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Atari ST
Commodore 64
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A bi-directional horizontally scrolling platform game, Hawkeye has the player in control of an SLF (Synthetic Life Form) controlled from an underground bunker by the Xamoxians. On each level, the eyes of the hawks in the status panel flash to indicate the direction to travel in to find a puzzle piece. Four pieces are needed to complete the level, but there were also other pickups such as ammo and energy. There were 12 levels to complete plus a hidden bonus level.

The player has a choice of four different weapons. The basic pistol had unlimited ammo but did little damage. The machine gun had a faster rate of fire, the laser did more damage and most powerful of all was the rocket launcher - but all three soon ran out of ammo.

The game features parallax scrolling backgrounds and large numbers of enemies (including large rhinos, triceratops and gorillas).


Hawkeye Amiga I've found another puzzle-piece. I need four to finish each level.
Hawkeye Amiga The title screen.
Hawkeye Amiga I'm in an ancient temple, jumping over a chasm.
Hawkeye Commodore 64 Level 3

User Reviews

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The Press Says

Zzap! Commodore 64 Aug, 1988 96 out of 100 96
Computer and Video Games (CVG) Commodore 64 Aug, 1991 85 out of 100 85
Power Play Commodore 64 Oct, 1988 82 out of 100 82
The Games Machine (UK) Amiga Jul, 1989 81 out of 100 81
The Games Machine Commodore 64 Aug, 1988 80 out of 100 80
Commodore User Commodore 64 Aug, 1988 8 out of 10 80
Commodore Format Commodore 64 Jul, 1991 68 out of 100 68
Power Play Amiga Sep, 1989 66 out of 100 66
Zzap! Amiga Aug, 1989 61 out of 100 61
Computer and Video Games (CVG) Commodore 64 Sep, 1988 3 out of 10 30


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  • Power Play
    • Issue 01/1989 - Best Action Game in 1988

Contributed to by Martin Smith (63198) and Andrew Fisher (175)