DescriptionA third-person shooter that emphasizes stealth and tactical thinking, Hitman: Codename 47 is a mixture of action and puzzle gaming.
You play the mysterious, nameless Hitman, whose perfectly lean body and UPC-stamped head indicate a somewhat unnatural childhood. Waking up one day in a cell, you escape your imprisonment and are shortly contacted by the Agency, an organization as mysterious as yourself. Offering a job in what you do best (delivering death), you embark on a career as an assassin. But the shadow of your past creeps up on you...and the last thing an assassin needs is something creeping on him.
A 3D game done nearly entirely from the third person (first person is used for aiming certain weapons), Hitman may initially draw comparisons to the Tomb Raider series. Although you can play in such a mode, there is also another mode where the mouse is more free to roam. Reflections, muzzle flashes, bodies that obey physics and slump and fall when necessary, and impressive shadows attempt to make the world feel realistic.
A wide array of weaponry are available, from knives and piano wire to silenced pistols to sub-machine guns and even heavy machine guns. Although such weapons are available, stealth will be your friend. The A.I. reacts to shouts, gunfire, and other odd occurrences, sometimes even getting suspicious if you're running around and so silence and sneakiness are your two best allies. Take down lone guards, hide their bodies and steal their uniforms. Then move in closer to your kill. Multiple methods of completing most of the levels are available, although one or two are the most efficient and therefore earn you the most money.
- "Hitman: Агент 47" -- Russian spelling
- "Hitman: Tueur à gages" -- French title
- "Hitman: Pagato per Uccidere" -- Italian title
Part of the Following Groups
- 3D Engine: Glacier
- BPjS / BPjM indexed games
- Games made into books
- Games made into movies
- Hitman series
- Premier Collection releases
- Setting: City - Hong Kong
|Close, but no cigar||Giu's Brain (483)|
|Stealth and deception are your most useful weapons.||Dave Schenet (130)||unrated|
|Please, sir, may I have some more?||JPaterson (9096)|
|Takes the incredibly cool Walther 2000 sniper rifle and shoots itself squarely in the foot.||Zovni (9384)|
|A new quality of aggression.||-Chris (7365)||unrated|
|Excellent ideas but badly executed||Aapo Koivuniemi (43)||unrated|
|Impossible and frustrating||Lance droy (5)|
|Awesome game||James1 (240)||unrated|
|Challenging, yet replayable||Madrox (2)|
The Press Says
|Da Gameboyz||Jul 08, 2004||9.2 out of 10||92|
|Absolute Games (AG.ru)||Nov 27, 2000||90 out of 100||90|
|Gamers Europe||Mar 27, 2002||8.5 out of 10||85|
|FiringSquad||Dec 11, 2000||84 out of 100||84|
|Miasto Gier||Oct 24, 2006||8.4 out of 10||84|
|Imperium Gier||Oct 10, 2001||8 out of 10||80|
|Gry OnLine||Jan 03, 2001||75 out of 100||75|
|ActionTrip||Dec 07, 2000||70 out of 100||70|
|Edge||Dec 28, 2000||5 out of 10||50|
|Topic||# Posts||Last Post|
|Guards' room in "Traditions of the Trade"?||2||Indra was here (19188)
Feb 15, 2013
|Music in Windows Vista||3||Mick Russom
Oct 02, 2008
BPjS/BPjM indexOn April 28, 2001, Hitman: Codename 47 was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
Trivia originally contributed by Xoleras on 18.12.2005.
- Pablo's line "Say hello to my little friend" is an obvious reference to the movie Scarface.
- The entire setup of the third mission, "The Massacre at Cheung Chau Fish Restaurant", is extremely similar to a scene of The Godfather, with both the setup (negotiation in a restaurant with gangsters and police), as well as the execution (hiding a gun in the bathroom).
Trivia originally contributed by EboMike on 18.12.2003 and 08.06.2004.
Naked strippersAn earlier beta of the game featured the strippers found in the game with no clothes.
Trivia originally contributed by Zovni on 13.02.2001.
Real-world locationsIn an interview with fansite HitmanHQ, lead animator Jens Peter Kurup of Io Interactive stated: "The different locations were either constructed with picture reference or by actually visiting the different places to get the atmosphere right. [...] The Hotel in Budapest actually exists [...], and some of the guys checked it out in details. Then it's modified to fit the gameplay."
The game's Thermal Bath Hotel Gallàrd in Budapest mentioned in the interview, as visited in the mission Traditions of the Trade, is inspired by real-world Danubius Hotel Gellért, also in Budapest.