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The archetype of the Hunchback of Notre Dame really isn't terribly nuanced: he jumps around towers, ringing bells, rescuing Esmeralda and being generally physically unattractive. Here he does all of these things, in a more platform-oriented take than the original, clambering up dangling ropes as they rise and fall, avoiding environmental threats such as rabid bats, thrown hatchets and enormous grinding clockwork gears all in the pursuit of small bells strewn across each screen's platforms. Gathering all the bells permits you to advance higher up the tower, at the top of which the damsel in distress awaits your homely visage.


Hunchback II: Quasimodo's Revenge ZX Spectrum High scores table - This is the default table 'coz I'm not very good at this game
Hunchback II: Quasimodo's Revenge ZX Spectrum This is level 1. The object is to ring the bell at the top right, to do this you must jump arrows, dodge fireballs and avoid pitfalls.
Hunchback II: Quasimodo's Revenge ZX Spectrum menu screen
Hunchback II: Quasimodo's Revenge Commodore 64 Must somehow find a way to raise these clappers to the bells up top while avoiding getting stuck like a pincushion by an onslaught of arrows, hatchets and fireballs.

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Critic Reviews

Crash! ZX Spectrum Feb, 1985 85 out of 100 85
Sinclair Programs ZX Spectrum Apr, 1985 50 out of 100 50
Tilt Amstrad CPC Jul, 1985 3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars 50
Sinclair User ZX Spectrum Apr, 1985 5 out of 10 50


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Contributed to by Pseudo_Intellectual (59714)