There are no reviews for this game.
||Awaiting 1 votes...
||Awaiting 1 votes...
||Awaiting 1 votes...
MobyRanks are listed below. You can read here
for more information about MobyRank.
Commodore 64ACE (Advanced Computer Entertainment)
An improvement on the 16-bit versions but not dramatically so. It's still repetitive blasting but the enemy behave sufficiently nastily to make the flying interesting. Graphics and sound are respectable too.
Commodore 64The Games Machine (UK)
The real surprise is that the C64 version is also very similar to the ST, having equally colourful and nicely shaded ground features that are plotted for passable 3-D effect. Some sprites are abstract until near your craft, but generally graphics are commendable.
Atari STComputer and Video Games (CVG)
Hellfire Attack isn't too bad a game - I enjoyed some of the backgrounds and the frenetic action was sort of fun.
Atari STACE (Advanced Computer Entertainment)
It's another game that fairly accurately reproduces what there is in the arcades, but wasn't really much of a game in the first place.
AmigaThe Games Machine (UK)
The graphics on the Amiga are identical in definition of the ST original, but use brighter colours, have more enemy approach frames and move faster.
Atari STThe Games Machine (UK)
A hybrid of established games such as Space Harrier
and Thunder Blade
, Hellfire Attack features few types of opponent and repetitive levels - changing screen colours and attack waves.
The 3D effect in Hellfire Attack isn't too realistic, especially when the horizon titlts and leaves the ground objects straight. Or maybe that's what it looks like in a helicopter...? The enemy helicopters and planes don't exactly present a playable challenge as they vary from incredibly easy to impossibly hard with no inbetween stage. This isn't exactly my idea of playability but it could appeal to those who like nothing more than sticking a pound coin in those arcade thingies for a few minutes' flying.
AmigaACE (Advanced Computer Entertainment)
Improved sound effects but everything else is as dull and unexciting as the ST version.
ZX SpectrumThe Games Machine (UK)
The Spectrum is surprisingly slothful, and although amongst the monochrome there is the addition of a large bomber, the display gets confusing and it's difficult to spot deadly objects.
Atari STThe One
Throw in a swarm of enemy missiles, and even Wild Bill Stealey
couldn't survive. Nine choppers are provided - and you need them all. The quality of this game, coupled with the timing of its release glues the impression of a token effort cobbled together
to get on the Sega bandwagon. And that just isn't good enough.
This version looks and plays identically to its Atari counterpart. The sound is comparatively better, but this isn't saying much where the Amiga is concerned. Hellfire Attack remains unimpressive.
Ouf! I feel like I've been rolling around in a wooden barrel – and that's not because I've just had my sixth Double Decker either. I've seen some nasty doses of graphicitis blockius in my time but Hellfire Attack really takes the biscuit. The tops of the trees are just shaved off where they hit the horizon, and streets of terraced houses lurch endlessly across the screen (bit like Maff on a Saturday night). If the graphics don't put you off, the repetitive gameplay definitely will. One long round of samey 3D firing is hardly enough to merit 20 quid.
ZX SpectrumACE (Advanced Computer Entertainment)
It's multi-load even in 128K mode. The graphic are nothing special and the way the display suddenly inverts is very off-putting. It's a poor Afterburner
variant that won't get you excited.
Eins muß man den Programmierern lassen: Hellfire Attack spielt sich wesentlich besser als der große Bruder Afterburner. Aber wer die Tests von Afterburner in dieser Ausgabe gelesen hat, weiß, daß das kein Kunststück ist.
Im Vergleich zu anderen Action-Spielen schneidet Hellfire Attack nämlich recht langweilig ab. Und auch technisch könnte man sich Schöneres vorstellen: Der seltsame 3D-Effekt kann nicht überzeugen, und der Sound ist auch keine Meisterleistung.
Atari STASM (Aktueller Software Markt)
Wenn man bedenkt, daß man heute schon in der Lage sein sollte, einem Ballerspiel ohne weitere Schwierigkeiten realistisch akustische Schußeffekte zu verpassen, kann man dieser Leistung eben nur beschränktes Lob zollen. Es ist einfach eine Frechheit, einen horrenden Preis für ein dermaßen ST-untypisch schlechtes Programm zu verlangen und solch dickem Flop ein über alle Mängel hinwegtäuschendes, schmeichelndes Äußeres zu verleihen, nicht zuletzt durch die riesige Werbetrommel im Vorfeld. Doch wie die Rückseite des Covers schon verspricht: „Da bleibt auch abgebrühten Spielern der Atem weg“ - vor Enttäuschung!