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Very good graphics, the game plays very well and it is a fun blast-em-up. Things start to get a bit repetitive, though, and it is not until you start exploring the world of when to go for money rather than drugs that things pick up again. It has not got the legs to make it into the Format Gold league, simply because it needs more variety. But it is a damn good try.
I can say for certain that a tune plays throughout the game, for unlike other publications, we only review the finished product here at Amiga Computing. With such a constant repetitive little ditty hammering away, you might think it would quickly get on your nerves. I am happy to say that even after long hours of research I still managed to forgo the usual disconnection of the sound leads. I am not sure about Green though, because he would moan softly and stare at the ceiling every time I started playing.
Gameplay is the way it should be – challenging without being impossible. Extra levels get harder not only by supplying extra baddies to annihilate but also by subtle changes to the city. Large rivers for example. Glub, glub, glub.
Resolution 101 works well. The graphics are fast, and all 12 levels of play enjoyable. If it came to spending the rest of my life in jail or playing Resolution 101, I know which I would prefer.
Atari STThe One
The only problems is that there's isn't enough of the action: with only four city quadrants sharing 12 levels, and the action retaining the same chase and blast elements throughout, there isn't the long-term lastability that the superb presentation deserves.
Solid 3-D cityscape and sprites ships work well together, although the colours are a bit garish. Instrument panel and shop screens are more realistic.
A strangely cheerful soundtrack can be switched for atmospheric FX.
A bit confusing initially, but it's all very easy to pick up with typically addictive shoot-'em-up action.
12 levels of increasing difficulty provide quite a challenge, although the variety isn't immense.
The graphics are bright and fast, as expected from the team who programmed Archipelagos. And it is quite easy to learn the layout of the city so that you do not get lost. Though all the buildings are built completely out of blocks and contain very little detail, things like trees, lampposts and boulevards make the city seem more realistic.
Unfortunately, Resolution 101 has two drawbacks. The first is the feeling generated by your car. I know it is set in the future, but I would have preferred handling whether it drives on the road or a couple of feet above it. There is also a lack of variety. There are twelve levels to pass through, but each one looks and plays like the one before. Disappointing.
Still, Resolution 101 is a fast, fun, original shoot em up which is worth trying.
Slick vector graphics ensure that the game looks and plays well, yet it fails to hold your interest for very long. If 3D blast'em-ups take your fancy, then yes, you'll probably enjoy it.
Wenn auch das Spielprinzip nicht sonderlich originell ist, so spielt sich Resolution 101 doch recht flott. Das ist vorwiegend der überaus gelungenen 3D-Grafik zu verdanken: Man sieht das Geschehen aus der Perspektive des Luftkissen-Piloten; Gebäude und Gegner rauschen rasend schnell auf einen zu. Mit der linken Maustaste wird beschleunigt, die rechte dient zum Feuern. Schade nur, daß man bedenkenlos in jedes Objekt hineindondern kann, der Gleiter prallt dann nur ab und setzt unbeschadet seine Fahrt fort - nicht sehr realistisch! Davon abgesehen erhält man ein flottes Actionspielchen, das mit toller Grafik und ordentlicher Spielbarkeit aufwarten kann.
"Resolution 101" macht auf MS-DOS-PCs einen guten Eindruck. Die Gangsterjagd im Gleiter ist auch auf XTs erstaunlich schnell und wird auf ATs zum wahren Vergnügen. An der Grafik hat sich gegenüber den Amiga- und Atari ST-Versionen nichts geändert.
Atari STPower Play
Das "etwas andere" Adventure der "Archipelagos"-Programmierer: "Resolution 101" weiß durch seine gelungene Mischung von Action- und Strategiespiel-Elementen zu gefallen.
Extremely fast, plenty to do. Sparse, very basic graphics. Just a little bit too repetitive.
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