DescriptionThe famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board.
Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.
Part of the Following Groups
|Great board game, inadequate CRPG||DOS||Boston Low (93)|
|Commodore Format||Commodore 64||Jun, 1991||93 out of 100||93|
|Crash!||ZX Spectrum||Apr, 1991||93 out of 100||93|
|Amiga Computing||Amiga||Jul, 1991||90 out of 100||90|
|Amiga Action||Amiga||Jun, 1991||87 out of 100||87|
|Raze||Amiga||Aug, 1991||86 out of 100||86|
|Australian Commodore and Amiga Review||Amiga||Sep, 1991||75 out of 100||75|
|Play Time||Amiga||Jul, 1991||70 out of 100||70|
|ASM (Aktueller Software Markt)||Amiga||Jul, 1991||7.8 out of 12||65|
|Amiga Joker||Amiga||Jul, 1991||63 out of 100||63|
|64'er||Commodore 64||Oct, 1991||5 out of 10||50|
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TitleThis game itself was the board game that caused Sierra to change the name of Hero's Quest to Quest for Glory.
- Commodore Format
- July 1993 (Issue 34) - Modern Classics: FRP & RPG
- November 1994 (Issue 50) – #39 The All-Time Top 50 C64 Games
- October 1995 (Issue 61) – The Top Ten C64 Games of all Time