||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (22 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Thanks to a combination of well-designed levels, a solid story line, addicting multiplayer and top-notch voice acting, Halo 3: ODST presents a package that is even more compelling than its namesake. The game is not only better than Halo 3; it is the best Halo title to date. And, planned or not, Bungie has also managed to create a compelling character in Gunnery Sergeant Buck. He is just as much the hero as Master Chief ever was. Here's hoping that we see more of the smartass sergeant in Halo: Reach.
Halo 3: ODST gehört für mich zu eine der spektakulärsten Reisen in das Halo Universum und das alles komplett ohne Master Chief. Zwar gestalten sich die ersten Meter etwas trist und auch euer ODST-Trupp zieht euch zu Beginn nicht ganz so in seinen Bann wie es der Master Chief vielleicht geschafft hat. Dafür gibt es aber wenig später ordentlich was zu glotzen. Haushohe, ach was sag ich, wolkenkratzerhohe Explosionen, riesige Landschaften, tolle Häuserkämpfe und deutlich mehr Action auf dem Bildschirm lassen euch ziemlich schnell warm ums Herz werden. Dazu gesellt sich eine spannende Erzählstruktur und einige Momente sorgen gekonnt für offene Halo-Fan-Münder. Der geniale Soundtrack lässt euch immer tiefer in die Welt von ODST abdriften und die krachenden Soundeffekte dröhnen wuchtig aus euren Boxen.
ODST does suffer for the lack of genuinely new elements it adds to the Halo universe, and the campaign mode is a bit brief. Yet between the enormous scope of New Mombasa, the unique atmosphere, and the brilliance of Firefight mode, I can easily see myself pouring more time into ODST than any other Halo to date. As a student of the "quality over quantity" school of entertainment, I'll take a compact but meaty experience that keeps me coming back over a long, drawn-out exercise in tedium any day. ODST may be a side diversion in the Halo universe, but it's an awfully good one.
Halo 3: ODST is an excellent package. The delicate construction of the story adds a new wrinkle to the typical Halo plot, and the action-packed campaign levels are full of intense battles and surprising encounters. Firefight mode is a standout addition, crafting highly addictive cooperative battles for players to experience. It's disappointing that the competitive multiplayer hasn't received any updates or innovations from its Halo 3 incarnation, but it's as fun as it ever was, and well worth sinking more hours into if you haven't yet seen the many downloadable maps. ODST is a superb addition to the franchise and a must-play for anyone who craves top-notch action.
The Halo series may have passed its peak and ODST is not quite the world conquering release some may have expected, but it has grown from a small side project into a full release in its own right, which is truly worthy of Microsoft’s biggest brand. Those expecting even Halo 3.5 may feel a little underwhelmed, with 3-II the most relevant numerical comparison, but for anybody who has so much as enjoyed the series in the past, this is an essential purchase. Its disconnection from the core story of the universe makes it a perfect introduction for newcomers, whilst a fresh perspective into the Halo universe complemented by the debut of Firefight (a mode so complete and addictive it brings another dimension) will please even the most hardcore of fans. Let the war rage on.
Truthfully, ODST isn’t a “completely new gameplay experience” that Bungie initially promised. It feels and acts like Halo 3, but contains enough improvements to make the experience refreshing. Most importantly though, it appears that Bungie are learning how to write and present an excellent single-player story to match the multiplayer prowess of Halo. Although the campaign mode only takes around 6 to 7 hours to get through, every moment is memorable and action packed. The future looks good – even without Master Chef… I mean Chief in the line-up.
What was originally touted as an expansion pack has become a full fledged, self standing game. Halo 3: ODST is a shining example of how Bungie can expand the Halo story beyond the visor of Master Chief. From the campaign to Firefight to the entire Halo 3 multiplayer, you're getting a hell of a bargain for $60.
Just remember to keep it clean.
Halo 3: ODST sisältää siis melkoisesti materiaalia ja tekemistä pitkäksi aikaa. Yksinpelikampanjasta löytyy mukavasti uudelleenpeluuarvoa, puhumattakaan Firefightista. Ja jos ensi keväänä iskee tylsyys, ykköslevyn avulla pääsee myös tulevaan Halo: Reachin moninpelibetaan. Kuka vielä väittää, että kyseessä on pelkkä lisälevy?
Firefight mode is a standout addition, crafting highly addictive cooperative battles for players to experience. It's disappointing that the competitive multiplayer hasn't received any updates or innovations from its Halo 3 incarnation, but it's as fun as it ever was, and well worth sinking more hours into if you haven't yet seen the many downloadable maps. ODST is a superb addition to the franchise and a must-play for anyone who craves top-notch action.
There are places where Halo 3: ODST could be improved, but when it comes right down to it, every Halo fan should buy this game. Even if you've lost interest in the franchise over the years or haven't ever given a Halo game a look, you'd do well to grab ODST and a few friends for some of the best multiplayer gaming around, especially with as wonderful an addition as Firefight. The campaign is a tad short, but well-crafted and exciting. Then there's a whole disc full of multiplayer maps, though you may already own the bulk of them.
That Gaming Site
Minor faults aside, Halo 3: ODST is far more than the 'standalone expansion' persona that it carries. A respectable campaign and hours of addition multiplayer action is worth the price tag whether or not you're a fan of the series.
Considerably shorter, but enough of a game to make it worth your while. With the additional disc and Firefight you are getting your money's worth. Just enough to keep HALO fanatics happy with new content until HALO: Reach comes out next year.
Halo 3: ODST has a quite pleasing story, but despite a couple of spectacular set pieces (think of a "Best Of" of the previous titles) many will find the story a lot less immersive. Although ODST brought us a lot of gameplay fun it can't compete with the epic feel of the previous episode. Not playing Master Chief and the open environment brings refreshment but not enough innovation. A fine game that repeats the strong points from its bigger brother and puts them in a new and understated jacket, but doesn't offer enough extra to earn the same score.
We stress that although this is an expansion pack Microsoft beefed up the retail price to $60, which, as you know, is the standard value of most full releases. Thankfully, the add-on makes up for that by offering a commendable amount of new content to enjoy both in single-player and multiplayer. Granted, completing the solo game shouldn't take you longer than 6-7 hours (maybe, less depending, of course, on your style of play). The best part is that the main campaign can be experience cooperatively, which comes highly recommended.
Halo 3 ODST è un buon gioco, ma che probabilmente piacerà soprattutto ai fan di Halo. Se la serie non vi attraeva prima, non lo farà neanche adesso. Il comparto tecnico svolge il suo lavoro onestamente (tranne la colonna sonora, decisamente ottima), apparendo a volte un po' datato, mentre la giocabilità e la longevità (specialmente per chi gioca online) è come al solito a livelli molto alti. In sostanza, si tratta di un gioco consigliato soprattutto ai fan rimasti orfani di Master Chief, mentre per chi cerca uno sparatutto "alla Halo" potrebbe trovarsi bene o meno, a causa di alcune piccole differenze date dalla diversità "biologica" del protagonista di questo spin-off rispetto alla serie principale. A voi la scelta...
Ja, „Halo 3: ODST“ wurde als Add-On vermarktet und ja, der Master Chief ist derzeit tatsächlich in seinem wohlverdienten Urlaub und daher nicht mit einem fetten Sturmgewehr unterm Arm auf Grunt-Jagd! Dennoch – oder vielleicht auch gerade deshalb – versorgt uns Bungie tatsächlich mit einem unterhaltsamen, ja stellenweise sogar extrem atemberaubenden sowie 6-8 Spielstunden umfassenden Shooter – und das allein schon mit der neuen Kampagne!
So it's all par for the course, then. Despite initial concerns about the price tag, Halo 3: ODST offers up a surprising glut of content for your money. Bungie aren't making a concentrated effort to reinvent the formula they've so successfully championed, and for that reason they're likely to come across their fair share of detractors. Halo 3: ODST is never going to be considered game of the year, but Firefight in particular will likely be played for a long time to come.
Halo 3: ODST is a well structured addition to the Halo franchise. The firefight multiplayer alone will give it momentum, even when the all-too-short campaign runs out of steam. Bungie have shown that there's life in the franchise yet, although it's likely to still grate on some Halo fans that they have to pay near full price, and for that reason, many newcomers probably just won't bother.
However, it’s Firefight that seals the deal. Even if you already own Halo 3 you’re going to want to check this mode out; there’s no matchmaking system for it though, so you will need Halo friends, which isn’t something we all have, but if you’re a Halo fan with friends you don’t want to be left out now, do you?
Bungie’s latest storytelling method in ODST is certainly unique and captivates the imagination from beginning to end, but the problem is, just when you really start to get going, the experience ends. The single player campaign is far too short and can barely push 7 hours on the hardest difficulty, but there is plenty of replayability within the game’s new Horde, I mean, Firefight mode. Whacking in the original 21 Halo 3 maps won’t affect a great amount of people who’ve already paid through their noses for them, but there are 3 new ones... and one of those is a remake. The less said there, the better. A great game otherwise, but we really expect more of Bungie these days and its flagship franchise.
All in all, ODST is a solid addition to the Halo franchise. The fractured way the campaign is set up is annoying, but the included Firefight mode, co-op campaign support, and Halo 3 Multiplayer disc easily push this over the top for anyone that might be on the fence.
Acquire it for the multiplayer element or to get a bite of Halo lore and action before Reach comes around and (hopefully) wraps the series up and allows Bungie to develop something new and possibly as good and revolutionary as the first game in this series. Just make sure you do not set your aspirations for ODST too high. There's almost nothing here you have not seen before, with the possible exception of Sadie's Story and a couple of fresh combat tactics.
Aan de andere kant is het spel een echte uitbreiding. Met dezelfde graphics – hoewel iets opgepoetst, dezelfde wapens en vijanden en grotendeels dezelfde gameplay. Het doet weinig nieuws en laat je vooral dingen spelen die je eerder ook al gedaan hebt. Dus verwacht geen baanbrekende dingen, maar een erg leuk nieuw avontuur in het Halo-universum. En het moge duidelijk zijn dat we de Master Chief niet nodig hebben, want de ODST zijn ondanks alles ook echte helden.
In many ways ODST seems like a “Greatest Hits” selection of Halo gameplay with vehicle sections, sniping sections, close quarters combat and so forth, oh and no Flood. The flashback missions are undoubtedly the most fun, while the hub level can get tedious with having to walk everywhere. However at the end of the day the single player campaign and Firefight could easily have been done as DLC, and aside from Firefight it doesn’t really bring anything new to the table. There may be some grumbles for some who bought the DLC maps for the Halo 3 multiplayer only to shell out £30 for them again and only getting three new maps as compensation. Still it’s a good solid package but don’t be expecting anything too new.
While Halo 3: ODST certainly turned out larger than what Bungie had initially planned, it didn't quite make the leap from "expansion" to "full game." It has a campaign comparable in length to other games in the series and Firefight's a nice new addition to Halo 3's impressive multiplayer suite. As long as you don't expect ODST to be a sequel to Halo 3, you should enjoy yourself.
All in all this add-on to the series is a worthy one. With the RRP of £34.99 you can't really go wrong as Firefight alone is amazing. Chuck in some good missions, some new multiplayer maps as well as all the previous DLC available, plus a Halo: Reach BETA code, and you have one hell of an add-on game. If you're a fan of the series, or are just looking for a game to tie you over until Modern Warfare 2, ODST is a must have for you.
Halo 3 ODST gibt Anlass zu viel Kritik: Die Technik ist schwach, es gibt kaum Bosskämpfe, das Herumlaufen und Erkunden mit Rookie fühlt sich immer gleich an. Nur der gute Missionscocktail in den Flashbacks bewahrt Bungies Singleplayer-Modus vor dem Abgrund. Außerdem wachsen einem die Jungs ans Herz, weil sie alle so ihre Probleme und Sorgen haben. Dennoch: Mehr fette Bosskämpfe hätten wirklich nicht geschadet. Von einer echten Weiterentwicklung der Serie kann keine Rede sein, auch wenn sich natürlich so ein ODST anders (und irgendwie authentischer) anfühlt als der Superheld, Verzeihung, Spartaner, Master Chief aus den ersten drei Teilen.
Inte helt förvånande Halo 3: ODST ett lika välgjort spel som sina föregångare. Det är svårt, för att inte säga omöjligt, att hitta något att klaga på vad det gäller grafik och ljud. De balanserade tempoväxlingarna i den ickelinjära kampanjen bäddar för en trevlig upplevelse och det finns egentligen bara småsaker som stör, till exempel att du inte kan hoppa in i en redan startad multiplayersession. Är du redan torsk på ringvärlden är det egentligen inget att orda, du har säkert förbokat spelet sedan länge. Vi andra investerar en femhundring i ett av mustigaste onlinespelen Xbox 360 har att erbjuda och som i och med Firefight höjer sig ytterligare ett steg. Den underhållande kampanjen får vi på köpet.
Men även om jag hade riktigt kul när jag spelade igenom Halo 3: ODST och njuter i fulla drag av Firefight så är det inte ett nytt mästerverk Bungie levererar. Det är såklart vågat att ge ut ett Halo-spel helt utan Spartan-soldater och Master Chief i synnerhet. Han är liksom Halo, men ODST-soldaterna fyller hans skor väl och känns alla både intressanta och som figurer jag hoppas vi får se mer av i framtiden. Tills nästa gång behövs dock en ny grafikmotor och en mer episk historia om Bungie vill kunna aspirera på de absoluta toppbetygen igen.
Our fear had been that the Orbital Drop Shock Troopers would struggle to escape the Master Chief's shadow, but the developer's improving craft means they have no difficulty doing so over a short distance. Instead, it's the shadow cast by Halo 3 itself, and its contemporaries then and since, that proves slightly too long and broad for Bungie's valiant efforts of the past 18 months to escape, because no matter the quality of what's on offer, they can't reasonably make the same demand of your wallet, and yet they still do. It's all the more disappointing, because as a roadmap to the future of Halo, if not the future of Bungie, Halo 3: ODST is fantastic.
Halo 3: ODST fills in a few interesting spots in the Halo timeline, even if the characters themselves aren't strong enough to carry the narrative. But it strikes a healthy balance between new twists and more content done in Bungie's trademark style. The more important thing is that if you've enjoyed playing Bungie's Halo games in the past, chances are you'll continue to enjoy that style in ODST.
While ODST could have been a lot different from other games in the franchise, it is what it is: A great Halo game with a fun, cleverly told story and a fantastic new multiplayer mode. Perhaps somewhere down the line my dreams of a squad-based ODST game will be realized. For now, I have an entertaining game with a multiplayer component I know I'll come back to again and again. If nothing else, ODST proves that you don't need a space ring or Master Chief to make a good Halo game.
Experienced Halo vets will probably criticize ODST for its lack of new multiplayer modes, maps and of course, Master Chief; after all, serious Halo fans probably purchased those 21 maps several months ago. That makes the game's $59.99 MSRP a bit tough to swallow; to us seasoned Halo players, this feels more like a $39.99-$49.99 package. But for the new Halo fan, ODST has a satisfying amount of content. Fightfight's sweet, the single player adventure's good enough and that second disc has a lot to offer. So while it doesn't reveal Master Chief's whereabouts, Halo 3: ODST is a welcome addition to the series and another quality first person adventure.
Dans la mythologie Halo, ODST se retrouve à une place un peu particulière, et c'est exactement ce que les petits gars de Bungie escomptaient. Plaisant, bien construit, un poil différent de ce à quoi les fans ont été habitués depuis 2002, le jeu s'amuse souvent à favoriser une approche nécessitant un soupçon de tactique. Qu'on se rassure, on aura également droit à notre quota de séquences d'action bien bourrine, où l'on devra affronter des hordes apparemment inarrêtables d'aliens, mais la force d'ODST est de parvenir à concilier ces deux types de gameplay au sein d'un tout cohérent et éminemment accrocheur. Ajoutons à cela un petit mode coop conçu avec amour et on obtient un titre que tous les fans de la série se doivent de posséder.
PAL Gaming Network (PALGN)
A well done story, large set pieces and a new co-op mode are great, but aren't enough to make Halo 3: ODST as different as it was supposed to be.
Though the core design was focused on the fans, Halo 3: ODST has enough in it for both veterans and newcomers alike. Reminiscent of Half Life: Blue Shift, a solid story supported by excellent voice casting, this new entry in the Halo universe was promoted from expansion to stand alone game. Though I would have liked to see more new enemies and weapons, Halo 3: ODST is a solid FPS game and a good addition to the Halo franchise.
Overall, a cheaper price point (say £20 – £25) would have made this a necessity, but as it stands it just feels like an expansion pack gone mad and it won’t please the collective, I can tell you. Dangling the carrot of the Reach Beta just makes it even harder to take. Even so, I have to give some credit to a well written and nicely designed single player experience, which is worth playing, but it’s just a shame it’s trapped in a sea of re-released duplication. Let us hope they don’t do it again with the next instalment in the saga or else there will be a REAL uprising.
True, ODST marks a bit of an experimental departure for the established and wildly popular Halo franchise, but it's too hard to wash the word “marketable” from the mouth after playing through the campaign in its stretched out entirety. New weapons and new characters, three exclusive maps, new co-op multiplayer, Halo: Reach invite: marketable. While there is a lot to be proud of scattered throughout the double-disc set, a hub system that drags the main game's action to a halt and some unnecessary inclusions detract from an entire package with an unjustified MSRP.
Lens of Truth
I can honestly only recommended Halo 3: O.D.S.T. to those who don’t already own a certain Halo on the 360 – or for those fans who simply must have a Halo Reach beta key, and everything Halo at the very first moment they can. For everyone else, wait for O.D.S.T. to drop…in price.
Yeah firefight's okay...I know I’m seeming quite negative but I was really looking forward to a change of pace with ODST, and I just think there’s some missed opportunities here...by having no Masterchief they could have gone down a really gritty rookie against the odds path with a whole different set of weapons or look, and that would have been awesome, but in ODST you do just feel like a weaker Masterchief and sometimes that can make you a bit angry at the game, instead of revelling in the challenge. I’m giving it 7/10.
In all honesty, the game could have been better. The fans hoped for many things to go ahead, but came out with nothing. A few new features don’t really constitute a game and from this title it seems that the Halo series may have had its day.
Halo 3: ODST is too little in its dual parts to offer a solid experience. There are awesome moments riddled throughout, but these come at the price of dealing with annoyingly frustrating bottlenecks as well as misplaced deviations in gameplay. The Rookie quest is an interesting idea, but barely has enough to carry itself as a stand-alone and enjoyable concept, relating poorly to gameplay, leaving it more as a chore to get behind his VISR than an enjoyable break from the chaos that is staple Halo gameplay injected into the flashback sequences. Halo fans will likely eat this up, but if you've had your fill of Covenant and faceless human heroes, you're honestly not going to miss much by missing this.
The Review Busters
I was looking forward to this game and then it hit me. ODST is still that expansion we were going to get from Bungie but it got a few minor tweaks to get more fun from fans. I was upset with the small campaign and the stupid detective aspects. Online play is still the only reason to play Halo games. If you are sick of Halo 3 then you might as well buy this game, but if I were you then wait for the next Halo game because Bungie is promising much more with this one (I’m not holding my breath).
For a full priced game, and the change to health packs doesn’t change the gameplay enough. I’m sending back my Halo fanboy membership. 6/10 from me.
Absolute Games (AG.ru)
Одни лишь халявные дополнения от старой игры не привлекут публику, поэтому Microsoft объявила о том, что в каждую коробку Halo 3: ODST вложен купон на участие в открытом бета-тестировании Halo: Reach. Судя по листовке, оно стартует весной 2010 года. Силуэты бойцов на фоне обреченной планеты Рич указывают на другой тренд, до сих пор обходивший Halo стороной, — классовый мультиплеер. Это, плюс доклады сотрудников Bungie о новых технических решениях, прозвучавшие на конференции SIGGRAPH 2009, вселяют веру в то, что предыстория будет краше и интереснее, чем «классическая трилогия».
The Video Game Critic
ODST might give Halo fans something extra to chew on, but I found this half-hearted effort to be a bit of a turn-off.
As it is, Halo 3: ODST doesn't seem like a worthwhile purchase for anyone - not even hardcore fans. The crazy Halo 3 fans will already own 90% of the multiplayer maps included with ODST, meaning they'll pick up three whole maps for their RRP $99. They'll also get an extremely short singleplayer campaign and Firefight mode - Bungie could have released Firefight as a DLC pack for Halo 3, released a second map pack including the three new maps and skipped the singleplayer campaign, although I'd genuinely miss the music and the voice acting. The core gameplay of ODST is decidedly average - as such it earns a decidedly average score.
Ultimately Halo 3: ODST’s campaign is a big disappointment while it introduces some great multiplayer features. The tipping point for recommending the game is based upon your habits and if you’re not a fan of multiplayer this is at best a rental title if you must experience the campaign.