What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

HyperBowl Arcade Edition

MobyRank MobyScore
Windows
...
4.0
Android
...
5.0
iPhone
...
5.0
Not an American user?

Description

HyperBowl scores just like conventional bowling, but the style of play is entirely unique. In this virtual bowling game, you can steer the ball all the way to the pins!

Sound too easy? Not really -- you must dodge trolley cars in San Francisco 2099, leap buses on the streets of Tokyo, navigate across a pitching ship on the High Seas, and avoid whatever other obstacles are thrown your way.

Players seeking more predictable play can always fine tune their skills in a Classic bowling alley or bowl through a peaceful Yosemite forest.

Screenshots

HyperBowl Arcade Edition iPad Gutter ball in the Classic lane
HyperBowl Arcade Edition Windows San Francisco lane - dodging trolleycars
HyperBowl Arcade Edition iPhone Classic lane
HyperBowl Arcade Edition iPhone Intro screen

Alternate Titles

  • "HyperBowl" -- iPhone/iPad release

Part of the Following Group

User Reviews

There are no reviews for this game.


The Press Says

There are no rankings for this game.


Forums

There are currently no topics for this game.


Trivia

Development

HyperBowl was originally developed for the arcade at Sony's METREON in San Francisco. The game was updated to include two new lanes (Yosemite and Tokyo) when it was installed in Sony's MEDIAGE in Tokyo. There are now hundreds of lanes installed in bars and arcades worldwide. The arcade/attraction version of HyperBowl uses a real full-size bowling ball as trackball and displays on a 9 foot screen. The conversion to a home game was made when Microsoft requested a limited version for Microsoft Plus! for Windows XP (HyperBowl Plus! Edition).

Engine

The original game engine itself was created by Terence Bordelon, who wrote the physics engine, animation, renderer, and gameplay mechanics and artist Phil Zucco who created all art content found in the game. This resulted in the "Location Based" version that was found in the Sony Metreon and in Jillian's nationwide.

The game was then converted to run on home PCs which resulted in the version you see here, and was a repackaging of the original engine. Despite this fact, the new producer given this task decided to place the name of the original technical architect whose code drives the entire game under "Special Thanks" in the credits.

Information also contributed by Terence Bordelon

Related Web Sites

  • HyperBowl (Official HyperBowl product page linking to the App Store, reviews, YouTube videos, Facebook page, and Twitter feed. Also includes a browser version of the game.)
  • HyperBowl Facebook page (Facebook fan page for HyperBowl - features latest news, videos, screenshots, fan discussion and questions.)
Contributed to by Philip Chu (148), Kabushi (121980) and Aaron Pulkka (44)