The Hound of Shadow

Published by
Developed by
Released
Platforms
Critic Score User Score
Amiga
...
2.8
Atari ST
75
2.8
DOS
...
2.8
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Description

A text adventure game set in HP Lovecraft themes in 1920's.

The game's character generation routine was unusual. It was an ambitious project that was meant to carry over to a game series called "Timeline" which never happened. You had to guide the character's career through WWI, professions, as he or she gets skill points to distribute. Not many games had skills at all, let alone the plethora of skills to choose from in this game.

The text part of the game is a supernatural thriller where you have to escape the curse of the Hound of Shadow in 1920's London. It opens with a friend taking you to a seance to debunk. Strange things happen and you discover that you are under a curse. You research history and lore in musty bookstores, and the London Library to gather information about the Hound. As you play, you are likely to learn about mythology, and the occult, too.

There is a time limit, though, the Hound will get you eventually if you don't get on the ball.

Screenshots

The Hound of Shadow DOS Start screen
The Hound of Shadow Amiga Title screen
The Hound of Shadow DOS Returning the player to familiar environs
The Hound of Shadow DOS A London street

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User Reviews

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Critic Reviews

The Games Machine (UK) Atari ST Feb, 1990 89 out of 100 89
ASM (Aktueller Software Markt) Atari ST Dec, 1989 9.4 out of 12 78
Amiga Action Amiga Jan, 1991 77 out of 100 77
Zero Atari ST Jan, 1990 75 out of 100 75
Power Play Amiga Apr, 1990 67 out of 100 67
Power Play Atari ST Jan, 1990 67 out of 100 67
Amiga Joker Amiga Mar, 1990 66 out of 100 66
ACE (Advanced Computer Entertainment) Atari ST Mar, 1990 650 out of 1000 65
ASM (Aktueller Software Markt) DOS Jun, 1991 5.6 out of 12 47

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Trivia

Legacy

They tried again 1992 with similar ideas in Daughter of Serpents. This game had similar character generation (which by then the idea of skill points was not new anymore).

Manual

The manual gives a bio of HP Lovecraft as well as the game designers Chris Elliott and Richard Edwards. Richard use to work in an English Psychological hospital where he became allergic to bureaucracy and is quoted as saying that computing is an occult art rather than a science. The acknowledgements include the staff of the British Library Reading Room and Oriental Reading room who apparently helped out with the project.

References

The successful player will find snippets of classic horror works throughout the game.

Awards

  • ST Format
    • January 1990 (Issue #06) - Included in the list 50 Games of the Year

Contributed to by Quapil (4733), Kabushi (139004) and Steve Gutman (22)