DescriptionHostile All-Terrain Encounters await in this shoot 'em up notable for it's unusual diagonal scroll, which is similar to Costa Panayi's previous Highway Encounter series. As nobody is qualified to take the enemy on, your task is to complete the 30 levels of training (the actual war could've been the basis for a sequel, although this never happened).
The levels alternate between controlling a Star Fighter plane and a Ground Assault Vehicle; the latter is faster but is confined to ground motion. The plane can move up and down to make dodging the simulated enemy fire easier. This generally comes at you in waves, although there are also ground installations.
Central to the game is to shoot at the cases of plasma crystals, and then fly over these so as to carry them to the end of the level. Dying loses you one of these crystals if you have at least one, or a life if you do not. Completing a level with at least 2 crystals is effectively a restart point as well, as when you die you are sent back to a level in which you collected at least 2.
- "Hostile All-Terrain Encounter" -- Unabbreviated Title
Part of the Following Group
There are no reviews for this game.
|The Games Machine (UK)||ZX Spectrum||Jun, 1989||80 out of 100||80|
|Zero||Atari ST||Nov, 1989||78 out of 100||78|
|ACE (Advanced Computer Entertainment)||ZX Spectrum||Jul, 1989||643 out of 1000||64|
|ACE (Advanced Computer Entertainment)||Atari ST||Aug, 1989||625 out of 1000||62|
|The Games Machine (UK)||Commodore 64||Aug, 1989||58 out of 100||58|
|Amiga Joker||Amiga||Jan, 1990||55 out of 100||55|
|ASM (Aktueller Software Markt)||Commodore 64||Jul, 1989||5.6 out of 12||47|
|ASM (Aktueller Software Markt)||Amiga||Jan, 1990||5.2 out of 12||43|
|ASM (Aktueller Software Markt)||Atari ST||Oct, 1989||4.8 out of 12||40|
|Power Play||Amstrad CPC||Jun, 1989||17 out of 100||17|
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