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Hunchback II: Quasimodo's Revenge

Critic Score User Score
Amstrad CPC
Commodore 64
ZX Spectrum
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The archetype of the Hunchback of Notre Dame really isn't terribly nuanced: he jumps around towers, ringing bells, rescuing Esmeralda and being generally physically unattractive. Here he does all of these things, in a more platform-oriented take than the original, clambering up dangling ropes as they rise and fall, avoiding environmental threats such as rabid bats, thrown hatchets and enormous grinding clockwork gears all in the pursuit of small bells strewn across each screen's platforms. Gathering all the bells permits you to advance higher up the tower, at the top of which the damsel in distress awaits your homely visage.


Hunchback II: Quasimodo's Revenge ZX Spectrum Interesting way to climb a rope. Note how the bells on the lower level have fallen away. Eventually they will all go leaving a hole behind.
Hunchback II: Quasimodo's Revenge ZX Spectrum This is level 1. The object is to ring the bell at the top right, to do this you must jump arrows, dodge fireballs and avoid pitfalls.
Hunchback II: Quasimodo's Revenge ZX Spectrum After you press 1 to play by keyboard you get a handy reminder of the action keys. If you've redefined these keys then this screen shows the changed settings
Hunchback II: Quasimodo's Revenge Commodore 64 Splash screen

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User Reviews

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Critic Reviews

Crash! ZX Spectrum Feb, 1985 85 out of 100 85
Sinclair User ZX Spectrum Apr, 1985 5 out of 10 50
Tilt Amstrad CPC Jul, 1985 3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars 50
Sinclair Programs ZX Spectrum Apr, 1985 50 out of 100 50


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Contributed to by Pseudo_Intellectual (45139)