In this environment of course water plays an important role - the game uses an especially developed engine for a realistic water representation. Water is the main component in many of the game's puzzles, in which Kate uses her kinetic powers (gained in the second half). Other puzzles involve using an universal device to hack security installations (mini game) or find out codes to open doors - those are written in an invisible font on walls and have to made visible with her tool. The rest of the game consists of climbing sections and shoot outs with terrorists. Here the game uses a traditional cover system and five ammo types.
This game is a reworked and expanded version of Hydrophobia and changes the existing content considerably, e.g. by adding additional puzzles, redesigned levels, a new voice actor for the Scoot character and an reworked combat and control system. New content includes additional levels, cutscenes, background story information found in documents, technical improvements and a new ending.
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R & D Director
Senior Creative Designer
Senior Technical Director