Commodore 64cEin weiteres Handicap für den Spieler ist die zwar in Deutsch verfaßte, dennoch aber etwas unzureichende Programmbeschreibung. Da davon auszugehen ist, daß die Regeln des Baseballs nur wenigen geläufig sein werden, sollte dem Spieler schon eine etwas weitergehende Einführung in die Grundzüge der Regeln beigefügt werden. Kenntnisse der Regeln sowie der Wertung sind zum Spielen des Programms unbedingt von Vorteil. Und dennoch – die hervorragende Grafik und Animation sowie die vielfältigen Variationsmöglichkeiten machen Hard Ball wirklich spielenswert. Sehr zu empfehlen!
Computer and Video Games (CVG)
Commodore 64Hardball has strategy, action and extra added addictiveness. So grab your glove, Charlie Brown and head for the pitcher's mound this instant!
GenesisAfter the disappointing Super League Baseball, Hardball comes as a breath of fresh air. It's not easy to get to grips with (expect to be thrashed by the computer the first few times!), but effort is rewarded with the fun of making that first home run. The animation of the pitcher and batter makes up for the otherwise poor graphics, and the options include changing everything from the quality of the opposition to the type of bats used. As with most sports games, Hardball is best played with another person; but this is still a good one-player game.
Electronic Gaming Monthly (EGM)
GenesisUndoubtedly one of the most graphic baseball simulations around, Hardball offers tons of variety and little to waste! the digitized are well done, and the graphics are excellent. The background music could use a little work, but that can be turned off. Not bad for a sports game.
The Games Machine (UK)
AmigaAccolade's highly acclaimed baseball simulation Hardball! is now available for the Amiga, courtesy of US Gold. Surprisingly, it is not much of an improvement over its 8-bit counterparts, despite the inclusion of sampled speech at opportune moments.
GenesisUnter dem Videospiele-Label Ballistic wurde eine zufriedenstellende Umsetzung herausgebracht, die zwar gut spielbar ist, aber die Fähigkeiten des Mega Drives bei weitem nicht ausnützt. Baseball-Fans werden sich davon nicht irritieren lassen, zumal der Spielablauf dem Computervorbild entspricht - und das war ja nicht schlecht.
ZX SpectrumHardball : avant de jouer, commencez surtout par vous imprégner des règles assez complexes du baseball. Vous disposez d'une équipe complète et il vous faudra savoir changer à l'occasion de lanceur ou de rattrapeur en fonction de leur état de fatigue. Le jeu est bien rendu.
Commodore 64While HardBall! is graphically ahead of the pack and features a good pitching interface, it is not terribly fun. Batting and pitching are great but fielding is slow which slows down the pace of an already slow sport. Still, this is the best baseball game you can find on the Commodore 64 through 1985.
AmigaMuch more of an arcade game than a simulation, it takes the exciting sections of a game and compacts it into a few nailbiting sections. Having played the 64 version, I took the easy route and started playing immediately. Wow! The graphics and animation were always good, but on the Amiga they are incredible.
Atari 8-bitWhile this scheme allows the fielders to be larger and better animated, it's detrimental to the overall gameplay. Making matters worse, the outfielders are tiny and move slowly. This was apparently done to convey distance, but balls tossed in from the outfield take an eternity to arrive. On the bright side, Hardball's controls make it easy to toss the ball around the bases, steal, and substitute players. The audio is weak, and that creepy carnival music that plays during the title screen has got to go. Taken an a whole, Hardball does manage to provide a competitive baseball experience, but its experimental camera angles keep it firmly entrenched in the minor leagues.
GenesisThe first time I played Hardball with my friend Steve it took us ten minutes just to figure out how to throw the damn ball! This flaw destroys the two-player experience, and even when playing the CPU I sometimes find myself staring at the screen wondering why nothing's happening. Hardball didn't have much going for it to begin with, but this user interface blunder pushed me over the edge.