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Commodore 64ACE (Advanced Computer Entertainment)
An improvement on the 16-bit versions but not dramatically so. It's still repetitive blasting but the enemy behave sufficiently nastily to make the flying interesting. Graphics and sound are respectable too.
The 3D effect in Hellfire Attack isn't too realistic, especially when the horizon titlts and leaves the ground objects straight. Or maybe that's what it looks like in a helicopter...? The enemy helicopters and planes don't exactly present a playable challenge as they vary from incredibly easy to impossibly hard with no inbetween stage. This isn't exactly my idea of playability but it could appeal to those who like nothing more than sticking a pound coin in those arcade thingies for a few minutes' flying.
Ouf! I feel like I've been rolling around in a wooden barrel – and that's not because I've just had my sixth Double Decker either. I've seen some nasty doses of graphicitis blockius in my time but Hellfire Attack really takes the biscuit. The tops of the trees are just shaved off where they hit the horizon, and streets of terraced houses lurch endlessly across the screen (bit like Maff on a Saturday night). If the graphics don't put you off, the repetitive gameplay definitely will. One long round of samey 3D firing is hardly enough to merit 20 quid.
Eins muß man den Programmierern lassen: Hellfire Attack spielt sich wesentlich besser als der große Bruder Afterburner. Aber wer die Tests von Afterburner in dieser Ausgabe gelesen hat, weiß, daß das kein Kunststück ist. Im Vergleich zu anderen Action-Spielen schneidet Hellfire Attack nämlich recht langweilig ab. Und auch technisch könnte man sich Schöneres vorstellen: Der seltsame 3D-Effekt kann nicht überzeugen, und der Sound ist auch keine Meisterleistung.