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Amstrad CPC Screenshots
Opening screen/starting location. It is pitch black but DON'T PANIC! Apple II Screenshots
The beginning of the game (80 column mode)
Gameplay (40 column mode) Atari 8-bit Screenshots
Starting location -- no introduction
Arthur Dent is hung over, which makes all sorts of things fraught with difficulty
Perfecting a daily wake-up routine
Cause-and-effect relationships?
The most innocuous objects will go on to play enormous significance in the endgame.
One of gaming's most protracted death scenes, to be sure.
Supposing I hadn't died, here's a different tack
More games need beer-drinking puzzles.
This dog will turn out to be a lot more important than its cameo here suggests.
So long, and thanks for all the fish
Hitching a lift into space
Receiving the Guide and using the game's internal footnoting system
Using the Guide to research Vogons
I got the Babel fish and all I got was a realization that I was years too late to get the stupid t-shirt!
Nothing good can come from this... Atari ST Screenshots
Browser Screenshots
Cookie-saved game not loaded
Clearly I need some help.
Handily, this new interface shows objects in the inventory and shows their names on mouse-over.
The sub-etha net is accessed when a new location is visited.
The HHG game and its legendary footnoting system
This will prove to be important later on.
The house is a pile of rubble, but larger things are afoot.
We will come to know this darkness very well indeed.
Emerging into the Vogon hold.
Looking up Vogons on the Guide.
A rare fan illustration from game 2
Emerging into the Heart of Gold.
They will remain in that sauna for the entire remainder of the game! Commodore 64 Screenshots
Starting the day in your bedroom DOS Screenshots
The solid gold re-release
Brushing teeth and inventory
It's a Douglas Adams-game, which explains why you can't even die in an ordinary way.
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