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Heart of China

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Amiga
72
3.9
DOS
71
3.7
Macintosh
...
4.1

User Reviews

Shuo zhongwen ma? DOS אולג 小奥 (168688)
A good adventure for it's time that holds up well. DOS RussS (781)
The floppy-only game that feature live actors, but it should have been available on CD-ROM DOS *Katakis* (37800)
This game was too short DOS OceansDaughter (106)
A short, but sweet adventure. Worth playing at least once. DOS Eurythmic (2610)

Our Users Say

Platform Votes Score
Amiga 5 3.9
DOS 32 3.7
Macintosh 2 4.1
Combined MobyScore 39 3.8


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
DOSDragon
Combine superbly crafted animation and graphics with a somewhat appealing lead character, and you've got one heck of a great adventure from Dynamix.
89
AmigaAmiga Action
The presentation of all Dynamix games is superb and Heart of China is one of their best to date. Everything about the game from the box and manual to the graphics and sonics spells quality. The gameplay follows suit, there are enough puzzles to keep guessing and action to keep pulse going. My only complaint is the number of disks: nine! If you don't have two drives you'll be in for a lot of disk swapping. However, this is one of the top releases from Dynamix so far. I can't think of a better excuse to go out and buy a hard disk either.
84
AmigaAmiga Power
Sierra are carving themselves a niche with this sort of thing. Almost European in style (Maupiti Island springs to mind), Hearts of China offers an interesting diversion from the usual Lucasfilm approach to graphic adventures. Neat.
83
MacintoshJust Adventure
Heart of China is a somewhat untypical adventure game. Apart from several glitches not unique to this particular game (and to be honest, not very relevant at the time the game was published), it is very well done technically and sports some quality artwork. The gameplay difficulty is easy-to-medium and the game is not outrageously long, a skilled adventurer should be able to finish it in about half a day. The story isn't Earth-shattering but it certainly has several unique points. All in all, it's an adventure worth playing and it gets a B+ from me.
83
DOSJust Adventure
Heart of China is not your run-of-the-mill adventure game. For one thing, there are no spaceships and not even the a slightest hint of Atlantis or Knights Templar. The story in fact takes place in the "real" world (but I use quotation marks because it is not a true story, or at least I think it isn't) around the year 1930, although the "Heart of China" thing is a lie for the most part (I'll explain later). Since 1930 is technically the last millennium and China is distant from the intended target audience, I suppose this qualifies as "long ago and far away", which is always a good setting for an adventure.
80
DOSTechtite
In most respects, this game was just one hair away from being as good as Rise of the Dragon, and ergo, just one hair away from being eligible for Techtite.com's infamous list of Top 50 Game Classics. For one thing it's too short, even by floppy disk adventure gaming standards. Second; at a time just shy of the jump to CD-ROM gaming, this really should've been updated to be a CD-ROM game in 1992, much like other Sierra or LucasArts adventures that made such a CD-ROM leap (Space Quest IV, King's Quest V, and even Dynamix's other 1991 game release, the animated Adventures of Willy Beamish). If anything; as a disk game this live-actor-comic-book adventure game was a treat. However, there's no denying how much more of a treat it could've been, had they made the jump to CD-ROM gaming like most people were. It was just too ahead of its time.
77
DOSJoker Verlag präsentiert: Sonderheft
Hüben wie drüben gilt also, daß Einsteiger auf der Suche nach einem bedienungsfreundlichen und nicht übermäßig strapaziösen Krimi-Adventure bestens bedient werden - erfahrene Abenteurer, die auf Knoten in den Gehirnwindungen bestehen, werden von Heart of China jedoch ebenso enttäuscht sein wie vom anderen Dynamix-Movie zum Mitmachen.
(page 64/65)
75
AmigaDatormagazin
Grafiken är inte alls illa konverterad från 256-färgersoriginalet, och musiken skäms inte heller för sig. Och ju snabbare maskin man har, desto fler animationer och ljudeffekter får man. Men faktum kvarstår: handlingen är tunn som vatten. Dessutom har flera av problemen alltför långsökta lösningar. Heart of China är inte direkt dåligt, men det verkar som om alla stirrat sig blinda på det estetiska och storvulna i projektet, och totalt glömt att ha en bra historia att bygga spelet på. Det relativt höga betyget får Heart of China enbart för den fina grafiken och ljudet. Spelmässigt har det inte mycket att erbjuda, vare sig för den inbitne äventyraren eller nybörjaren.
70
AmigaJoker Verlag präsentiert: Sonderheft
Hüben wie drüben gilt also, daß Einsteiger auf der Suche nach einem bedienungsfreundlichen und nicht übermäßig strapaziösen Krimi-Adventure bestens bedient werden - erfahrene Abenteurer, die auf Knoten in den Gehirnwindungen bestehen, werden von Heart of China jedoch ebenso enttäuscht sein wie vom anderen Dynamix-Movie zum Mitmachen.
(page 64/65)
70
AmigaAmiga Joker
Kurzum, Heart of China ist ein simpel zu bedienendes Einsteiger-Adventure, das vor allem Orientfans ins Herz schließen werden. Oder anders: ein wunderschöner Kinofilm zum Mitmachen! Und Hand aufs China-Herz - welcher Film dauert schon ewig?
60
MacintoshAll Game Guide
The graphics are somewhat crude, though pleasant. This is a good game for the money, though it may not run on some newer computers.
60
DOSAventura y Cía
Si se hubiese tomado con el diseño un camino menos pedregoso quizá, Heart of China se hubiese perfilado como firme candidata para ser una aventura de culto, ya que el resto de los elementos tienen una factura bastante limpia. Pero en su lugar y gracias a un desarrollo poco afortunado, ha pasado a engrosar esas listas de "aventuras desconocidas".
60
DOSAdventure Classic Gaming
Following the success of Rise of the Dragon, arguably Dynamix’s best known adventure game to date, Heart of China is the second adventure game title released shortly after by the developer. The game also represents the continuing effort by lead designer Jeff Tunnell to move onto a new direction to develop games that create a cinematic experience. Technically, Heart of China uses the same game engine as Rise of the Dragon. Inspired by movies such as Romancing the Stone and Raiders of the Lost Ark, the game takes the player on an adventure to many different exotic locales in the orients after World War I. Though commonly seen as being overshadowed by its predecessor, Heart of China is not a game that is to be forgotten by fans familiar with the history of the adventure genre. In fact, this game is a perfect example of how detailed and ambitious an adventure game can be made out to be.
60
DOSAdventure Gamers
Heart of China, then, is certainly not without its flaws. It can be a deeply frustrating game, but when it gets things right, it gets them very right indeed. The story may be clichéd B-movie fare, but it still manages to create a very real sense of excitement. The game may be full of dead-ends, but these do give a sense that your actions and choices really do matter; it's not just a case of finding the correct gameplay trigger in order to move onto the next section. Its problems are obvious, but so is its greatest success: it's a game that really does encourage you to replay it; to try different ways of approaching a situation to see what effects they might have. It certainly isn't a classic, but it does deserve to be recognised for achieving something that few other adventures even attempt, and, despite its problems, managing to be a fun game to play. It may not be perfect, but a journey into the Heart of China still manages to be a memorable one.
55
DOSPower Play
Keine Frage, Heart of China verwöhnt mit tadelloser Grafik und narrensicherer Steuerung, doch wo bitte ist das Spiel? Die wenigen Rätsel sind so fadenscheinig, daß selbst ein ungeübter Adventure-Laie alle Gefahren in (gestoppten und verbürgten) zwei Stunden überwunden hat. 120 Mark für 120 Minuten gebremsten Adventure-Spaß; eine hochinflationäre Tendenz, die Dynamix nicht weiter verfolgen sollte. Die "Rauhbein trifft Traumfrau"-Geschichte hätte weitaus mehr Aufregung hergeben können, so bleibt leider nur ein farbenprächtiges Nichts. Beim nächsten Abenteuer bitte mindestens 2 MByte für Rätsel reservieren und nicht alles für Grafiken verplempern.
47
AmigaPower Play
Spielerisch ist bei der Amiga-Version genausowenig los wie beim MS-DOS-Original. Der einzige Grund, warum man die Umsetzung nicht auch in zwei Stunden durchspielen kann, ist die Trägheit des Spiels. Die Ladezeiten von Festplatte (Speicherbedarf etwa 9 MByte) sind unerträglich, die von Disketten völlig indiskutabel.