User Reviews

The Immortals (#12) ZX Spectrum Ashley Pomeroy (233)

Our Users Say

Platform Votes Score
Amiga Awaiting 5 votes...
Amstrad CPC 7 3.6
Amstrad PCW Awaiting 5 votes...
Atari 8-bit Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 9 3.1
iPad Awaiting 5 votes...
iPhone Awaiting 5 votes...
MSX 5 3.2
ZX Spectrum 8 3.7
Combined User Score 29 3.4


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
ZX SpectrumSinclair User (May, 1987)
Head Over Heels is either - depending on your mood - yet another 3D arcade adventure featuring Ultimate-style graphics with impossible problems and lots of moods, or another improvement on a tried and tested game-style involving a complex map and many genuinely interesting puzzles
98
Commodore 64Zzap! (Aug, 1987)
An all time classic - not to be missed for any reason
98
ZX SpectrumYour Sinclair (Aug, 1990)
Long-serving readers of YS may remember my total obsession with this game when it first appeared in Spring 1987. Three years! It certainly doesn't seem like it. In fact the whole idea of the Clinic was inspired by the game - for the first four or five months it was "Dr B's Head Over Heels Clinic", until the letters started to ask questions about other games. Playing it for the first time in ages, I have to admit I can see what all the fuss was about.
97
ZX SpectrumThe Games Machine (UK) (Aug, 1990)
Head over Heels takes a lot of getting into and plenty of mapping. After much practice you'll be able to reunite the two leading sprites, by which time you'll be well and truly hooked. Puzzles become highly devious and it's brilliant the way Head and Heels can be used both as individuals and as a team. Arcade skills, brainpower and cartography are needed for this definitive isometric game.
97
Amstrad CPCThe Games Machine (UK) (Aug, 1990)
Head over Heels takes a lot of getting into and plenty of mapping. After much practice you'll be able to reunite the two leading sprites, by which time you'll be well and truly hooked. Puzzles become highly devious and it's brilliant the way Head and Heels can be used both as individuals and as a team. Arcade skills, brainpower and cartography are needed for this definitive isometric game.
97
Commodore 64The Games Machine (UK) (Aug, 1990)
Head over Heels takes a lot of getting into and plenty of mapping. After much practice you'll be able to reunite the two leading sprites, by which time you'll be well and truly hooked. Puzzles become highly devious and it's brilliant the way Head and Heels can be used both as individuals and as a team. Arcade skills, brainpower and cartography are needed for this definitive isometric game.
97
ZX SpectrumCrash! (Apr, 1987)
In a far distant galaxy, many light years away, lie four worlds enslaved by an an evil empire. On each, unrest simmers, suppressed by the dictatorial Emperor who rules his territories from the planet Blacktooth. Neighbouring worlds look to the dark skies and wonder. In fear they send two spies from the planet Freedom, to kindle revolution upon the slave planets, and recover the crowns that have been lost. Only in this way can the might of the Empire be fettered.
95
Amstrad CPCAmstrad Action (May, 1987)
Despite the similarities to Batman I really can'l praise the game highly enough. It's so easy to start playing and you just can't put it down as you discover new features, new rooms and puzzles that you just have to solve. The 300-odd locations will take a lot more exploring and solving than Batman. I defy you not to love this game.
95
Commodore 64Commodore Format (Feb, 1994)
Quite simply, this is the definitive isometric game, and it's one you shouldn't miss.
94
AmigaCU Amiga (Sep, 1991)
A classic gets updated and it's a belter
93
ZX SpectrumComputer and Video Games (CVG) (Jul, 1990)
A worthy release at three quid, featuring of the strangest computer stars ever. A must for all Spectrum owners.
92
AmigaAmiga Power (Sep, 1991)
One of the best games in the world ever, and now it's on your Amiga for eight quid! Are you going to buy it, or am I simply going to kill you?
92
Atari STST Action (Nov, 1991)
The long-awaited conversion of Head Over Heels to the 16-bit machine caused a stir among the more ageing journalists who remembered the game for its mind-blowing gameplay and simple but devastatingly effective graphics. Fortunately, none of the graphics or playability have been left out of the ST version. The graphics still look 8-bit but they certainly bring back memories! Head Over Heels still remains the classic that it was many years ago.
91
AmigaThe One for Amiga Games (Sep, 1991)
If you have a space in your collection for a game that's going to twist your fingers, tax your brain, waste your midnight oil - and still not bum a hole in your pocket - then get out there and grab this one while you can.
90
AmigaAmiga Force (May, 1993)
[Round-up] I played it for weeks after weeks, and still maintain it's one of the best computer games ever. Oozing character from every well-programmed pore, Head Over Heels is undoubtedly the best example of the genre I've played. up until recently, I'd never been acquainted with the Amiga version, but I'm sooo glad I am now. Like its older incarnation it's a phenomenally enjoyable romp, and I'm forever puzzled that so many people haven't heard of it (let alone played it).
90
Atari STST Action (Mar, 1993)
Bizarre cute 8-bit game where two animals have to join together to make one big body. No fancy effects, just dead playable.
90
Commodore 64Commodore Format (May, 1994)
As for standard game criteria, Head Over Heels is absolutely massive, with some incredibly well thought-out puzzles that are not only fun but mentally taxing. The graphics are some of the best to be found on the 8-bits, courtesy of Bernie Drummond - a name that carries weight in the decision to buy any game. All in all, Head Over Heels is definitely a game to rush down to your local EDOS stockist and order.
90
Atari 8-bitComputer and Video Games (CVG) (Oct, 1987)
It's been rated a classic in every other version, and all I can add is that XL and XE owners really must have this in their collection.
90
ZX SpectrumEurogamer.net (UK) (Aug 21, 2007)
Head Over Heels is a celebration of unabashed fun, devoid of purpose or pretence, lavishing decadent thrills on players in a way that most developers refuse to even attempt. It's the epitome of the gamer's game, and doesn't ask for permission to be enjoyed.
90
ZX SpectrumYour Sinclair (Jun, 1987)
Remember Batman? Who can forget it! Jon Ritman and Bernie Drummond's Filmation-style arcade-adventure was a true~blue tie-dyed classic, a game that stands as one of the best ever seen on the Speccy. Combining razor-sharp graphics, endlessly fascinating gameplay and an excellent plot, it was one of Ocean's very finest hours (three o'clock being one of my own best). Virtually my favourite game ever, in fact. Until Head Over Heels came along, that is...
89
ZX SpectrumSinclair User (Jul, 1990)
Aaargh! Cutesy games! I hates 'em. Still, you have to admit that Head Over Heels is, ahem, head and shoulders above horridness like Blobsy Goes to Weebletown, so it's good to see it re-released at a budget price. This is the acceptable face of cutesiness, an isometric perspective multi-room masterpiece by John Ritman and Bernie Drummond, and it's interesting to note that there hasn't really been anything better since.
89
ZX SpectrumCrash! (Aug, 1990)
Head Over Heels is one of the classic Spectrum games. Packed full of playability and cute graphics it couldn't fail.
88
Commodore 64Your Commodore (Sep, 1987)
The latest offering from Ocean owes a bit to Ultimates Knight Lore; remember the game that caused a stir on the Spectrum with its wonderful graphics and superb gameplay? Not to worry though, it's better than Knight Lore, so read on.
85
Amstrad CPCJeuxvideo.com (Nov 04, 2011)
Head over heels, véritable concentré de créativité et d'ingéniosité, fait voyager le joueur dans un monde qui ne ressemble à aucun autre. Mêlant diverses influences à travers les cinq planètes à visiter, le soft ne tombe jamais dans le cliché et présente des environnements riches en détails. Non content d'offrir deux personnages ayant une prise en main spécifique, Head over Heel permet aux joueurs de les fusionner afin de profiter de tous leurs atouts réunis en une seule entité. Jamais la coopération n'a été aussi bien exploitée dans un jeu de plates-formes/réflexion.
81
Amstrad CPCHappy Computer (1986)
Spielerisch ist Head over Heels aber auf allen Computern gleich: ein ebenso komplexes wie faszinierendes 3D-Action-Adventure, das zur absoluten Elite dieses Genres zählt. Was mich allerdings etwas stört, ist die frappierende Ähnlichkeit mit "Bat Man", dem Spiel, das die Programmierer vorher veröffentlichten. Wer aber nur auf Action steht, sei gewarnt: Bei Head over Heels ist das Lösen von logischen Rätseln mindestens genauso wichtig wie Geschicklichkeit.
80
Amstrad CPCComputer and Video Games (CVG) (May, 1987)
To be honest when I first started to play Head Over Heels I wasn't too keen. Another Ultimate rip-off, I thought. But before long I found myself lured into it and, quite frankly, I was having a good time.
75
Amstrad CPCTilt (Jun, 1987)
Ce programme, comme vous pouvez le constater, dispose d'un scénario extrêmement touffu, difficile à décrire en si peu de lignes. L'humour et la fantaisie dominent avec une multiplicité de créatures et de décors. La présentation de ce jeu, bien que classique, jouit d'une irréprochable 3D. Le graphisme est d'une grande finesse agrémenté d'agréables couleurs. On notera les anachronismes volontaires du décor qui donnent au jeu toute sa saveur. L'animation est de la même qualité : irréprochables mouvements des ascenseurs, des robots, etc. Le bruitage, pas exceptionnel, est entièrement paramétrable comme la sensibilité des commandes. Un bon jeu.
72
ZX SpectrumASM (Aktueller Software Markt) (May, 1987)
Fazit: HEAD OVER HEELS ist ein spannendes Arcade-Game, das jeden verwegenen Spiele-Freak an den Bildschirm fesseln dürfte. Einzig und allein der Sound ist etwas zu bemäkeln, denn außer den üblichen Laufgeräuschen und ein paar anderen Effekten hätte man etwas mehr in dem Programm unterbringen können. Stürzen Sie also das Blacktooth Empire, damit das Universum wieder ruhig schlafen kann!
72
Amstrad CPCASM (Aktueller Software Markt) (May, 1987)
Fazit: HEAD OVER HEELS ist ein spannendes Arcade-Game, das jeden verwegenen Spiele-Freak an den Bildschirm fesseln dürfte. Einzig und allein der Sound ist etwas zu bemäkeln, denn außer den üblichen Laufgeräuschen und ein paar anderen Effekten hätte man etwas mehr in dem Programm unterbringen können. Stürzen Sie also das Blacktooth Empire, damit das Universum wieder ruhig schlafen kann!
63
AmigaAmiga Joker (Nov, 1991)
Außer englischem Brachialhumor bietet das Game über 300 Räume zum Erkunden, ausgesprochen logische Rätsel und vor allem jede Menge Spielspaß. Präsentationsmäßig gibt‘s putzig animierte aber ansonsten recht spartanische Grafik, der Sound besteht nur aus FX und Jingles. Die Steuerung per Stick oder Tasten ist keinesfalls überbelegt, läßt sich dadurch aber auch sehr gut handhaben: laufen, hüpfen, Gegenstände bewegen oder gemeinsame Operationen - alles kein Problem. Kurzum, viel Nostalgie zu einem fairen Preis!