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Hungry Horace

MobyRank MobyScore
Commodore 64
Dragon 32/64
ZX Spectrum
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This was one of the Spectrum’s earliest Pac-Man-influenced games, taking place on a quick succession of small levels. The level designs have a lot of complex corridors and side-lines, as well as at least one wrap-around section and one tunnel – the ghosts may well be waiting for you at the end of this. Each level features one power-pill to put to use, and an increasing number of enemies as you progress. Unlike most games of the style, after collecting all the dots you must progress through an exit at the right of the screen, so it might be worth planning your path through the dots so as to finish near this.


Hungry Horace ZX Spectrum The title screen flashes through the colour palette
Hungry Horace Dragon 32/64 When you are killed, the screen flashes
Hungry Horace Commodore 64 If you get the bell, the enemies will become afraid, and also kill-able for a short while.
Hungry Horace Dragon 32/64 The loading screen makes good use of the useless "buff" colour scheme

Alternate Titles

  • "Horacio Gloton" -- Spanish Title

Part of the Following Groups

User Reviews

A mediocre Pacman clone at best… ZX Spectrum Nakre Nakresson (70)

The Press Says

Allt om hemdatorer Commodore 64 Dec, 1983 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Lemon64 Commodore 64 Dec 31, 2013 4 out of 10 40


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Contributed to by Kabushi (131937), Martin Smith (63058) and Игги Друге (44660)