User Reviews

Read the book. If you like it, then (and only then) will you be prepared to like the game. Commodore 64 Jacqke (965)
One of the funniest games ever made. DOS saladpuncher (21)
Two words: BABEL FISH DOS mclazyj (28)
Another Infocom Milestone DOS Tony Van (2665)

Our Users Say

Platform Votes Score
Amiga 14 3.6
Amstrad CPC 8 3.3
Amstrad PCW Awaiting 5 votes...
Apple II 19 4.0
Atari 8-bit 7 3.8
Atari ST 13 3.8
Browser 5 4.2
Commodore 16, Plus/4 Awaiting 5 votes...
Commodore 64 19 4.0
Commodore 128 Awaiting 5 votes...
DOS 58 4.0
Macintosh 6 3.8
PC Booter Awaiting 5 votes...
Tatung Einstein Awaiting 5 votes...
TI-99/4A Awaiting 5 votes...
TRS-80 Awaiting 5 votes...
TRS-80 CoCo Awaiting 5 votes...
Combined User Score 149 3.9


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Amstrad PCWPopular Computing Weekly (Feb 27, 1986)
It's always hard for a game to live up to a reputation as great as this one, but I was enormously entertained - I advise you not to miss it.
100
Amstrad CPCPopular Computing Weekly (Feb 27, 1986)
it's always hard for a game to live up to a reputation as great as this one, but I was enormously entertained - I advise you not to miss it.
100
Apple IIPopular Computing Weekly (Feb 07, 1985)
This is certainly the most enjoyable text adventure I have ever played, faithfully re-creating the feel of the manic humour of Adams - British C64 owners may object to the Apple price though.
100
Atari 8-bitYour Computer (Jun, 1985)
Are you sure you want to play this game? Of course you do. It's obscure, cranky, deliberately misleading, incredibly verbose and often genuinely funny.
100
DOSTechtite (2000)
True to the Douglas Adams books in every way, this game is a classic to fans of either the book series, or Infocom text adventures in general.
93
Amstrad CPCAmstrad Action (Feb, 1986)
Hitchhiker's is a tremendous game. It follows the original story in most details, but even if you know the radio series backwards you're going to have difficulties.
91
AmigaAmiga Format (Nov, 1992)
[Compilation re-release] DONT PANIC! For those of you who've never read the Hitchhiker's trilogy, get out of your closet and do sol It's widely acclaimed as a classic tale, where an ordinary bloke is rescued from Earth seconds before it is destroyed to make way for an interstellar by-pass. If you have read the book, and you're still relatively sane, then rest assured that the game does not follow the books in great detail - but it was co-written by Douglas Adams, so . the humour level remains the same.
91
AmigaCU Amiga (Feb, 1991)
[Budget re-release] Great to play while quaffing a couple of Pan Galactic Gargle Blasters!
90
Amstrad CPCASM (Aktueller Software Markt) (Jun, 1986)
Das vorliegende Adventure ist genau die Geschichte, die auch schon in „Buchform“ ein Hit war. Die Rätsel sind solange lösbar, wie man sich einer „verrückten“ Logik bedient. Die Textinformationen sind lang, sehr genau und teilweise von einem geradezu bissigem Humor. (Insgesamt „stehen“ über 110K Text-Daten zur „Verfügung“, was auch den Diskettenpreis verständlicher macht!) Die Antworten, die das Programm gibt, sind intelligent, und die Art und Weise, wie man in das Abenteuer einbezogen wird, ist hervorragend gelungen. Ich muß gestehen, es ist ein unterhaltsames, gutes und wichtiges Adventure für die 6128 & die 8256er.
90
Große Teile der Handlung sind verändert worden. Wer die Bücher gelesen hat (alle bei Ulf- Stein erschienen), wird es aber leichter haben, sich durch die kosmischen Rätsel zu kämpfen. Dabei hilft der schon legendäre Infocom-Parser, obwohl er nach 1985 nochmals verbessert wurde. Ein Tip: Lest die Texte sorgfältig durch, damit Euch keine Pointen und wichtigen Hinweise entgehen. Nie ist Science Fiction so gekonnt und liebevoll auf die Schippe genommen worden - aber rechnet damit, daß das Programm Euch frech anlügt und naheliegende Handlungen gerade verkehrt sind...
83
AmigaAmiga Action (Jan, 1991)
[Budget re-release] Arthur Dent is not having a very good day. No sooner had he got out of bed than everything started to go wrong.
81
AmigaZero (Feb, 1991)
[Budget re-release] Anyway, adventurers will welcome the reduced price of this rerelease, and maybe non-adventurers will be similarly tempted to give the genre a bash without parting with too many squidlies. It's all done in the style of the original, as you'd expect since it was written in collaboration with the HGTTG author, Douglas Adams. Can't be bad.
80
Amstrad CPCTop Secret (May, 1992)
Gra odziedziczyła po książce podstawowy pomysł i atmosferę. Jest tak samo jak oryginał pełna typowo angielskiego humoru i wyjątkowo przewrotnych zagadek. Trochę denerwujący jest kompletny brak grafiki i dźwięku - jest to czysta tekstówka. Nic zresztą dziwnego, powstała w 1985... Za te drobne braki odpłaca wyjątkową "inteligencją" - na poziomie opisanej w "Bajtku" gry "Demon's Tomb". Cóż, nobody's perfect i nie zawsze mamy naraz extra grafikę, super muzykę i genialny scenariusz. Efekty i bajery nie są jednak najważniejsze, szczególnie gdy gra nadrabia to pomysłami w innych dziedzinach. Dobrze znających angielski zapraszam do gry. Jeśli nie będziecie już zupełnie wiedzieć co zrobić, zróbcie coś całkowicie szalonego. Powinno pomóc.
80
DOSTop Secret (May, 1992)
Gra odziedziczyła po książce podstawowy pomysł i atmosferę. Jest tak samo jak oryginał pełna typowo angielskiego humoru i wyjątkowo przewrotnych zagadek. Trochę denerwujący jest kompletny brak grafiki i dźwięku - jest to czysta tekstówka. Nic zresztą dziwnego, powstała w 1985... Za te drobne braki odpłaca wyjątkową "inteligencją" - na poziomie opisanej w "Bajtku" gry "Demon's Tomb". Cóż, nobody's perfect i nie zawsze mamy naraz extra grafikę, super muzykę i genialny scenariusz. Efekty i bajery nie są jednak najważniejsze, szczególnie gdy gra nadrabia to pomysłami w innych dziedzinach. Dobrze znających angielski zapraszam do gry. Jeśli nie będziecie już zupełnie wiedzieć co zrobić, zróbcie coś całkowicie szalonego. Powinno pomóc.
80
DOSAdventure Classic Gaming (Jul 10, 1998)
In 1984 during the golden age of Infocom when interactive fiction is king, Douglas Adams is asked to write a text adventure game based on his popular BBC sci-fi series The Hitchhiker’s Guide to the Galaxy. Intrigued by the possibility that computers can tell stories, he readily agrees. The game he has created with Infocom is The Hitchhiker’s Guide to the Galaxy, based on his book series of the same name. The game is richly described, backed by an excellent forgiving parser, and more fun to play than you can shake a stick at. The only dark spot in an otherwise sterling effort is Adams’ convoluted sense of logic, compounded by an unsatisfying ending. Other frustrations of the game owe more to the paradigm of game design from the early era of interactive fiction than anything Adams has done himself.
74
Commodore 64Zzap! (Jul, 1985)
With this game's humour, size and attention to detail, it can only be said that it is destined to become one of the all-time classics. All I wish is that someone would get a move-on and start importing it pronto, preferably at a slightly lower price!
73
DOSSPAG (Apr 19, 1995)
The writing is some of Infocom's very best, which is fortunate because the game itself is a little too short. The atmosphere produced is almost exactly like that of the book, even if specific details of the plot are often changed. The puzzles (including the legendary Babel Fish puzzle) are based on a brand of "consistent illogic" that is rather reminiscent of Lewis Carroll, and make the game one of those few that many will some day play again even after having solved it once.
70
DOSAll Game Guide (1998)
Despite its two flaws, fans of the book will find The Hitchhiker's Guide to the Galaxy to be a very entertaining experience, thanks to the strength of its writing, its wit and charm, and the unique puzzle logic. If you haven't read the book, though, a trip to your local dentist will most likely be more pleasant than the gameplay experience you'll get from the game.