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Hyperdome

Hyperdome Atari ST Title picture

MISSING COVER

Published by
Released
Platforms
MobyRank MobyScore
Amiga
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Atari ST
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Description

The training as fighter pilot for the Federation took five years. Now you are finished. But there is a final test to master: survive the „Hyperdome“.

The player is thrown in the Hyperdome with his space ship, the landscape is scrolling horizontally, and to survive, you have to shoot everything in sight. Your ship is equipped with a basic laser cannon. Luckily, some opponents drop collectible markers, which increase a counter visible on the right side of the screen. If you reached the weapon or bonus of your choice, you can activate it. There are nine extras available: increased ship speed, increased fire power, double fire, missiles, spread (clears in front), homing missiles, a satellite and a shield. If you loose one of your initially nine lives, the current extra weapon is gone. If you collect too many items without activating a weapon, the count is set back to the first bonus.

Of course, your ship is crashing if the landscape blocks are touched - this is integral part of the design, as some levels build up less on shooting, but avoiding and securely navigating through the many obstacles on the way.

Screenshots

Hyperdome Atari ST A, one item to pump the extras: see right side, the counter currently is on two (ship speed boost) and will jump to three after collection
Hyperdome Atari ST Level 1: the first bigger enemy. He has lots of fire power, but that does not matter: even the smallest bullet kills you on the first hit
Hyperdome Atari ST Nobody told them fast formations from behind are not very cool... (maybe somebody told them but they ignored that)
Hyperdome Atari ST Extra weapon activated: power shot

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Contributed to by Jo ST (12956)