231) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
We'll make an excellent team Ashley Pomeroy (227) 5 Stars5 Stars5 Stars5 Stars5 Stars
Pleased to make your acquaintance Mr. Half-Life, but haven't we met before? Zovni (9141) unrated
Indispensable FPS NeoJ (254) 3.57 Stars3.57 Stars3.57 Stars3.57 Stars3.57 Stars
Go take granddaddy down a peg lasttoblame (392) 3.83 Stars3.83 Stars3.83 Stars3.83 Stars3.83 Stars
A timeless classic that is still fun to play - even in 2003 Sam Hardy (76) unrated
Half-Life, Instant Classic Aaron Savadge (5) unrated
FPS to the next level. Narf! (130) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
Wow. emerging_lurker (181) 5 Stars5 Stars5 Stars5 Stars5 Stars
An FPS that doesn't insult your intelligence MadCat (55) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars

The Press Says

Game Vortex 1998 10 out of 10 100
Just Adventure 1999 A+ 100
GamingExcellence Oct 20, 2000 9.6 out of 10 96
VicioJuegos.com Jan 22, 2006 96 out of 100 96
Mygamer.com Sep 13, 2004 9.4 out of 10 94
PC Gameplay (Benelux) Jan, 1999 94 out of 100 94
GameSpot Nov 20, 1998 9.4 out of 10 94
Gamezone (Germany) Apr 26, 2001 9.3 out of 10 93
Power Unlimited Nov, 1998 9 out of 10 90
Just RPG Jan 07, 2005 80 out of 100 80

Forums

Topic # Posts Last Post
Sorry, Valve 10 Pseudo_Intellectual (33532)
Feb 12, 2009

Trivia

Do you think that Counterstrike was a freak occurrence? Not so. Not only did Valve make the game editor immediately available, not only did it produce a mod, Team Fortress Classic, as an example of a finished mod, but it also sponsored "Mod Expos", events where modders could present their work to other gamers and the Press.


This entry to the MobyGames database was contributed by doj (27) on Jun 06, 1999.
 

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