DescriptionJump and Run game during which a little robot (named 'Heavy' respectively 'Metal') runs through five side scrolling worlds (a la Mario). Various enemies hinder progress and can be killed using an upgradable weapons system based on bouncing balls and a flamethrower. Extras and 'diamonds' can be collected from shooting or otherwise destroying rocks and walls. There are two playing modes available, one player or two players.
Extra lives will be earned depending on the number of diamonds collected. Warp Zones and hidden entrances allow access to secret zones in the levels. Each world ends with a boss monster.
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|64'er||Commodore 64||May, 1989||12 out of 15||80|
|Pixel-Heroes.de||Amiga||Nov, 2003||8 out of 10||80|
|Pixel-Heroes.de||Commodore 64||Nov, 2003||8 out of 10||80|
|Power Play||Amiga||Sep, 1989||73 out of 100||73|
|Power Play||Commodore 64||Apr, 1989||71 out of 100||71|
|Power Play||Atari ST||1989||64 out of 100||64|
|ASM (Aktueller Software Markt)||Amiga||Sep, 1989||6.4 out of 12||53|
|ASM (Aktueller Software Markt)||Atari ST||Sep, 1989||5.8 out of 12||48|
|ASM (Aktueller Software Markt)||Commodore 64||Apr, 1989||4.2 out of 12||35|
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DevelopmentHard 'n' Heavy was originally developed as a sequel to The Great Giana Sisters. The game was retooled to become Hard 'n' Heavy when Rainbow Arts faced legal troubles from Nintendo due to Giana's similarity to Super Mario Bros. Early screenshots, like one found in Power Play 6/1988, clearly show a Giana sprite in front of background graphics from Hard 'n' Heavy. A possible working title was Giana in Futureworld, which is mentioned in the manual of Katakis.
Likely to be on the safe side, the final game was published by reLine, not Rainbow Arts, and Rainbow Arts is in fact not mentioned in the game at all.