Hoppin' Mad

Critic Score User Score
Amstrad CPC
Commodore 64
ZX Spectrum
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The player controls four bouncing balls that must make their way through twelve environments ranging from park to desert and beach to undersea world, collecting up to ten balloons in each. Each one of the balls must deal with several hazards, by jumping over them or crushing them. Collision with any of these will cause a ball to burst.

The player can speed up or slow down the balls, or control their height, to make it easy to avoid these hazards. If all four balls have been punctured, the player loses a life. Once all ten balloons have been collected, the player is transported to the next environment, and when they have managed to get through all twelve environments, the player is transported back to the first environment.


Hoppin' Mad Amstrad CPC Level 8
Hoppin' Mad Amstrad CPC Level 3
Hoppin' Mad ZX Spectrum Ten balloons and the level ends immediately. All remaining time is transferred over to the players score, so because the player had just lost a life they score an additional 9000+ bonus
Hoppin' Mad ZX Spectrum This is the game's title screen

Alternate Titles

  • "Hopping Mad" -- UK title
  • "Cataball" -- Initial title used in 1987 Trio compilation

User Reviews

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Critic Reviews

The Games Machine (UK) Commodore 64 Aug, 1988 67 out of 100 67
Computer and Video Games (CVG) Amstrad CPC Jun, 1990 67 out of 100 67
The Games Machine (UK) ZX Spectrum Aug, 1988 66 out of 100 66
Zzap! Commodore 64 Aug, 1988 64 out of 100 64
The Games Machine (UK) Amstrad CPC Aug, 1988 64 out of 100 64
ASM (Aktueller Software Markt) Commodore 64 Jul, 1988 7.2 out of 12 60
ACE (Advanced Computer Entertainment) ZX Spectrum Sep, 1988 576 out of 1000 58
ACE (Advanced Computer Entertainment) Commodore 64 Sep, 1988 570 out of 1000 57
ACE (Advanced Computer Entertainment) Amstrad CPC Sep, 1988 517 out of 1000 52
Computer and Video Games (CVG) Amstrad CPC Aug, 1988 4 out of 10 40


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Contributed to by Martin Smith (63029) and *Katakis* (37914)