HyperBowl Arcade Edition

aka: CyberBowl, HyperBowl
Moby ID: 12649

Trivia

Development

HyperBowl was originally developed for the arcade at Sony's METREON in San Francisco. The game was updated to include two new lanes (Yosemite and Tokyo) when it was installed in Sony's MEDIAGE in Tokyo. There are now hundreds of lanes installed in bars and arcades worldwide. The arcade/attraction version of HyperBowl uses a real full-size bowling ball as trackball and displays on a 9 foot screen. The conversion to a home game was made when Microsoft requested a limited version for Microsoft Plus! for Windows XP (HyperBowl Plus! Edition).

Engine

The original game engine itself was created by Terence Bordelon, who wrote the physics engine, animation, renderer, and gameplay mechanics and artist Phil Zucco who created all art content found in the game. This resulted in the "Location Based" version that was found in the Sony Metreon and in Jillian's nationwide.

The game was then converted to run on home PCs and was a repackaging of the original engine.

In 1998, HyperBowl was licensed by Technicat, LLC (currently based in Las Vegas) and converted to use the Unity game engine along with the original art and sound assets. Since then, the Unity version has been deployed on a variety of Unity-supported platforms, including Android, iOS, Unity webplayer, Flash, WebGL, OSX and Windows.

Rights

The original HyperBowl IP is now owned by Absolute Certainty, Inc. in California.

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Trivia contributed by Philip Chu, Aaron Pulkka, Patrick Bregger.