DescriptionBased on the board game of the same name, players play against each other or AI opponents for "world conquest."
This is done by players each receiving an "empire", a major civilization during a time in history. Each player attempts to expand his civilization to gain maximum points for his turn. The next "turn" represents a new age, and the players are dealt new civilizations.
The player's goal is to extend his previous total control over the board each turn, taking control from players in previous turns, but trying to protect his own progress.
Part of the Following Group
|Interesting Game||Windows||Tony Van (2687)|
|A failed attempt to port a great board game to the PC.||Windows||PCGamer77 (3020)|
The Press Says
|PC Jeux||Windows||Dec, 1997||73 out of 100||73|
|PC Jeux||Windows 3.x||Dec, 1997||73 out of 100||73|
|Computer Gaming World (CGW)||Windows 3.x||Sep, 1997||70|
|Adrenaline Vault, The (AVault)||Windows||Jul 28, 1997||60|
|PC Player (Denmark)||Windows||1997||6 out of 10||60|
|All Game Guide||Windows||1998||60|
|PC Player (Germany)||Windows||Jul, 1997||40|
|PC Player (Germany)||Windows 3.x||Jul, 1997||40|
|GameSpot||Windows||Sep 26, 1997||2.5 out of 10||25|
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Differences to the board gameSome minor changes from the board game rules were made to make the game faster to play:
- The Trade Event was replaced by an additional Civil War Event
- Players are limited to 2 fleets per ocean
- The Incas and Aztecs in Epoch VI may expand from either Capitol with 2 units
- The Automatic Retreat option was added
- The Auto-Select Empires option was added
- The Sumerians have been restored to their rightful place as a full fledged Empire rather than a neutral Minor Empire.
Related Web Sites
- Colorado Computer Creations (Programmers of the game, has some HOTW links)
- History of the World OnThe Net (Place where players can meet for Play by E-Mail (PBEM))