User Reviews

Fun, But Tough Apple II ETJB (450)
Donkey Kong is Over Rated PC Booter Yeah Right (57)
A good game for us nostalgic gamers. PC Booter Tomer Gabel (4678)
Frustrating Little Platformer Apple II Game22 (42)

Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Apple II 8 3.3
Atari 8-bit 5 4.1
Commodore 64 7 3.6
PC Booter 15 3.1
Combined User Score 35 3.4


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Atari 8-bitTeleMatch (May, 1984)
Und was ist zusammengefaßt dran an diesem Kletterspiel? Spieltempo, Spielwitz Action und hochauflösende Grafik sind durchweg als sehr gut zu beurteilen, wenngleich Originalität im eigentlichen Sinne fehlt.
100
Apple IITeleMatch (May, 1984)
Und was ist zusammengefaßt dran an diesem Kletterspiel? Spieltempo, Spielwitz Action und hochauflösende Grafik sind durchweg als sehr gut zu beurteilen, wenngleich Originalität im eigentlichen Sinne fehlt.
88
Hard Hat Mack carries a heavy burden on its shoulders. Since it follows in the footsteps of Donkey Kong— the game generally perceived as the first obstacle course/ladder contest— one could say that at a glance Mack is a copy— a game that borrows play principles from another game. At first 1 felt the same way. Upon closer inspection, though, Hard Hat Mack proved to be a welcome variation on the all too familiar "scale the structure" theme.
80
Hard Hat Mack reminded me a lot of games like Donkey Kong and Kangaroo. Its simple but fun gameplay is both fast-paced and challenging. The graphics and sound might not be anything that impressive but they suit the game perfectly and don't offend the eyes or ears. Hard Hat Mack is pretty much an essential purchase for fans of platformers and classic arcade games alike.
66
Amstrad CPCAmstrad Action (Oct, 1985)
The game's very attractive to look at - it seems dead easy, but it isn't quite. Unfortunately, it really shows its age (1983) with only three screens, and the gameplay won't test veterans of more recent programs.
58
PC BooterPC Magazine (Aug 07, 1984)
Although obviously well crafted, Hard Hat Mack seems to suffer from a lack of precisely what Electronic Arts claims as its forte: the artistic spark that grabs you and makes you want to come back time and time again. I don't mean to demean Electronic Arts' lofty goals, nor its decision to give credit where credit is due — to the programmers. However, the product should justify the kudos: otherwise we've got nothing but hype, and we deserve more. I guess what I'm saying is that I did not find Hard Hat Mack to be especially riveting.
33
Atari 8-bitThe Video Game Critic (May 05, 2013)
Apart from the substantial challenge, Hard Hat Mack fails to distinguish itself. The game has no music, and the sound effects are limited to beeps. The variety of stage objectives is neat, but the excessive difficulty crushes the fun factor.
 
Apple IIComputer Gaming World (CGW) (Apr, 1984)
HHM appears to me to be a brand new concept in arcade action. In the first place, nobody has ever made a game out of the construction industry of which I've heard. Secondly, although at first glance this might be taken to be similar to Donkey Kong, Apple Panic, or Miner 20 49er, the resemblance ends there. Thirdly, you can continue virtually forever, or as long as your supply of HHM's hold out.
 
Commodore 64Happy Computer (Jan, 1984)
Durch die vielen unterschiedlichen Spielstufen, die von heruntereilenden Störenfrieden unsicher gemacht werden, gehört „Hard Hat Mack“ zu den besten Programmen. Fazit: Ein überdurchschnittlich intelligentes Spiel.