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How to be a Hero

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Amstrad CPC
...
5.0
ZX Spectrum
...
5.0
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Description

This Gauntlet-inspired arcade adventure has three separate challenges, each of which can be loaded from the main screen. All are viewed from above, and involve shooting enemies (contact with whom drains your energy). Your health is represented by gradually-withering pineapples, which are recharged by eating food.

The first is set in Egypt - you are locked inside a treasure-packed temple, and must escape through seven locked doors, each of which has its own key. The second sees you on a doomed spaceship, needing to collect security passes and circuit board pieces. The third is in a city full of mutants - escape passages are locked and a crucial document is in 24 pieces.

The minimum target of escaping involves collecting keys - note that each barrier has only one way of being opened. To be a true hero, you must collect the sets of 24 treasure pieces/circuit board pieces/torn document pieces within the levels.

Screenshots

How to be a Hero ZX Spectrum Shot it now
How to be a Hero ZX Spectrum Loading screen
How to be a Hero ZX Spectrum Title screen
How to be a Hero ZX Spectrum A busier moment

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The Press Says

Tilt ZX Spectrum Jun, 1987 6 out of 20 30

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Contributed to by Martin Smith (63162) and Reaver (1769)