In 2008, Technicat, LLC licensed from Hyper Entertainment, Plc. the rights to create new versions of HyperBowl. So far, new implementations using the Unity game engine have been released as web players and for the iPhone and iPad (under the name "HyperBowl"). Progress on the new versions is detailed on http://hyperbowl3d.com/ and http://facebook.com/hyperbowl Add
Did You Know?
The original game engine itself was created by Terence Bordelon, who wrote the physics engine, animation, renderer, and gameplay mechanics and artist Phil Zucco who created all art content found in the game. This resulted in the "Location Based" version that was found in the Sony Metreon and in Jillian's nationwide.
The game was then converted to run on home PCs which resulted in the version you see here, and was a repackaging of the original engine. Despite this fact, the new producer given this task decided to place the name of the original technical architect whose code drives the entire game under "Special Thanks" in the credits.
Did You Know?
HyperBowl was originally developed for the arcade at Sony's METREON in San Francisco. The game was updated to include two new lanes (Yosemite and Tokyo) when it was installed in Sony's MEDIAGE in Tokyo. There are now hundreds of lanes installed in bars and arcades worldwide. The arcade/attraction version of HyperBowl uses a real full-size bowling ball as trackball and displays on a 9 foot screen. The conversion to a home game was made when Microsoft requested a limited version for Microsoft Plus! for Windows XP (HyperBowl Plus! Edition). Add